#```AudioSystem.SetMasterVolume()```
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Hola! Checked in with audio programming. Basically:
- Whatever value you set there will be multiplied with the game's master volume
- The effect will generally "stay", but reset once the game is restarted on the client.
Hi Lax. Thanks so its not permanent. Because i like to reduce the SFX while the EndScreen is triggered. Otherwise you can always here all the vehicles and cant talk with others
and its working ๐ ty
Just to be clear: The volume should stay even after the match. It should only reset once the entire game is restarted
Might/will likely behave differently in packed data ๐ค
(Or our programmer got something mixed up :D)
i will try it later with dedicated tool