#Ile de Fay

1 messages · Page 1 of 1 (latest)

tight crag
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History

Ile de Fay is a small rocky island in the North Atlantic located northwest of Everon. The villages of Port Fay, Loix, and Saran form the population centers of the island. Two harbors connect the island to the Malden Islands. Banzet Creek runs down the center valley of the island connecting Fountain Lake to the sea.

The island was originally settled by the French but later gained independence alongside the Malden Islands. Its location between Kolguyev, Nogova, and Everon has led to two incursions by Soviet forces; the first being the emergency landing of a helicopter carrying Colonel Guba following the liberation of Nogova in the autumn of 1982. Nearly three years later, Soviet forces occupied the island as an outpost during the Malden Islands Crisis of 1985. The island was liberated by United States forces as they chased the Soviets back to Kolguyev. Fears have been rising from both locals and NATO alike over another flashpoint in the region as Soviet presence in the area builds.

upbeat verge
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Looks fantastic

tight crag
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Thank you!

dusk marlin
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Loving the lore, a snug fit within the Armaverse, has those old school feels, beautifully desolate.
Good luck mate. 🙏

rotund nymph
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Nice work dude!

vernal panther
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Looks beautiful!

tight crag
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Thanks everyone! And beautiful screenshot Dan!

tight crag
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Updated to 1.0.1:

  • Removed several bushes and rocks found under houses which were sometimes visible through floors
  • Updated Game Master description
  • Added compatibility for EO's Battlefield Ambience
  • Added multiple Game Master start locations
  • Deleted Harbour labels that just cluttered up the map for little gain
  • Map Entity is now part of base terrain
plush cobalt
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Fit

forest pawn
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Looks lovely and deadly

torpid nymph
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Looks awesome

tight crag
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Thanks guys!

dusk marlin
tight crag
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Updated to 1.0.2 & 1.0.3:

  • Changes in GM attempting to fix broken loading of saved missions in SP (this did not end up fixing it... twice)
  • Changed color of "land map labels"
  • Fixed "composition slots" that had floating or sunken compositions when used
tight crag
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Hopefully the last update of the month...

Update 1.0.4:
-Fixed Shoremap error in Game Master
-Moved some bushes, trees, and rocks that were unrealistically close to the road
-Fixed a low hanging powerline
-Fixed save/load not working in GM when running it in Singleplayer
-Added shed to radio tower hill
-Changes to various Map Labels
-Changed Close and Middle distance max and blend values

Edit: Now it's updated. I had to walk away for a bit and it failed the upload. It finished this time.

tight crag
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Hopefully the last one... again:

Update 1.0.5:
-Fixed floating rocks
-Updated River map
-Smoothed out some jagged terrain

tight crag
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Updated:

  • Fixed the NavMesh