#```AudioSystem.SetMasterVolume()```

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dense niche
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Hola! Checked in with audio programming. Basically:

  • Whatever value you set there will be multiplied with the game's master volume
  • The effect will generally "stay", but reset once the game is restarted on the client.
onyx arrow
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Hi Lax. Thanks so its not permanent. Because i like to reduce the SFX while the EndScreen is triggered. Otherwise you can always here all the vehicles and cant talk with others

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and its working ๐Ÿ˜„ ty

dense niche
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Just to be clear: The volume should stay even after the match. It should only reset once the entire game is restarted

onyx arrow
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Its reset after Secario Reload

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tested in Workbench

dense niche
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Might/will likely behave differently in packed data ๐Ÿค”

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(Or our programmer got something mixed up :D)

onyx arrow
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i will try it later with dedicated tool

onyx arrow
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With Dedicated Tool it will also reset after ScenarioReload

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Would be bad, if its different after publishing ๐Ÿ˜„