DOMINATION PVE
Core Gameplay
Scaled-down version of Conflict designed for shorter, decisive matches with a PVE focus and autonomous BLUFOR and OPFOR AI factions.
The AI is fully capable of using vehicles, attacking, defending, and dynamically adapting
Objectives and Win Conditions
Two win paths:
•Capture and hold all three bases
•Reduce the enemy’s reinforcement tickets to zero
BLUFOR and OPFOR start with 200 reinforcement tickets
Ticket loss rules:
•1 ticket per soldier killed
•5 tickets per vehicle destroyed
Dynamic Systems
•Real-time area marker system showing captured zones in faction colors
•Capture radius indicator so players know when they’re contributing
•Autonomous vehicle and AI spawner ensures constant enemy presence
Match Flow
Persistent, back-and-forth battle until one side collapses.
Victory by attrition or total domination of territory
This mode is designed with solo players in mind, aiming to recreate the intensity of a live battlefield experience similar to PVP. That said, testing it with a full team would also be valuable, since I want to see how it behaves under different conditions. Any type of feedback helps, as this is still a work in progress. More features will be added over time. The goal is to create a PVE mode that carries the same intensity as a PVP match, or at least provides a more demanding challenge than standard modes.
Workshop link: https://reforger.armaplatform.com/workshop/663351DEB82933CA-DominationPVE








