#Sudzha Russia

1 messages · Page 1 of 1 (latest)

waxen veldt
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My project will primarily focus on the big city/town but also have out side objectives to balance gameplay. This will also be a war torn map with destructed buildings everywhere to simulate a real modern war. (More details are to come)

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All roads are done im now working on trees

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These are forest gens that will be used, the annihilated one (Lef pic) will be more into the city, while the destroyed one (Right pic) will but outside the dense area

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This Project is just starting out so let me know what changes or additions would be nice

jaunty pendant
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did u change standart terrain texture?
did u work on satmap in photoshop?

waxen veldt
jaunty pendant
waxen veldt
waxen veldt
jaunty pendant
jaunty pendant
waxen veldt
jaunty pendant
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good, if u have low fps i recomend u lowering far plane value

waxen veldt
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This is what i use

{3AFFB0B0EC055284}Prefabs/World/DefaultWorld/GenericWorldPP_Default.et
{A3BAF78F6F03315B}Prefabs/World/Game/TimeAndWeatherManager.et
{B6B6A21399C5571B}Prefabs/World/DefaultWorld/EnvProbe_Default.et
{78D9BBF0F423FEB4}Prefabs/World/DefaultWorld/FogHaze_Default.et
{5B2B348D9520F7C7}Prefabs/World/DefaultWorld/Lighting_Default.et

Game Prefabs
Recommended prefabs for basic game functionality.

{33F9FD881E3700CC}Prefabs/World/Game/SCR_CameraManager.et
{21C189074DAB7E90}Prefabs/World/DefaultWorld/MapEntity_Default.et
{B4DA8B0024536625}Prefabs/World/Game/ProjectileSoundsManager.et
{7699E66077068406}Prefabs/World/Game/ForestSyncManager.et
{66B93BC296E2F977}Prefabs/Radio/RadioBroadcastManager.et

Game Mode Subscene Prefabs
Starter Prefabs for Game Master game mode subscene.

{DA3986AF1B5032B7}Prefabs/MP/Modes/Editor/GameMode_Editor_Full.et
{E0A05C76552E7F58}Prefabs/AI/SCR_AIWorld.et
{028DAEAD63E056BE}Prefabs/World/Game/PerceptionManager.et
{104F8505FD1871EF}Prefabs/World/Game/PreloadManager.et

note that some entities like AI World and Map Entity will need some configuration
Entity Settings Checklist
Under each setting, copy entire code text, then RIGHT CLICK on the setting in the entity and click PASTE

Terrain (GenericTerrainEntity)
Coords
0 0 0
Layer Preset
Terrain

World (GenericWorldEntity)
Sky Preset
{621C7F2EC2763297}Terrains/Common/Sky/Atmosphere/Atmosphere.emat
Planet Preset
{C8DD10DC67D45E10}Terrains/Common/Sky/Planets/Stars_01.emat,{7037BF6589EEFD5D}Terrains/Common/Sky/Planets/Sun_01.emat,{63C716F4064F5D43}Terrains/Common/Sky/Planets/Moon_01.emat,{E9A96C987913DBD2}Terrains/Common/Sky/Clouds/Clouds_Distant_Semi01.emat

Clouds Renderer
1
Clouds Preset
{D3683C927920C51D}Terrains/Common/Sky/Clouds/Clouds_Volumetric.emat
Ocean Material
{5BD82BC098CB7A2C}Terrains/Common/Water/Ocean/ocean.emat
Ocean Simulation
{824449EC2DE478DD}Terrains/Common/Water/Ocean/Simulation/oceanSimIsland.emat

jaunty pendant
waxen veldt
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its 12x12

jaunty pendant
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wish u luck in ur project mate, keep up a good work

stray surge
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Looking forward to seeing how your project develops.

waxen veldt
stray surge
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Learning curve 🙂

waxen veldt
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It will cause way too much lag and low FPS for reforger to handle especially on Xbox

stray surge
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Fair enough

waxen veldt
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This project will be paused for the time being because id rather make a map for everyone then just PC players