#Runekn's Scenarios

1 messages · Page 1 of 1 (latest)

mighty raptor
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Hello. This will be my collection of scenarios. I wanted to create a singleplayer scenario for Reforger, since I felt that there is an unfortunate lack of it. I hope it inspires others to attempt to expand Reforger's singleplayer portfolio.

Another reason for this thread is to hopefully gather some feedback, since I have yet to receive any.

Released Scenarios

Adjust Fire

Focus on utilizing the vanilla mortar systems. MANW playable content entry.
Link: https://reforger.armaplatform.com/workshop/654E50B58B932C32

Areas where I am looking for feedback (though all feedback is welcome):

  • Is it confusing?
  • Is the scenario length appropriate?
  • How is the difficulty?
  • Are observer requests and adjustments clear? (it is intended that player needs to pay attention to what exactly is said, since I sometime change up the protocol)
  • Each firemission has a timeout, within which you must complete it or fail. Do you encounter timeouts that are too short or too long?
  • Are targets too small? Or in other words, do you find that the observer call out "ineffective fire" even though you paid much attention to accuracy?
  • Have you figured out the secret of the connect4 game?
  • Have you figured out the secret of the white canvas in the bunker? (assuming you did not figure out based on my videos)

Known issues

  • Some typos in the script I gave to voice actors, which they unfortunately stuck to.
  • Enemy mortar observer will look away from your outpost after some time

RKN Time Trials

Attempt to recreate firing drills and time trials from Arma 3.
Link: https://reforger.armaplatform.com/workshop/65AB380985EBE462-RKNTimeTrials

Arma Reforger

SP scenario - Fulfil indirect firemissions to save the island's garrison

Arma Reforger

Test your shooting skills on the clock

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Unreleased scenarios

None

Ideas

Let me know if these ideas sound interesting to you.

Infantry scenario

A more normal scenario with infantry combat

mighty raptor
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Adjust Fire update 1.0.2

  • Make target radius just a tad smaller during adjustment phase, so you do not start fire-for-effect while aiming at the very edge where you are likely to miss half.
woeful parcel
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Thanks for going to the effort of making a SP mission for the community 🙂

mighty raptor
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Added a simple training scenario, where you can place a mortar targets anywhere on the map to train yourself in following voiceline adjustments.

The white canvas at the end acts as hit indicator after completing the target, where the circle is the target radius, and crosses are your shell hits.

mighty raptor
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Progress on Arma 3-style firing drills.

Completed:

  1. Time trial entities for course, course sections, and individual objectives.
  2. Support for objective activation on completion of another objective (targets only activate once shooter is behind shooting line, or target requires shooting another target first)
  3. First pass UI

To do:

  1. Second-pass UI
  2. Support save/load of scores
  3. Support accuracy time bonus
  4. Support optional bonus targets
  5. Support moving targets
  6. More target types of different sizes.
  7. Starting countdown
  8. Professional voicelines

Maybe:

  1. Support multiplayer
mighty raptor
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Progress update.

I don't know what is up with the flickering and the ratio in the footage. Recording in workbench can have weird results.

Done with all target types. We got moving targets, delayed targets, bonus clay targets, steel targets, and penalty targets. Also added shooter position requirements, like stance or weapon type.

Next up is purchasing some voicelines, second pass on score UI, then just getting started with creating courses.

mighty raptor
mighty raptor
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Adjust fire update: In case player has not fired at enemy mortar after 80 seconds (interpreted as not found them yet), then a voiceline will play telling of their location.

Time trial progress: I posted another video #enf_showroom message. I now have all basic voicelines, better UI, and a lot of improvements to the basic systems. There's a few more additions to the system I want to make, but primarily it is now just about building courses. I'm thinking 9 to 10 courses for the 1.0 release.

mighty raptor
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Time Trials update:

Quite a lot of progress. Have created 10 proper courses + 3 introduction courses.
It's still flagged as 'test', but you can try it out here: https://reforger.armaplatform.com/workshop/65AB380985EBE462-RKNTimeTrials

Will post a trailer soon. Plus a video tutorial for other scenario modders looking to create courses with my systems.

If you do try it, then please tell me your times so I can adjust the trophies.

Arma Reforger

Test your shooting skills on the clock

mighty raptor
mighty raptor
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Time trial scenario released. You no longer need to filter by test mods to find it. I've also split off the MANW version, which will never be updated anymore. So subscribe to the normal version, not the one with MANW in the name.
Save/load still doesn't work. Made a feedback tracker ticket about it.
Still only singleplayer. Got the basics to work in multiplayer, but still some things that would require work.

I wont be able to continue work on it for the next few weeks due to vacation.

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@inner hamlet

inner hamlet
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ill review it later but thank you for tagging me, can you tell me if courses are getting changed / is it planned?
Because time trials will obv. differ a lot if thats the case and would be hard to keep track of it and unfair for speedruns.
Smth like a huge glitch which gets fixed afterwards would manipulate times alot too

mighty raptor
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I'll be unable to continue work for next few weeks, so I wanted it out now and hope I'll have some feedback when I get back to it, now that the scenario is more visible.

inner hamlet
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uhm alr. I really would like to add it to the official speedrun page but at this point it wouldnt be smart without proper testing and people who are interested

mighty raptor
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Quick update. I'm back at developing, and have worked on making TimeTrial compatible with multiplayer. I've got a dedicated server up and running: "RKN Time Trials - Compete in shooting courses" (168.119.65.214:2489). Still a few non-critical issues with multiplayer, but it's mostly working.

Next I'm going to grind the courses to try and balance them. Especially that bonus targets are worthwhile for fast players, without being free points for those still learning. I'm also going to add at least one pure racing course that will not feature any shooting. Debating with myself of whether I should break my "no mod dependencies" rules just to get persistent high-scores working.

Looking further, I am brainstorming my next scenario. Will probably be your more classic arma infantry mission.

visual gazelle
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Hi, it will work in scenario frame work o gm mode?

mighty raptor
regal meteor
# mighty raptor Adjust Fire update 1.0.2 * Make target radius just a tad smaller during adjustm...

Dude this scenario is so fun. I've been playing it all week. Although I didn't understand what I was supposed to do in the training scenario until I found you here on discord and watched your vid, I thought that part was broken or something. Idk if it's possible or not but it would be really cool if it could auto generate the targets for you instead of you designating them yourself. I feel like I'm cheating if I can see where the marker is exactly on my map. I guess it is supposed to be a training scenario though. Also in the Adjust Fire scenario, I feel like some of the audio prompts are off for the targets around military base. I might just be bad though lol. I got so curious that I figured out how to open the mod in efusion (I have no idea how to use that at all) so I could see where the targets are. I'll try again now that I know the secrets. I might not have been accounting for the observer perspective correctly. Anyway great job!!