This space contains my scenario-making scripts, utilities, and mods. All mods function across any game mode, provided they’re set up correctly.
EE_Prevent Garbage Collection
Adds a component that prevents a specific prefab to be collected by the gargabe collector.
Workshop link: https://reforger.armaplatform.com/workshop/662E3E80869BA352-EE_PreventGarbageCollection
EE_Prefab Limit
Limits how many instances of a prefab can exist in the world at once. If the maximum is exceeded, the newest instance is automatically deleted.
Workshop link: https://reforger.armaplatform.com/workshop/662E390317E11470-EE_PrefabLimit
EE_Area Markers
EE_AreaMarker lets you place visual zones directly on the map
Workshop link: https://reforger.armaplatform.com/workshop/662A29A2BFA8021D-EE_AreaMarkers
EE_Scenario Framework Timer
This action can add a countdown timer. When activated, it counts down from a set duration and shows on the player’s HUD with a custom title. At zero, it stops and can trigger configured follow-up actions.
Workshop link: https://reforger.armaplatform.com/workshop/66296575A08B183F-EE_ScenarioFrameworkTimer
EE_Actions On Base Capture
This plugin triggers custom actions whenever a military base changes faction control.
This is a first attempt at creating an hybrid game mode between SF and Campaign game mode.
Workshop link: https://reforger.armaplatform.com/workshop/66290AE6A50D1702-EE_ActionsOnBaseCapture
EE_SF Ticket System
This mod enables a functional basic Ticket System for Scenario Framework. Compatible with other game modes as well. Just drag and drop the prefabs in the scenario.
Workshop link: https://reforger.armaplatform.com/workshop/66203B26A8E16BB5-EE_SFTicketSystem
EE_Actions On Empty Vehicle
Adds a new plugin to fire actions when a vehicle is empty after a set time.
Workshop link: https://reforger.armaplatform.com/workshop/662E0142866E77A5-EE_ActionsonEmptyVehicle
I will be adding more.