Feel free to follow along as I probe my sanity while attempting to create a seemingly simple mod utilizing vanilla assets.
== Current Battle ==
-Research and implement action to encampment radios (Upgrade/Destroy)
The current objective is to create a prefab that can be placed by a construction truck, built, and when: enough supplies are present AND the player is above a certain rank an action will be available (centered on the radio) to upgrade the prefab to a different prefab.
The idea is that squads can set up a point that isn't capturable that they can spawn on and call cars (both supplies permitting), but it can be destroyed by the enemy. Once the squad has a leader that's a high enough rank, that player can upgrade the point to a capturable one and it can no longer be destroyed. This is all in an effort to make conflict mode more organic in that only objectives such as key infrastructure will be present at the beginning. Sides will decide where to place a limited number of bases and progressively take control of the map. I call this new mode 'eCTI' (enfused Capture The Island).