#GMFX chemical warfare expansion

1 messages · Page 1 of 1 (latest)

grand root
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this addon makes the gas zones from GMFX better and more realistic. this mod does this by doing the following:

1: this mod now includes 4 levels of chemical agents. these are:
A: riot control agents (CS gas)

  • white smoke
  • blur vision and drains blood slowly over time
  • requires a gas mask

B: choking agents (Chlorine gas)

  • greenish yellow smoke
  • will cause damage and coughing over time
  • requires a gas mask
    C: Blistering agents (mustard gas)
  • yellow smoke
  • more deadly than chlorine gas, and still causes coughing
  • requires a full NBC suit

D: nerve agents

  • invisible
  • drain blood quickly
  • requires a full CBRN suit

2: adds the following items to the game:

  • M651 40mm cs gas grenade
  • VOG 25 40mm CS gas grenade
  • M72A2 gas genade (US)
  • M25A1 gas grenade (US)
  • K51 gas grenade (USSR)
  • homemade gas bomb (chlorine gas)
  • 5 colors of CBRN suit
  • cbrn gloves
  • cbrn boots
  • oxygen tank
  • cbrn respirator
  • pepperball launcher w cutom ammo

3: adds gas artillery. simple as that, just an artillery shell loaded up with Chlorine gas.

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Mod includes working cbrn suits and gas masks

calm kayak
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Is this a dependency of bacons gm fx?

grand root
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Yes, I talked with bacon awhile ago

calm kayak
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Lucky asf, hard to get permission

grand root
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Anyways, the mod also includes semi functional pepper ball guns. They’re a little bugged rn but I’m working to fix them

copper vortex
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Oh nice, this looks interesting

copper vortex
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Could you provide a link to your mod in your OP

dawn chasm
bronze token
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We committing war crimes with this boys let’s go 🔥🔥

elfin yacht
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How long are the pepper balls effect supposed to stay in place?

long mirage
grand root
grand root
elfin yacht
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Ok I have to figure out what’s potentially conflicting then they seem to stay forever when used on my server, just wanted to double check it if I wasn’t waiting long enough

brave canyon
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on our server it also stays forever, I did a quick and dirty fix by adding a lifetime comp to the damage entity to delete it after a second

dull dune
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@grand root I’m sure you’re aware but the cs and the pepper ball guns the gas don’t actually go away and even when you clear ground it don’t change anything

grand root
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I thought I fixed it

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When was the last time y’all checked?

dull dune
grand root
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Odd… honestly idk what’s going on with those

dull dune
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Only other thing is if you could make the suits less shiny looks like a black highlighter colored then

brave canyon
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Yeah i think the issue is the particle isn't deleting the child, so adding a scr_lifetimecomponent to the child damage entity worked pretty easily