#EE_Conflict Ticket System

1 messages · Page 1 of 1 (latest)

rustic abyss
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This mod introduces a fully configurable ticket system for any scenario running Conflict. Once enabled, factions automatically gain or lose tickets from infantry deaths, suicides, teamkills, vehicle losses, and base captures. The match ends when a team’s tickets are reduced to zero.

All ticket values and starting pools can be modified in the workbench. Default settings are:

*Enemy kill: -5 tickets to the enemy faction

Enemy vehicle destroyed: -10 tickets to the enemy faction

Suicide: -15 tickets to your faction

Teamkill: -20 tickets to your faction

Base capture: +20 tickets to your faction

Base lost: -50 tickets to your faction*

By default, both factions begin with 1000 tickets

Please report any bugs here if you find any!

Still need to work on the hud to make it nicer but maybe in the future.

Workshop link: https://reforger.armaplatform.com/workshop/663B59C6A5D74B79-EE_ConflictTicketSystem

rustic abyss
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Update

Modified the HUD for a more aesthetic placement. Also extended the ticket system so it now applies discounts per vehicle type.

obtuse flare
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I love this

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can this be placed on any conflict mode on any map?

rustic abyss
leaden wadi
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Is the ticket system bugged? I dont see the ticket increase after capturing point

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Ticket loss function normally on killed infantry tho

rustic abyss
scenic pollen
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Beautiful, does it still work ?