#Share whole code
1 messages · Page 1 of 1 (latest)
Sorry it's taken this long 
this is literally all the code on an action, the resource is a nested prefab:
{
ResourceName hotelResourceName = "{C2AEDE3E0F8AE749}Prefabs/HotelRoom/HotelRoom.et";
vector spawnPoint = {2028.595,96.968,1746.197};
vector pos = {2027.144,96.592,1744.996};
vector orientation = {0.014,40.533,-0.374};
override void Init(IEntity pOwnerEntity, GenericComponent pManagerComponent)
{
//spawnParam.TransformMode = ETransformMode.WORLD;
}
//------------------------------------------------------------------------------------------------
override void PerformAction(IEntity pOwnerEntity, IEntity pUserEntity)
{
EntitySpawnParams spawnParam = new EntitySpawnParams;
spawnParam.Transform[3] = pos;
Resource hotel = Resource.Load(hotelResourceName);
IEntity hotelEnt = GetGame().SpawnEntityPrefabLocal(hotel, GetGame().GetWorld(), spawnParam);
Print(hotelEnt);
SCR_Global.TeleportLocalPlayer(spawnPoint);
}
override bool HasLocalEffectOnlyScript() { return true; };
//! If HasLocalEffectOnly() is false this method tells if the server is supposed to broadcast this action to clients.
override bool CanBroadcastScript() { return false; };
}```
I think its only duplicating certain things in the nested prefab actually when spawned 
What wa this about?
when I'm spawning the prefab, it's spawning some parts of it twice and at an angle