#yeah, it plays fine after disconnecting

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lilac pike
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Moving this to a thread. If it's so simple, could you maybe attach the .acp?

kind heath
kind heath
# lilac pike Moving this to a thread. If it's so simple, could you maybe attach the .acp?

I think it might've something to do with sound source entity origin. I'm using MpTest_Basic.ent for my test map, so I'm relatively close to (0,0,0) - and I think that threshold where sound stops working is related to something "culling" the sound out. so it'd make sense nothing works on arland/everon.
however, the entity that has the source SoundComponent is right next to my character.

lilac pike
kind heath
kind heath
lilac pike
#

Or, putting it differently, the SoundEvent method should usually be the way to go. :)

kind heath
# lilac pike I'm honestly not quite sure - I've never personally used PlayStr though which se...

gotcha. not sure where I got it from - probably because I have a habit of moving up the inheritance tree and using the most generalized classes/methods, and then I just sticked with it. and to be fair, there's a comment next to it: /* Deprecated - will be replaced. */. guess that wasn't there half a year ago ๐Ÿ˜„
anyway huge thanks, I was banging my head against the wall for the last 3 hrs. much appreciated.