#BallienChaos RELEASED 1.3

1 messages · Page 1 of 1 (latest)

odd finch
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The mod will be mostly based on the Warhammer Universe, on the chaos side. What you can expect from this is mostly : Chaos Creatures, TONS of props from the chaos faction(monoliths,portals,relics and whatever my brain will think about), and some clothing equipment. I'll keep working on BallienCreatures dont worry about it. Im mostly doing this because i have a side campaign going on with my unit and im creating lot of stuffs that for sure 40k people will enjoy(and theres nothing of this type on the workshop sadly). In the next days/weeks i'll start to post whats already done and what you can expect from it(release date tbd). To clarify anything, all the models are made by me, nothing is ripped or anything is taken from GW original assets/file, this is just a fanmade project with no profit.

gray rune
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Oh shit we got warhammer

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This gonna be peak

severe mantle
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Awesome!!

odd finch
sand arch
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Isn’t games workshop like super defensive with their IP?

odd finch
sand arch
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Ah gotcha then ignore me lol keep up the great work!

sterile shard
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Not a warhammer fan. But im a Ballien fan. So im here for it. ❤️🔥

wraith nova
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@odd finch finally got thhis working on my server man 🙂 any way to change color of flyer I saw he has green etc in screen shots but when i spawn he is red? just wondered 🙂

odd finch
wraith nova
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oh crap im sorry man i tagged you while looking at your othe rmod sorry will move 🙂 ❤️

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the sky in this Mod looks insanes man so keen

odd finch
wraith nova
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OK got these working with custom missions for Darcmods 🙂 spawns in the portal and demons around it

wraith nova
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the bang these portals make when they are destroyed is insane lol

odd finch
wraith nova
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sick

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ive noticed the heads of the whisper disappear at times and you just see floating teeth and wings.

odd finch
wraith nova
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whisper is kinda able to get away with itself but the stalker is just a floating face atm 😛

dry kite
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wrong channel, this is his 40K stuff lol

wraith nova
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fuck every time josh lol

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moved my issue

odd finch
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So no worries guys im still in the work and making few assets, was wondering would be something cool to add to the mod the prefabs of the compositions i make for my own missions? Like example this huge temple/cave system that im making, wont show too much because still have to finish the inside with a tricky door to reach the relic . Obv you will be able to use/place them only in the world editor, not sure the placement in gamemaster how it would behave with the terrain.

wraith nova
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should put it on an island

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so you can spawn in said island via gm

odd finch
# wraith nova should put it on an island

otherway was thinking about creating a ground prefab that follows the terrain and make it flat, so people can just place it where they want and the terrain wont be an issue, still need to see how it works

severe mantle
stoic lake
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Ot is it test stages?

odd finch
# stoic lake Is the mod ready?

For now is just a test stage, im transfering all the assets from my missions into the mod files, then i'll create the faction so everything will be usable from gamemaster

stoic lake
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Hey just a quick question tho

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Is there a problem with your original mod? I just added it now anytimeni try go into Gm i get kicked for system failure

odd finch
odd finch
stoic lake
odd finch
stoic lake
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Might just be an issue on my end but anytime I try go into Gm now that I added it i crash

odd finch
stoic lake
odd finch
stoic lake
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But its only when I try sign in GM

odd finch
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PLANS FOR THE MOD
In the next days/week i'll start to drop a functional version of the mod, you can expect mostly ruins of warhammer buildings, barriers for outpost (mostly ruined for chaos troops), huge buildings/statues for cathedral or cave temples that you can build,a voidship that can be placed in the sky for atmosphere since its rly low poly and having it too close would ruin it, relics items that you can pick up with effects/sound, some placeable sounds, effects, and chaos troops(demons are on the way) for now you will have corrupted people that will mostly attack melee or kamikaze with melta bombs, with some custom faces, for the initial equipment i'll be using CHE mod and i thank the guys for that. Remember that this mod is a solo project, is not going to have everything that comes from the universe we like, but mostly things that i'll be making for my missions and deliver them to you guys. I always appreciate suggetions for props or anything else but dont expect something huge in the short therm. Some things i'll make adaptations for my needs and my skills as 3d artist.

severe mantle
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That sounds awesome!!

wraith nova
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will building be destroyable?

odd finch
# wraith nova will building be destroyable?

Not all at first because it will take way too much time, I’m having kinda secret entrance that gms can use to create cool missions, like for mine right now I have made this huge rock wall with an eye that has a question on the wall, and onece the player gets it you can destroy it and it will have an effect with sound that will create a hole inside it that you can pass on the other side

odd finch
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hmmyes Probably today there will be pushed a little early version of the mod since i need it, with few assets placable from GM menu

odd finch
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BallienChaos small release 1.0

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A little showcase of whats coming with todays update. I would say turn on audio of the video because i will be speaking on it if you want to know more but yeah, enjoy it.

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BallienChaos small release 0.5

severe mantle
odd finch
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An ammo box for the heretics,

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Well blender crashed and i lost it, recover session didnt work zZ

severe mantle
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Damn 😞

odd finch
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Next big prop into the game is something i always loved on arma 3 too, its a flying post and i think would be really cool to have people deploy there to conquer them. Will take alittle to model it but its gonna be worth it.

severe mantle
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Oooh that sounds awesome!!

wraith nova
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can help with hard modelling this stuff if you want 😛

odd finch
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UPDATE

Small update with the spaceship placeable grom GM menu, has engine sound, its low poly so i would say use it as it was created from distance and atmosphere. If you have any feedback for the ship like scale or sound let me know.

odd finch
# stoic lake You been cooking

Just a small thing I did this morning, next update is gonna be a good cook since there’s gonna be first warhammer creature

urban kestrel
odd finch
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Little peak of whats coming, sadly im still kinda shit at texturing, the idea is to have 3 variants of letters, so that even if you want to spawn a lot of them they dont feel all the same, with different faces and maybe some of them will have armours

odd finch
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Ship size has been increased a lot, in the next days i'll work on the textures, for now its still a dark grey so dont keep it too close hmmyes

odd finch
dry kite
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Hey Ballien, I'm curious as to how to activate the change of the sky thing for this mod. I'm unsure if its done yet or not though just unable to find a way to activate it

odd finch
dry kite
odd finch
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well i know my creatures gate is nice, but i think we need a proper gate for the mod that fits better the universe, this will come out with the bloodletter. Not eta since in this period im barerly touching arma at all. But now you know at least whats coming

severe mantle
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Ooooh sweet!!

odd finch
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some fast work on the textures. Now i'll test on VFX for the portal itself

severe mantle
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Ooh that looking good so far!

timber cedar
odd finch
odd finch
severe mantle
odd finch
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Working on the new model of the bloodletter, and checking some texturing, ngl looks great, just need few adjustments and the eyes

odd finch
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i would say 80% done, missing all sounds and few works on the textures of the sword and we are there. Hope to manage to finish it by the end of the week.

severe mantle
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We gonna end up fighting against that colossal demon?

odd finch
severe mantle
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Damn got worry right about there 😅, look awesome tho!

wraith nova
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Putting them emmisive textures to use @odd finch ❤️

odd finch
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Anyone said blue horror? notlikemeow

wraith nova
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just saying he looks like a cyclops slimer

odd finch
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The mod will get the 1.6 update once the blood is finished. I'll try to finish it by the end of the week.

rapid sigil
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This look amazing, keep up all the good work! 👍

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Just wondering, would sync kill animations be possible for Reforger as well?

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Like this for example

dry kite
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I just wish to have an entity like that on reforger

dense cloud
rapid sigil
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I’m actually quite curious from an engine perspective.

Enfusion is supposed much more powerful than Arma 3’s engine, and also have good melee system built in.

So quite curious if sync kill executions can be done at all for Reforger.

odd finch
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It’s possible, requires lot of scripting that I still need to learn but yeah

rapid sigil
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I only bought Reforger recently, but after trying it out I can never go back to A3 haha. The game have a great future ahead!

odd finch
rapid sigil
odd finch
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MOD UPDATE 1.6 BLOODLETTER RELEASE
Hi guys, today the blood letter will be released with the mod update 1.6(BallienChaos). I've been working on this guy for a long time, and its been a pain but a pleasure at the same time. Honestly its not perfect, but i think you guys being able to play it will give the right feedback to make him great. Its the first boy of many. I learnt a lot while working on this guy and i just hope everyone will enjoy it as i planned it to be.

Little details about the blood letter ingame:
Its the highest HP creature i've created, it was made to be powerful and take many people before dying.
Melee range is set to be almost precised as the swing with the sword.
Colliders are good in the whole body/head, only issue that im still trying to fix is the arms, since its a custom body with scale options make it a little bit harder to sync them.
Custom sounds for pretty much all interactions, not many but as starter they are enough.
Can be spawn from GM menu.
Can be played by GM easly with a good camera angle.

As always feedback is loved.

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BallienChaos RELEASED 1.0 BLOODLETTER CREATURE

timber cedar
odd finch
# timber cedar

good shit, soon i'll make an armored version of the blood letter, with proper gear so you cant kill him everywhere on the body

dense cloud
timber cedar
agile anvil
timber cedar
odd finch
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Little update on the mod that will happen during today(once i finish the icons):

With todays update all the icons of the mod will have a color/style change.

BloodLetter should have an improvement with the health, and should be more tanky. (Please give feedback on that)

It i will come with a usable ship to be placeable on GM menu(Doesnt Fly), simple dropship that can be used however you wish to, has colliders and is walkable inside. Didnt place any decals/emblems or whatever so that people can just adapt it to their needs without being forced to have it for a specific thing.

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BallienChaos RELEASED 1.1 BLOODLETTER CREATURE

timber cedar
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Sick

odd finch
dense cloud
odd finch
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BallienChaos as the thread says

magic hearth
odd finch
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Working on 2 differet prefabs of the ship, 1 that can be placed in the sky as "flying" prop, with engine sounds and landing gear off, maybe for drop offs, and an other one that is crashed into the ground with terrain deformation and effects.

severe mantle
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Sweet

odd finch
gray rune
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I mean I’m in pretty much every reforger modders discord already so I’m probably wrong lol

odd finch
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never had one sadly ahahah

odd finch
odd finch
odd finch
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BallienChaos RELEASED 1.2 CHAOS CULTIST

odd finch
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BallienChaos RELEASED 1.2 NEW VOIDSHIP

odd finch
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i would like to ask everyone if you got any screenshots while playing my mods(cool ones), i would love to change the screenshots on the mod page in the workshop. If you got any just send me a dm and i'll take a look, or even if you make them after.

odd finch
odd finch
odd finch
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New patch with the new ship is out

agile anvil
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Bug report, the Eye gate becomes non-interactable once it's neutralized/opened.

Also the smoke effect lasts a hell of a long time lol

odd finch
agile anvil
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thanks!

odd finch
agile anvil
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ooh Launch bay would be super cool

odd finch
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Well the voidship with the cargo bay is pretty much finished in terms of configuration ingame, colliders etc. Just need to finish the outside textures and i'll release it in the next days, as you can see its a little bit smaller than the other one, but at the same time as you will see in the screenshot theres enough space for everything. I'm still deciding to either leave it empty or decorate it a little bit just so people can still have their own interiors.

agile anvil
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i think empty is fine. the CHE mods have some containers and terminals that people can put down for decorations

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How soon is this likely to get published? Ive got a 40k game this sunday, wondering if i should hold off on setting up the mission if this is will be ready by then.

odd finch
agile anvil
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super excited for the updates!

odd finch
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BallienChaos RELEASED 1.3

agile anvil
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Hell yeah

wind carbon
# odd finch

i would love a quick and dirty rundown on how you did the portal effect

odd finch