#ToH South Asia

1 messages · Page 1 of 1 (latest)

winter island
#

Working on a map project, for me one of the best for Airplay of all time.
In this new Reforger project, I'll try to make it more functional than the ArmA 3 version for infantry and vehicles, in addition to improving the roads I already included and, of course, finally having a river with water!

rocky walrus
#

I really hope you can do this and make it look better than in arma 3 , its my favourite map just because of the size

haughty bane
#

I already know my Xbox wants me dead just from looking at this 🤣

vale pulsar
#

How are you working around the bug where the world disappears in camera when you cross the 32k or so position and turn the camera around?

winter island
#

Thanks @rocky walrus, I'll try it... It will be fun! 😘
@haughty bane I estimate that the entire map could be around 10GB in size, I suppose, in 3 mod packs.
@vale pulsar For now, I'm solving it by modifying the LAYER:
boundMins -100 0 -100
boundMaxs 122880 2500 122880
blockSize 480 720 480

vale pulsar
#

Last time I tested 64x64 it was not playable beyond position 32k, did they fix it without telling anyone?

winter island
#

In case anyone is interested... the position of South Asia is approximately this area compared to other maps.

haughty bane
#

Yah I’m gonna give myself a major headache if I try and understand this lmao

winter island
vale pulsar
#

I used default 2m per pixel grid size or whatever

winter island
rocky walrus
#

As far as i know cell size on the map in arma 3 is 50m

#

When you look into 2 triangles it makes a box 50x50m

haughty bane
vale pulsar
#

I think what you mean is called tiles or something in reforger, but it was impossible to play beyond 32k position in the map regardless of the settings. We had ideas to center the terrain entity such that you could go to negative -16k and that worked better but GM camera didn't work 😄

rocky walrus
#

Yes tiles

haughty bane
#

I gotta try modding for arma at some point maybe when I can get a pc lol

winter island
vale pulsar
#

Yeah that's fair but back then it was unplayable anyway once you crossed 32k, I guess it's fixed now

rocky walrus
#

Do you plan to do it as it is in arma 3 or make it more detailed

winter island
vale pulsar
#

That's not what I'm talking about, anyway I hope you succeed 😄

winter island
winter island
#

||ArmA 3 Seattle screenshot||

tranquil axle
#

this map is designed for armor and heli type play right?

winter island
tranquil axle
haughty bane
#

Sorry for all the questions I’ve never played the previous games 😅

tranquil axle
woeful socket
woeful socket
haughty bane
woeful socket
#

A-10 and soon the phantom

#

but its called take on helicopters for a reason

haughty bane
#

Now I just need to bend the definition of a helicopter so I can fly something resembling a plane

restive remnant
woeful socket
#

i dont think any of them are released

winter island
restive remnant
#

Ohhhh mb

#

Thought It was like your working in porting it

winter island
#

Little by little... First one, then we'll see.
I also have work to do with the ReCharacters faces.

winter badger
dark lily
#

Looks very sick pls lmk when it finish or ready, I will definitely make a showcase video out of this!

tranquil axle
winter island
carmine needle
# tranquil axle what, they said 2027

And even if it's later than that, Refroger prob will continue to be played for quiet sometime. Who knows maybe A4 ain't gonna be crossplay or something who knows (if they said that it's gonna be cross-platform, i just haven't heard of it yet(

carmine needle
#

There ya go

restive remnant
#

I doubt arma reforger will die for a while console players are to stubborn

zenith zenith
tranquil axle
autumn elk
tranquil axle
restive remnant
oblique thunder
#

Dont remember them saying that

autumn elk
#

Probably best to move this to reforger discussion

restive remnant
#

Turns out I was just wrong thought I remembered a video called the future of arma by arma YouTube covering this.

winter island
dark lily
#

Don't mind me just want to watch u in the distance lmao 🤣

normal wigeon
#

wait when does this release?

cyan locust
#

I’d presume atleast months if not years

winter island
#

I have restarted the Terrain for Reforger v1.5 exp, with the new 12km view and new options, the map is closer to being usable.
Of course, there are still problems with not allowing the rendering of models beyond 32 km.
For now, it looks spectacular... 😵‍💫

South Asia 122x122km + 12km view:

spring lily
#

Will this even run on a normal pc? 😭

haughty bane
#

My Xbox looks like it’s gonna disown me for even looking at this thing

winter island
#

I don't know what will happen...
My experience converting it from TkoH to ArmA 3, was that the map worked much better than expected even with the 12km view.
Maybe if we save the problem of size in kilometers in Reforger, it will also surprise us all.... For the better!

winter island
spring lily
haughty bane
#

Except one is like 2 pixels or something

winter island
# spring lily Whats this?

If you look at the horizon, you will see that the quality of the mountain textures changes at a long distance... those mountains are between 8km and 12km away.

winter island
# spring lily Amazing job

To give you an idea of the scale...
The map measures 122 km x 122 km, and the green dot is where the soldier was located.
The yellow lines indicate an approximate viewing angle of 12 km.

normal prairie
#

The problem with this game is that it was created for infantry play and has a truly "ridiculous" distance rendering system... a "pop-up view" 700/1000 meters of people, about 1500 meters of vehicles and structures... a modification to the rendering system is really needed if Arma 4 still wants to be a large-scale battle simulator.

spring lily
normal prairie
#

I haven't seen any private servers where I see people at 2000m or vehicles at 3000m and this is a big limitation especially on a map intended to play a lot with helicopters

spring lily
spring lily
spring lily
winter island
#

Some changes we can hope for when in the experimental version they first increased the view distance to 25km and currently lowered it to 12km.
I'm sure BI is aware of these problems and wants to improve their Enfusion engine, but it has limits, although I think they should not limit players, just give the tools for self-limiting.
Having a big map doesn't mean playing or seeing the whole map, but being able to see a horizon of events and planes within game.
Let's confess we all love a display from a C130 jumping in halo and watching you approach the ground as you break through the clouds. After that the action is limited to a 8x8km grid... ♥️

#

On the other hand there is optimization, but it's a much lighter ground than people think....
When I converted it to ArmA3 people also speculated about the performance problems it would have... And it turned out to be a super light terrain.
The ground definition, well in this case Enfusion is better, more cubes per grid.
Still it is a 32 grid and 16 tile map.

winter island
spring lily
winter island
#

tools Experimental

spring lily
winter island
#

From what it seems, in v1.5 you can see between 3km and 6km depending on what you use.

spring lily
#

I think such maps could run ground infantry PVP if the teams are organised enough if you know what i mean

winter island
#

Or, of course... we will try to make it similar to ToH's South Asia, with even more life than in the ArmA 3 version.

spring lily
winter island
#

Think about the desert in Iraq, it's not CQB, that's in cities... this map is real terrain and is exceptionally flat and mountainous.

winter island
winter island
#

@spring lily If you compare the two photos, it's quite incredible.

spring lily
#

Mannn this map just thinking about the fights in it gets me hyped up

#

Tank 3kms away on a mountain hunting convoys through the flat desert is just ARMMAAAAAAAAAA

spring lily
#

I want big maps in arma 4 more than anything else

winter island
#

Me too... this isn't BF or CoD.

spring lily
#

Why water was impossible? Engine limit?

spring lily
winter island
#

Everything has its limits... In principle, it is currently not possible to make a map larger than 32 km.
The water may also cause some problems, especially in the northern part of the lake.

winter island
spring lily
#

Such map would be lovely in Arma 4
Specially since im pretty sure that arma 4 will have only low speed CAS aircrafts like Su25 and A10

So it will be both big for Air vehicles, ground vehicles and Infantry

The thing i hate about current maps and generally arma maps in general that officially they are all small in principle

#

Its just my dream to see such a map in use with a large amount of players

winter island
spring lily
#

Mig15 just like arma 2? Hmmmmm

winter island
#

Also, keep in mind that these maps were for helicopters... So... they're fine for rotorcraft.

spring lily
#

Didn't really play arma 3

Was there any attempts at PVP servers playing big maps with infantry and ground vehicles (not helicopters and Fixed wing only)

#

Or servers couldn't run such stuff/weren't advanced or powerful enough

winter island
#

Arma 3 is not like Reforger; it does not have this culture of public servers... In A3, people played on private clan or multi-clan servers.

spring lily
#

Aha thats interesting to know

Happy that it changed tho

glossy inlet
#

is this map still being worked on?

cyan locust
#

I hope so, I’ve been flying missions in A3 out of anticipation 😁

winter badger
winter island
cyan locust
winter island
cyan locust
#

Ah okay

winter island
#

From ToH in the different projects, I wish you all Happy Holidays.
This past month I have been very busy, but in January I will once again devote my free time to all of you.
Thank you for your support and positive feedback, and especially for reporting problems.
Cheers to all of you and your families. 🥂🍾