#Mortar calculations

1 messages · Page 1 of 1 (latest)

amber sandal
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Care to explain the maths you used?

hoary skiff
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I'm 600 meters EAST from target but 105 meters higher in a militar base

Using the HE with 4 rings, according to the card the distance should be set to 1496 + 9 for elevation offset.

amber sandal
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If the point the mortar is at is 100m above the point you are shooting at, you would need to add 36 mils to the elevation.

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Plus slightly more for the 5m, but that's not going to make a huge difference typically.

hoary skiff
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36?

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Where are you getting that figure from?

amber sandal
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Ah, I was in a match at the time on the Soviet side, so I couldn't check and the one I found quickly was outdated. 9 is correct.

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You may be estimating the range or drop incorrectly.

hoary skiff
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Works in GM with the same firing location and target. I don't know if it's something to do with how I'm jumping from player to GM on the our PVE server, maybe it is de-spawning the mortar when i switch between

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I'll have to bring a buddy in to be my forward observer

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Anyway, thanks for the help. At least I know now the estimates are somewhere near.

amber sandal
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Are mods being used?

hoary skiff
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Yes, several being used. It's the gramps linear pve mode for one,

amber sandal
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Does the same thing happen unmodded?

hoary skiff
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i will test

amber sandal
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Have you had a chance to test this yet?

hoary skiff
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Someone in the main chat suggested it's to do with the PVE mod we're using - I need to test it with another player in proximity to the target to make sure the motar shells aren't de-spawning.