#Hey folks, I am looking into Sounds/VON/
1 messages · Page 1 of 1 (latest)
Heya!
I think it doesn't quite work as you think. There aren't "multiple channels" on an audio level, the clients simply receive a single stream.
Here is the VON Wiki page which explains the system in detail:
https://community.bistudio.com/wiki/Arma_Reforger:Audio:_Voice_over_Network
ok interesting, thanks for the link! ill take a look and let you know if i have additional questions
so the von.acp doesn't execute on the transmitting side, but the receiving side?
Correct!
(And yes, this means you cannot e.g. change the processing for individual entities etc :P)
coming back to my original goal (i.e. per-channel volumes for radios), if this were to work, it seems like it would have to be a part of the Radio Manager. In the pipeline diagram, the radio manager collects a receiver list (which could potentially have an associated volume for each entry), and then the server would have to apply the volume before sending out the data to the clients?
not sure if that makes sense or not, since 1) not sure how moddable the radio manager is 2) server applying sound changes doesn't seem right, and 3) this assumes that data sent to clients can be client specific, rather than just the same thing broadcast everywhere
Unfortunately, the Radiomanager is completely hardcoded via gamecode, there is no way to mod it :/
well i appreciate you letting me brainstorm a bit, thanks again for the link!