#Sudzha Russia
1 messages · Page 1 of 1 (latest)
All roads are done im now working on trees
These are forest gens that will be used, the annihilated one (Lef pic) will be more into the city, while the destroyed one (Right pic) will but outside the dense area
This Project is just starting out so let me know what changes or additions would be nice
did u add proper lighting to ur map?
did u change standart terrain texture?
did u work on satmap in photoshop?
I add that last
what?
Im going to mask at the end and i have different sat maps to help me with different things
Like the shadows ect? so i have best FPS while working on it
masks works not correctly in terrain editor
like all of this, u should add them first, not last cuz ur project might have bad lightning at the end
good, if u have low fps i recomend u lowering far plane value
This is what i use
{3AFFB0B0EC055284}Prefabs/World/DefaultWorld/GenericWorldPP_Default.et
{A3BAF78F6F03315B}Prefabs/World/Game/TimeAndWeatherManager.et
{B6B6A21399C5571B}Prefabs/World/DefaultWorld/EnvProbe_Default.et
{78D9BBF0F423FEB4}Prefabs/World/DefaultWorld/FogHaze_Default.et
{5B2B348D9520F7C7}Prefabs/World/DefaultWorld/Lighting_Default.et
Game Prefabs
Recommended prefabs for basic game functionality.
{33F9FD881E3700CC}Prefabs/World/Game/SCR_CameraManager.et
{21C189074DAB7E90}Prefabs/World/DefaultWorld/MapEntity_Default.et
{B4DA8B0024536625}Prefabs/World/Game/ProjectileSoundsManager.et
{7699E66077068406}Prefabs/World/Game/ForestSyncManager.et
{66B93BC296E2F977}Prefabs/Radio/RadioBroadcastManager.et
Game Mode Subscene Prefabs
Starter Prefabs for Game Master game mode subscene.
{DA3986AF1B5032B7}Prefabs/MP/Modes/Editor/GameMode_Editor_Full.et
{E0A05C76552E7F58}Prefabs/AI/SCR_AIWorld.et
{028DAEAD63E056BE}Prefabs/World/Game/PerceptionManager.et
{104F8505FD1871EF}Prefabs/World/Game/PreloadManager.et
note that some entities like AI World and Map Entity will need some configuration
Entity Settings Checklist
Under each setting, copy entire code text, then RIGHT CLICK on the setting in the entity and click PASTE
Terrain (GenericTerrainEntity)
Coords
0 0 0
Layer Preset
Terrain
World (GenericWorldEntity)
Sky Preset
{621C7F2EC2763297}Terrains/Common/Sky/Atmosphere/Atmosphere.emat
Planet Preset
{C8DD10DC67D45E10}Terrains/Common/Sky/Planets/Stars_01.emat,{7037BF6589EEFD5D}Terrains/Common/Sky/Planets/Sun_01.emat,{63C716F4064F5D43}Terrains/Common/Sky/Planets/Moon_01.emat,{E9A96C987913DBD2}Terrains/Common/Sky/Clouds/Clouds_Distant_Semi01.emat
Clouds Renderer
1
Clouds Preset
{D3683C927920C51D}Terrains/Common/Sky/Clouds/Clouds_Volumetric.emat
Ocean Material
{5BD82BC098CB7A2C}Terrains/Common/Water/Ocean/ocean.emat
Ocean Simulation
{824449EC2DE478DD}Terrains/Common/Water/Ocean/Simulation/oceanSimIsland.emat
but ur map isnt that big to have low fps
its 12x12
wish u luck in ur project mate, keep up a good work
Looking forward to seeing how your project develops.
I may have to switch to a different one because the city is too big but all the trees ect will be coming over
Learning curve 🙂
It will cause way too much lag and low FPS for reforger to handle especially on Xbox
Fair enough
This project will be paused for the time being because id rather make a map for everyone then just PC players