#Hi LAxemann, I was wondering if you

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rapid crag
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Ello m'dude!

Yus, those are footstep sounds for specific surfaces. The naming is admittedly not quite intuitive. :P
You can find them in the Character_Footsteps.acp.

bleak crown
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Hey!

I know this may be more animation centric, but do you know why it might not be playing in my animation?

As far as I know, these should all be playing off of the character right? So for example my vehicle doesnt need to have Character_Footsteps.acp added to its sound component?

rapid crag
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Yeah, it's part of the Character_Footsteps.acp on the Character/its CharacterSoundComponent.
Hmmmm... Some stuff from off the top of my head:

  • Make sure the animation events are actually placed in the character animation workspace, not the vehicle one
  • Make sure that you use one of the surface values of the selector as the UserInt in the animation event (pic)
  • The sounds are somewhat quiet; You could use the audio debug filtering and filter only for SOUND_CHAR_MOVEMENT_WALK and check if there really is nothing playing
    Other than that, not much I could think of right now :o
bleak crown
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I will give this a try when I get home, thank you! ๐Ÿ™‚

rapid crag
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Just in case it's unknown: UserInt becomes the "animSelector" signal inside an .acp

bleak crown
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Hmm User Int is set to -1 on all events on the UAZ. Ours is a copy of it. ๐Ÿ˜ฆ

bleak crown
rapid crag
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(UserInt becomes animSelector Signal, animSelector Signal switches ports on the Selector within the .acp)

bleak crown
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So all of this for example?

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Oh wait I see

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So in this instance would 'Def' be 0 and Carpet would be 1?

rapid crag
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Def(ault) = 61111
Carpet = 6112
Stairs = 6113
Leather = 7700

The thing is, if the animSelector Signal (UserInt) has a value outside the range (e.g. the -1 within the UAZ animations), it should use the Def(ault) ports. Meaning complete silence should never happen. ๐Ÿค”

bleak crown
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Ah I see, that is an interesting way to do it!

Hmmm. Its really confusing me as to whats going wrong. Its only those sounds that aren't working. The gear sounds are, the creaky seats, just not the footsteps!

rapid crag
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That's odd indeed - Did you try filtering the sounds to make sure they aren't just very quiet?
(The setup shown in the picture will mute all sounds not already playing and only allow SOUND_CHAR_MOVEMENT_WALK to play)

bleak crown
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In fact, despite them being in the UAZ's animations, they arent playing there either. It seems to only play them on the turret version.