#Smithton USA terrain

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flat coyote
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WIP conflict + Game Master on a roughly 4.5 x 4.5 km map. Lots of trees, tributaries(WIP), farmlands, but added trenches and towns for more play flavor.

Originally made as a "home base" training map for a milsim group, but gradually evolved into a vanilla like conflict map. Geographically based on Southeastern Iowa, Western/Southern Illinois.

-Has a small built in "land nav" course inspired based on my time in the US army infantry.

-Multiple color coded target shooting lanes.

-Modified taller grass in some spots.

Follow progress and roadmap here: https://roadmap.sh/r/smithton-usa-terrain-roadmap

Here's a couple video's that showcase some gameplay from game and in engine tools:
https://youtu.be/FqeNg0WxLss

https://youtu.be/yjC2_hcfwEA

** Old account got hacked, and team from the older Smithton USA is no more, but you can always DM me or find me on other arma related discords generally.

roadmap.sh

Community driven roadmaps, articles and guides for developers to grow in their career.

for the Arma reforger server " Micro Conflict - Trenches, Forests, Farmland. "

▶ Play video

WIP MicroConflict, Trenches, Forests, Towns. (Older Version)

▶ Play video
void helm
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Hey man! great map but apparently the Navmesh isn't working? the AI won't move at all

flat coyote
void helm
flat coyote
#

Update:

Navmesh redone. seems to be working on my short range conflict server.

Airport rework phase 1/ ?4?. runway decals, walls, roadways etc near the airport. Renamed airport barracks from the old name of US base main, to make it more neutral for those running their own gm missions.

Roadmap and TODO: https://roadmap.sh/r/smithton-usa-terrain-roadmap

roadmap.sh

Community driven roadmaps, articles and guides for developers to grow in their career.

flat coyote
#

Update 1.2.4

More airport, shooting range, milsim zones rework. (wooded target course, shoothouse, company and division HQ area. Staging areas for ops. 100 meter pace count course. Prep for landnav course todo later. Misc map detail, power lines over most places that need them.

Satmap Updates, Env probe adjustment.

Terrain edge overhaul. Surface Mask blending and adjusting.