The mod will be mostly based on the Warhammer Universe, on the chaos side. What you can expect from this is mostly : Chaos Creatures, TONS of props from the chaos faction(monoliths,portals,relics and whatever my brain will think about), and some clothing equipment. I'll keep working on BallienCreatures dont worry about it. Im mostly doing this because i have a side campaign going on with my unit and im creating lot of stuffs that for sure 40k people will enjoy(and theres nothing of this type on the workshop sadly). In the next days/weeks i'll start to post whats already done and what you can expect from it(release date tbd). To clarify anything, all the models are made by me, nothing is ripped or anything is taken from GW original assets/file, this is just a fanmade project with no profit.
#BallienChaos RELEASED 1.3
1 messages · Page 1 of 1 (latest)
Awesome!!
Lets hope, for all of us 
Isn’t games workshop like super defensive with their IP?
Yes, but Mario - the person responsible for modding in Reforger.
Mods are only being banned for ripped assets from other games.
As you can see theres the CHE mod with imperial guard but everything is made by them so its fine.
Ah gotcha then ignore me lol keep up the great work!
Not a warhammer fan. But im a Ballien fan. So im here for it. ❤️🔥
@odd finch finally got thhis working on my server man 🙂 any way to change color of flyer I saw he has green etc in screen shots but when i spawn he is red? just wondered 🙂
Its the wrong channel, but anyway its because i changed it, to fit it better with the portal, but many people are asking the green version too, so probably i'll just make a copy of it with the green, so you can decide to either spawn red or green
oh crap im sorry man i tagged you while looking at your othe rmod sorry will move 🙂 ❤️
the sky in this Mod looks insanes man so keen
No worries mate, and thanks ❤️
OK got these working with custom missions for Darcmods 🙂 spawns in the portal and demons around it
the bang these portals make when they are destroyed is insane lol
Yeah, soon they will have a shockwave effect too
sick
ive noticed the heads of the whisper disappear at times and you just see floating teeth and wings.
Thats something that happens when you spawn them from gm menu or by spawner?
whisper is kinda able to get away with itself but the stalker is just a floating face atm 😛
wrong channel, this is his 40K stuff lol
So no worries guys im still in the work and making few assets, was wondering would be something cool to add to the mod the prefabs of the compositions i make for my own missions? Like example this huge temple/cave system that im making, wont show too much because still have to finish the inside with a tricky door to reach the relic . Obv you will be able to use/place them only in the world editor, not sure the placement in gamemaster how it would behave with the terrain.
otherway was thinking about creating a ground prefab that follows the terrain and make it flat, so people can just place it where they want and the terrain wont be an issue, still need to see how it works
Ok that awesome and interesting
Is the mod ready?
Ot is it test stages?
For now is just a test stage, im transfering all the assets from my missions into the mod files, then i'll create the faction so everything will be usable from gamemaster
Gotcha I saw the test and was so tempted to put it in till I saw the do not use and shat myself
Hey just a quick question tho
Is there a problem with your original mod? I just added it now anytimeni try go into Gm i get kicked for system failure
I mean if you know how to create your scenarios you could place some assets for your missions already, but as you can see for now is just these things in the mod
What do you mean with original mod?
Ballien Creatures
Didnt touch it in a week but i used it few days ago and everything was fine, didnt get any reports too
Might just be an issue on my end but anytime I try go into Gm now that I added it i crash
Does it happens when local server or dedicated server? if its local try to delete it and reinstall it, if its dedicated need the logs. Because local hosting ignores 99% of errors that a mod could have and still run it perfectly fine, while the dedicated do not skip errors,
Dedicated idk if its a load order issue
If you want you can write to me in dm and see whats going on, providing a mod list would help for sure
But its only when I try sign in GM
Jesus Christ...
PLANS FOR THE MOD
In the next days/week i'll start to drop a functional version of the mod, you can expect mostly ruins of warhammer buildings, barriers for outpost (mostly ruined for chaos troops), huge buildings/statues for cathedral or cave temples that you can build,a voidship that can be placed in the sky for atmosphere since its rly low poly and having it too close would ruin it, relics items that you can pick up with effects/sound, some placeable sounds, effects, and chaos troops(demons are on the way) for now you will have corrupted people that will mostly attack melee or kamikaze with melta bombs, with some custom faces, for the initial equipment i'll be using CHE mod and i thank the guys for that. Remember that this mod is a solo project, is not going to have everything that comes from the universe we like, but mostly things that i'll be making for my missions and deliver them to you guys. I always appreciate suggetions for props or anything else but dont expect something huge in the short therm. Some things i'll make adaptations for my needs and my skills as 3d artist.
That sounds awesome!!
will building be destroyable?
Not all at first because it will take way too much time, I’m having kinda secret entrance that gms can use to create cool missions, like for mine right now I have made this huge rock wall with an eye that has a question on the wall, and onece the player gets it you can destroy it and it will have an effect with sound that will create a hole inside it that you can pass on the other side
Probably today there will be pushed a little early version of the mod since i need it, with few assets placable from GM menu
BallienChaos small release 1.0
A little showcase of whats coming with todays update. I would say turn on audio of the video because i will be speaking on it if you want to know more but yeah, enjoy it.
BallienChaos small release 0.5
That is really impressive work so far, keep up the great work!! 😄👍👍
An ammo box for the heretics,
Well blender crashed and i lost it, recover session didnt work zZ
Damn 😞
Next big prop into the game is something i always loved on arma 3 too, its a flying post and i think would be really cool to have people deploy there to conquer them. Will take alittle to model it but its gonna be worth it.
Oooh that sounds awesome!!
can help with hard modelling this stuff if you want 😛
UPDATE
Small update with the spaceship placeable grom GM menu, has engine sound, its low poly so i would say use it as it was created from distance and atmosphere. If you have any feedback for the ship like scale or sound let me know.
You been cooking
Just a small thing I did this morning, next update is gonna be a good cook since there’s gonna be first warhammer creature
Little peak of whats coming, sadly im still kinda shit at texturing, the idea is to have 3 variants of letters, so that even if you want to spawn a lot of them they dont feel all the same, with different faces and maybe some of them will have armours
Ship size has been increased a lot, in the next days i'll work on the textures, for now its still a dark grey so dont keep it too close 
dude reach out please "_
for now all good bby
Hey Ballien, I'm curious as to how to activate the change of the sky thing for this mod. I'm unsure if its done yet or not though just unable to find a way to activate it
At the moment it’s still WIP, so you can’t rly use it anywhere
Thats what I was thinking at first since I was trying everything😂😂 thank you for letting me know I can't wait for the updates on this and Creatures
well i know my creatures gate is nice, but i think we need a proper gate for the mod that fits better the universe, this will come out with the bloodletter. Not eta since in this period im barerly touching arma at all. But now you know at least whats coming
Ooooh sweet!!
some fast work on the textures. Now i'll test on VFX for the portal itself
Ooh that looking good so far!
Hmm what's that there in the far back right of the picture on the right
Well that’s a drop ship 
Working on the new model of the bloodletter, and checking some texturing, ngl looks great, just need few adjustments and the eyes
Aye that looking great!!
i would say 80% done, missing all sounds and few works on the textures of the sword and we are there. Hope to manage to finish it by the end of the week.
Oooh that look good and what the hell is that giant wolf is?? O.o
We gonna end up fighting against that colossal demon?
is just a big statue, not a wolf
Damn got worry right about there 😅, look awesome tho!
Putting them emmisive textures to use @odd finch ❤️
Anyone said blue horror? 
just saying he looks like a cyclops slimer
The mod will get the 1.6 update once the blood is finished. I'll try to finish it by the end of the week.
This look amazing, keep up all the good work! 👍
Just wondering, would sync kill animations be possible for Reforger as well?
https://steamcommunity.com/sharedfiles/filedetails/?id=2789152015
Smasher - a boss type mutated creature. Can throw rocks, jump, destroy literally everything on his path. Can be fully customized through addon options.
Like this for example
I just wish to have an entity like that on reforger
On god that will be awesome
I’m actually quite curious from an engine perspective.
Enfusion is supposed much more powerful than Arma 3’s engine, and also have good melee system built in.
So quite curious if sync kill executions can be done at all for Reforger.
It’s possible, requires lot of scripting that I still need to learn but yeah
Thank you, that's really great to hear!!
I only bought Reforger recently, but after trying it out I can never go back to A3 haha. The game have a great future ahead!
Yeah I agree, I was an arms 3 lover for how simple was to create unique maps and scenarios with the scripts. Then I arrived on reforger and there was no horror mods, so I made my own
Thank you so much for doing all the amazing work! It's always the hardest being the first pioneer, especially given how different Enfusion engine is compared to previous games, but the optimization alone is well worth it!
MOD UPDATE 1.6 BLOODLETTER RELEASE
Hi guys, today the blood letter will be released with the mod update 1.6(BallienChaos). I've been working on this guy for a long time, and its been a pain but a pleasure at the same time. Honestly its not perfect, but i think you guys being able to play it will give the right feedback to make him great. Its the first boy of many. I learnt a lot while working on this guy and i just hope everyone will enjoy it as i planned it to be.
Little details about the blood letter ingame:
Its the highest HP creature i've created, it was made to be powerful and take many people before dying.
Melee range is set to be almost precised as the swing with the sword.
Colliders are good in the whole body/head, only issue that im still trying to fix is the arms, since its a custom body with scale options make it a little bit harder to sync them.
Custom sounds for pretty much all interactions, not many but as starter they are enough.
Can be spawn from GM menu.
Can be played by GM easly with a good camera angle.
As always feedback is loved.
BallienChaos RELEASED 1.0 BLOODLETTER CREATURE
good shit, soon i'll make an armored version of the blood letter, with proper gear so you cant kill him everywhere on the body
What mods are you using for this?
CHE Grimdark Frontiers+requierments BallienChaos+requierments (Bacon Photo Props) (GMFX) (CRX AI) ( Lunacy Audio) (Better Tracers) Map is Kolguyev music from youtube
Are Bacon Photo Props GM placeable or workbench only?
GM placeable
Little update on the mod that will happen during today(once i finish the icons):
With todays update all the icons of the mod will have a color/style change.
BloodLetter should have an improvement with the health, and should be more tanky. (Please give feedback on that)
It i will come with a usable ship to be placeable on GM menu(Doesnt Fly), simple dropship that can be used however you wish to, has colliders and is walkable inside. Didnt place any decals/emblems or whatever so that people can just adapt it to their needs without being forced to have it for a specific thing.
BallienChaos RELEASED 1.1 BLOODLETTER CREATURE
Sick
Is the mod out also what the name.
BallienChaos as the thread says
Ooo there we go more space ship stuff🔥👌🏼
Working on 2 differet prefabs of the ship, 1 that can be placed in the sky as "flying" prop, with engine sounds and landing gear off, maybe for drop offs, and an other one that is crashed into the ground with terrain deformation and effects.
Sweet
Well i decided to put 5 minutes and create finally a discord server https://discord.gg/RTphTq7Azr
Wait you didn’t have one already?
I mean I’m in pretty much every reforger modders discord already so I’m probably wrong lol
never had one sadly ahahah
i would like to ask everyone if you got any screenshots while playing my mods(cool ones), i would love to change the screenshots on the mod page in the workshop. If you got any just send me a dm and i'll take a look, or even if you make them after.
Bug report, the Eye gate becomes non-interactable once it's neutralized/opened.
Also the smoke effect lasts a hell of a long time lol
Didn’t work on it for a long time but thanks, I’ll take a look tomorrow and fix it
thanks!
ooh Launch bay would be super cool
Well the voidship with the cargo bay is pretty much finished in terms of configuration ingame, colliders etc. Just need to finish the outside textures and i'll release it in the next days, as you can see its a little bit smaller than the other one, but at the same time as you will see in the screenshot theres enough space for everything. I'm still deciding to either leave it empty or decorate it a little bit just so people can still have their own interiors.
i think empty is fine. the CHE mods have some containers and terminals that people can put down for decorations
How soon is this likely to get published? Ive got a 40k game this sunday, wondering if i should hold off on setting up the mission if this is will be ready by then.
Probably by Sunday is finished
super excited for the updates!
Hell yeah
plane on blender, glass shader material on arma reforger, your textures, some masks to make a blury/distorted effect, done 