#Vermont Radar

1 messages · Page 1 of 1 (latest)

harsh acorn
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PUBLIC RELEASE NOW LIVE with GM and Conflict Scenarios
https://reforger.armaplatform.com/workshop/655C1A90DF5A2F28-VermontRadar

Vermont Radar is a 10x10 Terrain of East Mountain in Vermont. Home to the Lyndonville AFS formerly known as East Haven Radar Station. This terrain contains treacherous logging and ATV roads, a massive sprawling forest, hidden caves, guerilla grow ops, a few small villages, the US / Canadian border, radar station, and military installations.

This is my first time crafting a terrain. Using satellite data of the area, and staying true to the feeling of the Northeast Kingdom I intend to fully immerse players, giving them a taste of what it is like to be in this unique region. Do not expect this terrain to show any mercy! The East Haven Radar Station holds a very special place in my heart and I am very excited to share it with others in this way! If you have any ideas, criticism, or would like to contribute please feel free to contact me at any time! I look forward to play ArmA with you all in my very own backyard!

This terrain includes Game Master and Conflict Modes. ENJOY!

Arma Reforger

Explore the Northeast Kingdom.

peak jay
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Looking good. Keen to test it out.

harsh acorn
harsh acorn
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I got banned for 7 days, so apologies to anyone curious about updates.

Pushed a pretty major update last night. Including a Conflict and a Game Master scenario. The terrain is now public in the workshop. I've finished the entire forest, and started adding detail to the north and west of the map. The actual radar base has some details, but is subject to change. This week there should be a very large update which will include a lot of details, more buildings and POI.

I currently have a server up running Conflict for anyone interested.

harsh acorn
harsh acorn
harsh acorn
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Updated: Northern Class 2 road network, fixed some entity issues in the south west. Preparing to detail POI's

harsh acorn
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Finished Class 4 and Class 2 road network. Updated Navmesh. Updated Conflict with new Objectives.

harsh acorn
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Updated Conflict mode to have more capture and supply points in the north and west of the map. Cleared all roads of debris. if I missed a road and you find one that has debris blocking please let me know.

Started adding buildings, cabins, Hotel and a Powerstation to the map.
Updated NAVMESH, Mapentity for GM and Conflict. A number of other small things and terrain fixes.

harsh acorn
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@candid tree anything you add, or want changed def let me know here. I'd love to see what you come up with for villages

harsh acorn
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Thanks, working on the canadian border right now

peak jay
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What % of the map is complete?

harsh acorn
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still filling in low land clearings, and need to detail structures but it's coming along as far as percentage, idk. It's playable, everything is forested, road network is pretty much complete.

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load up the GM and fly around, its still pretty rough

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I'll probably clear a percentage of the deadfall this weekend and fix the rock sizing in one of the rivers, and then finish off with more water ways this weekend

harsh acorn
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Major update got pushed today:
-Canadian Border mostly complete
-Satmap
-Reconfigured Conflict Points
-Updated Navmesh
-Cleared some Roads that were missed
-Most Buildings Staged
-Most detail in South, West, and North mostly completed
-Performance pass 1 finished, this needs a bit of attention, but the map works well on console.
-Tons of small fixes

There are also two servers now running Game Master and Conflict. You can find them by searching "Vermont Radar"

I'd love some feedback, so if you find anything to fix, change, or have any input at all please let me know!

harsh acorn
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Vermont Radar [WIP]

harsh acorn
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1.1.1 Pushed

This version marks the public release of Vermont Radar.
Most detail has been completed, however more will be done with another pass. Things are also subject to change at the will of my creativity.

This terrain includes Game Master and Conflict Modes. ENJOY!

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Vermont Radar

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Vermont Radar 1.1.2 Public Release

peak jay
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Your map will be uses as a part of a campaign I am working on 🙂

harsh acorn
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Thabks dude!

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I'll probably push another small update this week, found a few small details I need to fix immediately. If the event, or campaign is public I'd love to check it out sometime

harsh acorn
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Vermont Radar 1.1.3 Public

shut laurel
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I don't know if it's the map or my mod list, but the shooting sounds are weird on this map.

harsh acorn
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Modlist is my guess

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My map doesn't modify audio at all, hundreds of people have tested/playing it and first time getting feedback for it. HOWEVER there is always a chance it could be the map. See what happens when you run it with just my map and dependencies. Report back to me if the problem persists. I'll try my best to help. I host a few servers running the map currently and have not had audio issues

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Or search Vermont in server browser and see if the problem persists with my mod list on my server

peak jay
harsh acorn
shut laurel
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Turns out it was issue with my game in particular, I appreciate your diligence however.

icy elbow
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We are looking for maps that we can use as a base for our Life mod. Is this available raw without any game mode stuff?

harsh acorn
harsh acorn
icy elbow
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Sweet thanks.

harsh acorn
icy elbow
harsh acorn
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You'll see it's very close

icy elbow
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Yep for sure will love to watch it evolve. Any plans for any towns? I can build one as long as always have a vanilla version of the map

harsh acorn
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I'm also planning on removing some of the dependencies

icy elbow
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Here's the modular structure. 3 worlds running together in the same project.

icy elbow
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Almost done downloading the giant terrain core haha so I can put it in.

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No ocean is one thing. Maybe could put a big ass lake?

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Got a few nice lakes I see, but a bigger one for boating and water sports stuff would be ideal.

icy elbow
harsh acorn
icy elbow
harsh acorn
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Vermont Radar 1.1.5 Public

harsh acorn
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Vermont Radar 1.1.5 UPDATE
-Fixed Mountian Pond and River
-Removed Fog Entity to allow more Flexibility in Weather Control
-Updated / Fixed Navmesh
-Updated Map
-Cleaned some areas that needed de-clutter
-Started Planning Stanhope Village and Granby Village
Currently I have two servers running Vermont, feel free to explore with friends!
There are a few other servers running this terrain currently, and feedback on performance has been great.
Please feel free to hit me up with any ideas and feedback.

Planned:
More Detailed Radar Installation (Trying to find/create assets in the near future to replace cobbled together radar equipment)
US Civil War Conflict Mode (If I can secure permission from the US Civil War Mod Team)
US vs Canada Conflict Mode. These modes would be seperate mods from the Terrain.
Stanhope, a Canadian Village to be built just north of the Stanhope Border Crossing
Granby Village to be built just south west of Tilman Logging Co.
More secret caves, there are already a few to find and explore around the map, but I like the idea of adding more.
Small homesteads in the North and Southern desolate areas.
Additional Guerilla Gardening outdoor Grow-Op's located on the US side of the Map.
A blackmarket indoor Grow OP
Refining Conquest Balance, and addition HQ Spawns
More Rivers and creeks on the west and north side of the map.

harsh acorn
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Well, seems like removing fog entity breaks weather. Will be fixing tonight. my apologies.

harsh acorn
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Vermont Radar 1.1.6 Public

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FIXED FOG ENTITY

harsh acorn
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I have most detail ready in preparation for MANW! Will be making a huge push in the next few days to really tie detail together. Priority now is placing granite, and adding a few more rivers and creeks! Here are some top views of SOME poi's. There are tons of hidden caves, camps and unmarked areas to explore.

I have rebalanced the map a bit to make game modes such as conflict and KOTH balanced.
Enjoy!
Granby and Stanhope are also very close to being finished!
I've had a lot of positive feedback not only on game play, exploration, battle dynamics and especially performance on this densely forested map

harsh acorn
harsh acorn
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Vermont Radar

harsh acorn
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UPDATE 1.2.2
-De-Cluttered deadfall and brush piles (massive performance increase)
-Detail added to Granby and Stanhope
-New Roads for gameplay flow
-Updated Map
-Updated Navmesh
-Added new conflict points
-Various New Caves
-Other small QOL and Gameplay changes

harsh acorn
harsh acorn
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UPDATE - There is now Make ArmA Not War version of this mod in the workshop! It will not receive updates, and will be deleted when the contest is over.

The most recent update is of the public version of Vermont Radar is pretty big! It includes more detail, new locations, new conflict spawn points, supplies, and balancing. Any updates from this point forward for the next few weeks will only be bug fixes, or minor improvements. I hope you guys have been enjoying this terrain!

harsh acorn
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UPDATE 1.5.8
-Added Village - Province Hill
-Cleaned reported floaters and bugs
-New roads in Canada
-New Conflict Locations and Balancing

harsh acorn
harsh acorn
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1.6.2 has been pushed. Updated Conflict and Game Master. Cleaned up some model placement. Expect new areas within the next few weeks!

lost epoch
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Hey so we played on the map GM version and the AI wont move at all on the map.

I have tested around it and figure out only happend on the map.

Is this something u can fix?

But love the map!

harsh acorn
lost epoch
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Good shit

harsh acorn
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Just pushed an update, this has a lot of performance fixes in it, I also fix some lighting issues, floaters, and started adding a few new villages and points of interest.

Currently I am having an issue generating the Navmesh for the peak of East Haven. Either the few tiles are corrupt or I'm doing something wrong. If you have any input or know of a fix please let me know. (This happened with the 1.6 update, everything was working fine before the update and the required navmesh regen)

I am planning removing dependencies for this map, as much as I like the content they add, I feel like they put people off from adopting the map. The map has a lot of potential but the headache of downloading the dependencies is not ideal.

If you have any input for what I should bring to the location please let me know!