#Takistani Factions

1 messages · Page 1 of 1 (latest)

remote pier
spiral mason
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Love the fact it adds more than just the takistan army, great mod man!!

remote pier
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After fixing some of the stuff in the army we are going to add more stuff for the insurgents and civilians

spiral mason
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I see what you mean about some of the textures a lil bit, for sure see the tops turning white after death for some. What other fixes were you talking about?

remote pier
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I'll take a look at that

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We haven't fully tested everything, so I gotta edit some config stuff and I wanted to change some of the textures now that I figured out how to color them and import them into the game correctly

vestal delta
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Test

remote pier
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We just tested it and see the issue, going to work on that tonight

remote pier
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Fixed the shirt, now on to the pants

remote pier
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while I was at it I adjusted the brightness:

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Okay, the pants were easier than the jacket to fix. Let me know if you run into anything else (You will, but I got lots of time to fix stuff on weekdays)

heady atlas
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Does this mod override the Soviet Faction or is it independent?

remote pier
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Independent

spiral mason
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Looks good 👍🏿😊

remote pier
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also updated the helmets to have a shine to them like they should have

crude oar
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Great mod with good content, however, the huey seems to have far too bright camo.

remote pier
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oh, they huey is very very much a WIP currently

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I was having all sorts of trouble with that one because it doesn't natively have a camo pattern. I'll be fixing that one tonight.

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Also, the MI8's might have an issue where they don't have a missle pod setup on the attack helicopter versions. If that is the case, don't use them for right now until I figure out which mod is causing issues.

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I'll be retexturing the mi-24 tonight now that I have gotten permission from the mod owner

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Currently I am changing the rest of the codenames for the bases and then I think I am going to sleep

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I did push a quick update to fix the blood on the uniforms and the helmet, the rest ill push with tonights fixes/updates

remote pier
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Made an pretty close copy of Aziz

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Aziz's beret*, I made the logo and stars by hand

remote pier
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fixed the huey finally

heady atlas
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I'd like to add that your mod screws with the vanilla factions alot, it removes the Arsenals, and changes what's in the arsenals

remote pier
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ah, well, let me have Saber take a look at that in the morning

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I am trying to fix the mi8's, it looks like the WCS armaments mod breaks them

remote pier
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Okay, figured out the mi8 issue, I must of been loading in an old dependency that was causing issues only on my side. I am going to add a few extra MI8 variants while im at it

heady atlas
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Oh btw the Takis had BTR-40s too

remote pier
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That's on the to do list

remote pier
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looking at the faction arsenal thing to see if I can figure it out

remote pier
heady atlas
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Did you look in the arsenal

remote pier
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I opened it up in game master after I placed one down for each faction.

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We are still working on setting this up for conflict

remote pier
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Can you show me what you mean?

heady atlas
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I'm sorry, I cannot. It's likely a mod conflict, though idk what. Though you might wanna look at making sure it's compatible with mods like Reforged Army Studios' Mods. And also make sure that it the Factions configured in some weird spaghetti fashion.

spiral mason
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I know I couldn't find the arsenal for vanilla or ussr, and Fia, just saw Takistan and Takistan militia. I could still change those arsenals into those Factions though, so I wasn't fully tripping about it.

viscid pecan
remote pier
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Started to work on getting config files setup for conflict as well, but my first priority is getting textures fixed. I did add the BTR40, t35, and t55

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Apparently there was a btr40 of bmp1 in arma 2 that acted as a mobile hospital, so I might make a variant that comes with med supplies like the ambulance

remote pier
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Updating the lizard camo and I think I finally got it looking great:

heady atlas
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I'd like to report the Soviet Arsenal is still bugged, stuff from WZ Uniforms is missing like the Telnyashka, and the TOS-1 is also missing

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Also LR Offenders

viscid pecan
remote pier
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Going to update the vehicle textures soon, now I know a few new tricks to make them look better

remote pier
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Moving this weekend and next, so updates will be a bit slower

remote pier
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Finally had the time to sit down and give it a good playtest and now we know some things we need to fix asap. Should be working on those over the next few weeks

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first off, getting rid of the weird cordoroy texture from the olive drab m88s:

remote pier
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Pants redone as well

remote pier
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BMP2, gotta still tweak the colors

gentle field
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Bmp 2 my beauty 🥰

heady atlas
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I look forward to the BTR-40

remote pier
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It's technically in my files, but the texture for it is a rough one to edit, but I'll look at it tonight

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Was working on this, earlier. Trying to get the icon to pop better

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for example, I don't know why it wants to come out this color, but I might just do a complete retexture by hand:

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if someone could get me the model to this thing I could make it look a lot better

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I assume the model and textures are from Arma 2 and someone ported it over to reforger

remote pier
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Well, apparently the BTR40 is going to get updated soonish, so, I will hold off on messing with the model and just do a retexture for the one we have currently

ashen island
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I like how complete you are making it, the problem I see is that the total to download is too many Gb for only two current factions.

ashen island
heady atlas
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In all fairness people downloading this mod likely have alot of the listed mods here installed already

viscid pecan
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I’m planning on splitting the mod up to a smaller core pack, then an additional two that add more modded vehicles and gear

ashen island
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Since the release for PS5, I have also been thinking about separating the faces of ToH RC by ethnicity.
They are no longer just the download, but also the maximum capacity of space on PS5.
But it has a bad solution in the end because some factions are multicultural.

remote pier
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Eventually we will also have a takistani building mod that gives you all of the buildings and stuff needed for conflict

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I had some of them in the factions mod, but we learned I did them the wrong way, so I am going to redo it eventually

remote pier
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Found out how to get the files for the BTR40 from A2, so now I have the texture BI made for takistan. Going to do some clean up on it now

remote pier
heady atlas
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Ngl, you two are currently my favorite modders, I am a sucker for good faction mods

remote pier
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Going to love the fact that I just found the t55, t34, and t72 textures for takistan as well

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also, found all the files for the KSVK, so we might be able to have another sniper rifle from arma 2 if I can figure out how to mod a weapon

remote pier
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Gotta try to find the texture for the cannon and commander turret on this thing, but its looking better

ashen island
# remote pier Found out how to get the files for the BTR40 from A2, so now I have the texture ...

for the quality of the textures I recommend you to use this program, you multiply x2 and you gain in sharpness and detail.
https://upscayl.org/
What I do recommend is that you use the original MNO and add the Routghness of Reforger to the BCR of ArmA2.

Upscayl

The #1 Free and Open Source AI Image Upscaler for Linux, MacOS and Windows. Upscayl uses the power of AI to upscale your images with the best quality possible.

remote pier
# ashen island for the quality of the textures I recommend you to use this program, you multipl...

I'll take a look at that, thanks! I tried to follow https://www.mod-fusion.com/post/converting-a2-a3-dayz-textures-to-pbr-for-reforger and it took some work to make it not look metallic

My Site 1

Arma Reforger is a major graphical improvement over previous BI titles. We finally have the use of PBR (Physics-Based Rendering) materials! This differs from the previous Diffuse/Specular format BI used in earlier Arma series games and DayzSA/Take on Helicopters/Take on Mars. Do not fret though, there is a free method for converting those ol...

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If I just take the BCR from the A2 files it's as shiny as a mirror and the NMO seems off as well.

viscid pecan
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We’re planning an update hopefully over the weekend with some fixes and tweaks, then going to reorganize the mod into one main one with a few essential dependencies, and move the majority of the modded vehicles, guns, etc into Takistani Vehicles and Takistani Uniforms. That way you guys can use the core of the mod with less dependencies.

remote pier
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I'm moving stuff into my new room, so have been busy, but should be back on the mod grind this week

heady atlas
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Awsmoe

remote pier
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working on getting the lizard camo stuff done and looking better

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the colors like to be a pain in the butt, but I have started to dial down a process for getting them all in the same ballpark

remote pier
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Got this truck with a MG and no gun variants as well

crude oar
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Nice! Reforger could use some new technicals.

bold dragon
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hello, command post has reset to Russian, same with all systems/compositions

viscid pecan
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i saw that happen once but could not reproduce it. i'll look at it again

bold dragon
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Hmmm maybe the order mod is in?

remote pier
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t34 is looking better

viscid pecan
crude oar
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How's the update going?

viscid pecan
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In progress but I’ve been on vacation. Should be able to finish it this weekend hopefully.

crude oar
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Hope your vacation was good man.

wraith walrus
remote pier
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I have the GRAD already textured and working, i'll see if I can find a recoiless rifle eventually. I have been swamped at work the past 2 weeks, so things have been slow.

wraith walrus
remote pier
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Need to find a model and then attach it to the back of the truck

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I assume that this is the recoiless rifle right?

wraith walrus
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I purchased this one and... I've made 0 progress with ithttps://www.cgtrader.com/3d-models/military/gun/spg-9-spear-kopyo

CGTrader

Model available for download in Autodesk FBX format. Visit CGTrader and browse more than 1 million 3D models, including 3D print and real-time assets

remote pier
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oh, that's nice! I have been working on modding a VSS Vintorez as a seperate mod. It

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it's quite the process to mod a gun*

viscid pecan
crude oar
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WZ vehicles (already a dependency) has SPG-9 mounts too.

viscid pecan
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update is out which reduces the number of dependencies on the main mod to 7 and about 2GB, 1.2GB of which is character faces/bodies. It sounds like @ashen island is working on a smaller Takistani specific ethnicity pack which hopefully will further reduce dependency size in the future

remote pier
ashen island
wraith walrus
remote pier
wraith walrus
remote pier
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Mine actually work and have particle effects and soon animations.

wraith walrus
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thats pretty, 3 options with the pipe too

remote pier
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Soon to be more, thinking of doing a opium pipe for takistan

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We also release a mod that makes all the hookah work on the takistan map

remote pier
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Yeah, that's the one

ivory surge
viscid pecan
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Anyone got a 3D model?

remote pier
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I found a zil157, but it doesn't seem like they had them in A2 or did they=?

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I only see a VS3

wheat python
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Ooooh V3S is something that Arma Reforger is missing classic FIA truck from original Operation Flashpoint or Arma 2 meowawww

remote pier
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Vs3 doesn't have a free model, but the zil157 does

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Ill add that stuff to the todo, but I wanna clean up stuff on this mod and finish the tanks first

remote pier
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Are you just looking for an older truck for a specific mission you wanna make or something? If I made that truck I wouldn't put it in this takistan mod since they never used them

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I can try to mod some trucks, maybe just make a mod that adds those two trucks in. I haven'

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Haven't done a full vehicle yet, so it may take a bit of time to learn the animations and physics side of things*

ivory surge
ivory surge
remote pier
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I think out of all the ones you guys have mentioned, the zil157 is the only one that has a free model that is good enough to be able to use

ivory surge
ivory surge
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How’s this mod now

viscid pecan
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still works? last time i checked

weary sequoia
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Takistani Vehicles is hiding quite a lot of vehicles from WZ Tanks, WZ Vehicles, the T-72 and BMP-1 vehicle mods that otherwise should probably be visible; for instance it cuts out a lot of the miscellaneous vehicles from WZ Tanks/Vehicles, but it's also hiding the desert tan and FIA desert camouflaged variants of the BMP-1. Desert T-72 and all T-72Bs from the T-72 mod are also being hidden. I'm not sure if it's intentional or not but it's not very immersive to use only Soviet green vehicles for Takistani armor

remote pier
weary sequoia
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tracking, it struck me as odd because enabling Takistani Vehicles also hides a lot of other vehicles that I can't imagine why it would; like it hides machine gun and unarmed variants of the Yoyota Kilux and Land Rover Offender from WZ Vehicles, and a lot of US-tagged armored vehicles from WZ Tanks. I won't drop the whole list of everything it hides unless y'all really want me to, but it's an unusual amount of vehicles in exchange for the BM-21

remote pier
weary sequoia
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Gotcha. I'll make some notes next time I've got a free day to do so and send it y'all's way

ivory surge
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Also space strider stuff to like bmps and tanks

remote pier
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nah, we just looked for whomever had the stuff and then used it

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we will have some time this week to look at it now that the cig mod is stable and working well

ivory surge
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Is this still being worked on

viscid pecan
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Yeah I looked at it once already. Is there still something missing?

weary sequoia
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I meant to go through and compile a list of all vehicles the mod hides but I wasn't sure who to DM the info to since it was going to end up as a GDoc or similar

ivory surge
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Nothing works fr

near mantle
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Type 63 🥺

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On pickup and emplaced 🫣

viscid pecan
viscid pecan
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ok, what's missing? US, USSR, and FIA vehicles?

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i literally have every vehicle enabled in the vehicle entity catalog

weary sequoia
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it looks fine on my end, i'm not noticing anything major missing

ivory surge
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Is this broken

remote pier
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a lot of things are, we are waiting for a few of the dependencies to be updated, but we have fixed things on our end.

viscid pecan
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uploaded a fix for 1.6

gray gale
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Looks like chungus updated his rifles and there is a confliction between your fix and his update. Took it off and everything else worked fine

gray gale
gray gale
# viscid pecan should be fixed now

I hate to be the guy pointing at things but this is also happening on the takistan vehicle mod. Again sorry for being that guy our sim is in the process of recreating OA.

viscid pecan
gray gale
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Been playing reforger since release and never seen that on a mod before

ivory surge
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Did you guys update everything because I’m on pc and shows that

viscid pecan
# ivory surge It’s not only an Xbox thing

yep, looks like LAV Life non-MANW edition mysteriously disappeared from the workshop. replaced it with MANW edition. hopefully there aren't any imporatnt improvements/bugfixes missing in the MANW edition

crude oar
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TandemHEAT has a new mod called WZ weapons, it has all the gear the takistan army uses (FAL, AKs, RPKs, etc). It's only 200 mb and it would be a good replace for Chungus's weapons.

near mantle
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Tandem goated as always

remote pier
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We noticed a few odd issues caused by 1.6 with the ural and uaz textures, so I am starting to go back and fix a bunch of stuff. We may be changing the colors of the lizard camo to match the vehicles better:

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The new vehicle colors and camo

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Old on the right, new on the left.

gray gale
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Has anyone had the issue were when using BLE it doesn't let you edit your load out if you have this mod on? Have used it without this and it works

viscid pecan
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Not a fan of BLE so I don’t really use it but I can look into it

gray gale
viscid pecan
ivory surge
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Is anything else coming out for this faction

viscid pecan
# ivory surge Is anything else coming out for this faction

some bug fixes and 1.6 related vehicle texture fixes are in progress. are you asking about more content? if vanilla gets more content that is applicable to takistan, then we'll probably add it. if you want more modded content, check out https://reforger.armaplatform.com/workshop/655B1C6D21A4BD2B-TakistaniVehicles and https://reforger.armaplatform.com/workshop/652CF18E3B6C7DCD-TakistaniUniforms

Arma Reforger

Adds modded vehicles for Takistani factions

Arma Reforger

Adds modded gear for Takistani factions

ivory surge
viscid pecan
viscid pecan
scarlet hemlock
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@viscid pecan I think there might also be an issue with the BM-21 dependency, I get a script complication error when the vehicles pack is loaded

gray gale
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It's not the bm-21 we run it on our server and it works

viscid pecan
remote pier
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Finally getting around to work on stuff again

ivory surge
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Can’t way to use the Iraqi republican guard

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I mean the takistani guard

viscid pecan
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I’ll fix the broken vehicle textures at some point this week too

remote pier
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ZSU-23 is looking takistani

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Going to see if I can improve on the t-72

remote pier
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giving the btr52 some love:

remote pier
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Might be a little bit before I get the t72 done. I am trying to learn a few new things to make it look as good as possible.

viscid pecan
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recent updates to all 3 Takistani Factions mods:

Takistani Factions
-vehicle texture overhaul for all TKA and MEI/TKM vehicles
-make Takistani Lizard camo match better across M88 uniforms and Lifchik and Type 56 vests
-tweak khaki M70 backpack texture
-temporarily disable Big Chungus bolt guns
-fix some missing UAZ door textures
-remove old radio variable

Takistani Uniforms
-add CZ75
-update inventories

Takistani Vehicles
-update Ural and UAZ textures
-add TKA Mi-24
-add TKA ZSU-23-4
-fix BM-21 and Ural ZU-23 textures
-fix modded UAZ469 textures
-update M113 textures
-update T72 textures
-update BMP textures
-add new TKA BTR-152 texture
-add WZ turret DShKM to BTR-152
-add TKA and MEI NSV, DShKM, SPG-9 variants
-switch to new M880 mod + add DShKM variant and MEI camo patterns
-update TKA and MEI vehicle catalogs
sick flame
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would you ever do a Chernorussian faction (CDF, NAPA, CHDKZ) There aren't really any mods that add retextures for a lot of the vehicle mods used. Great Work nonetheless!

viscid pecan
sick flame
weary sequoia
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tested only with relevant dependencies for Takistani factions and Takistan map

viscid pecan
viscid pecan
weary sequoia
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Yeah, I'll take one when I get home. When spawned in the PKM floats about a good meter and a half from the truck bed

weary sequoia
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i don't think this happened with the .50 cal variant that used to be in but i don't recall for sure

viscid pecan
weary sequoia
viscid pecan
weary sequoia
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and of course now i have to report that with the way Gantelya has renamed and divided the BM-21 and its rocket variants, now the BM-21 isn't showing up in the mod 😄 (i've just started rebuilding my group's Takistan campaign so i'm only now noticing all these)

viscid pecan
weary sequoia
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very valid, it's still listed on the full vehicles mod which is what tripped me up

viscid pecan
viscid pecan
viscid pecan
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Big Chungus Bolt Guns have been re-enabled

ivory surge
weary sequoia
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spawning in the Takistani UAZ - NSV crashes the game for all players; tested with only Takistan Factions/Vehicles and its dependencies and the Takistan map

11:45:19.331  RPL          : rpl::Pip::ProcessNetToGame
11:45:19.331   ENTITY       : SpawnEntityPrefab @"{665B11907EBE658F}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469_NSV_TKA.et"
11:45:19.331    ENTITY       : Create entity @"ENTITY:4611686018427388575" ('Vehicle','Assets/Vehicles/Wheeled/UAZ469/UAZ469_base.xob') at <5890.284180 167.007675 6735.029297> @"{665B11907EBE658F}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469_NSV_TKA.et"
11:45:19.331     ENTITY       : SpawnEntityPrefab @"{DBCB221ADCE4F479}Prefabs/Vehicles/Wheeled/UAZ469/VehParts/WeapMounts/UAZ469_weapon_mount_6T5_NSV.et"
11:45:19.331      ENTITY       : Create entity @"ENTITY:4611686018427388611" ('Turret') at <5890.284180 167.007675 6735.029297>
11:45:19.331       RESOURCES    : GetResourceObject @"{04B8863C3023E597}Prefabs/Weapons/HeavyWeapons/HMG_NSV_mounted.et"
11:45:19.331        WORLD        : Entity prefab load @"{04B8863C3023E597}Prefabs/Weapons/HeavyWeapons/HMG_NSV_mounted.et"
11:45:19.331         RESOURCES (E): Wrong GUID/name for resource @"{9F7D1242C002EC47}Prefabs/Weapons/HeavyWeapons/Stock_NSV.et" in property "Prefab"
11:45:19.331         RESOURCES (E): Wrong GUID/name for resource @"{71FB46825FDE0E94}Prefabs/Weapons/HeavyWeapons/Grip_NSV.et" in property "Prefab"
11:45:22.518 RPL          : ServerImpl event: disconnected (identity=0x00000000), group=1, reason=1```
viscid pecan
weary sequoia
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as far as i'm aware. i was placing down other vehicles (Urals/T-72s) without issue