Rochov is a small fictional island located in the Adriatic Sea housing Czech fisherman. The Terrain is covered in pine forests and rocky slopes.
#Rochov ~
1 messages · Page 1 of 1 (latest)
looks good so far, how big is the map going to be and will it have Conflict/GM modes?
Its 2 x 2km, i made it for “QA” for future projects. And yes it will have gm but way to small for conflict
And il publish it when the workshop starts working again.
Looks great!
Thanks man
beautiful!
Oh nice, looks like a great map for some small OPS
Wait… a new map that actually looks good?
Arma Reforger
Terrain for Arma Reforger
Feedback/Bugs: https://discordapp.com/channels/105462288051380224/1368399394763964478
Server stuff
"modId": "65481C1CF6C09D63"
"scenarioId": "{4D745CFCE5201AB2}Missions/27_GM_Rochov.conf"
known issues as of 0.9.68 of the mod
vanilla power line bug
clouds are scaled a bit wrong
day and night cycle is a bit off```
Il fix the issues soon and of course if you find any bugs you can report them here.
Has a NAVMESH been added? I am at work, so can't check myself atm.
Keen to run a PvE OP on this map
yep
Changelog Version 1.0.0
[Fixed] cloud scale
[Fixed] Day Night cycle
[General] Changed workshop image
[General] Changed workshop description
[General] Reduced file size```
Rochov ~ Jurva
Rochov - Island
Changelog Version 1.1.22/1.1.23
[Added] Mission path
m_sPath "Missions/27_GM_Rochov.conf"
[Improved] Added more details to the northern island
[Improved] Satellite map
[Improved] Paper map
[Fixed] Floating prefabs
[General] Updated River map
[General] Updated Shore map
[General] Updated Navmeshes```
Rochov - Island
Changelog Version 1.2.28
[Added] MANW tags
[Improved] Workshop page
[Improved] Added more details around the main island
[Improved] Forests
[Changed] Ocean color
[Fixed] Floating prefabs
[General] Updated River map
[General] Updated Shore map
[General] Updated Navmeshes```
Rochov ~
Rochov - Island
Changelog Version 1.2.226
[Improved] Grass color near the power station
[Fixed] Power station was not linked to power lines
[General] Updated River map
[General] Updated Shore map
[General] Updated Navmeshes
[General] Updated 2D map
[General] Reduced file size```
Rochov - Island
Changelog Version 2.0.0
[Added] New starting locations to the game master scenario
[Improved] Seabed landscape
[Improved] Added more details to Rochov
[Improved] Recreated the western islands
[Improved] Satellite map
[Improved] Workshop images with the updated terrain
[Changed] Settings with satellite map blending
[Changed] Environmental probe settings
[Changed] Starting data
[Changed] Workshop summery and description
[Changed] Some terrain entities to prefabs
[Changed] Ocean color
[Changed] AI world to an inherited version
[Removed] Inner sea bollard from the harbor
[General] Updated River map
[General] Updated Shore map
[General] Updated Navmeshes
[General] Updated 2D map```
Hey man! I was taking a look at the terrain yesterday. Really nice work! I would say BI quality work in fact. There was one small issue that I noticed which was that the river goes up hill slightly from the lake. I also had a question about your use of the ProbeExteriorWater. What do those do? I haven't seen those on any terrains other than Arland and Everon.
Thanks a lot, il try to fix that and i think the water probes are for lighting?
i think i saw something about it awhile back in Tils's faq
Okay. I thought it might be something like that but I didn't notice a difference when I tried adding one to my terrain
Yeah he does mention it in there about improving lighting but I didn't really notice a difference. I will leave it out for now
If you don't mind me asking, what non-World Editor terrain tools did you use for this (if any)?
All the surface painting was done by hand then?
yep
Nice work! It looks very natural. I kind of assumed you had used Instant Terra or one of the other procedural surface map generators and then touched it up. Very nice
Thank you
Rochov - Island
Changelog Version 2.0.156
[Added] More vegetation around lakes
[Added] More decals on the main roads
[Fixed] River was going up from the lake
[Fixed] Floating prefabs
[General] Updated River map
[General] Updated Shore map
[General] Updated Navmeshes
[General] Updated 2D map```
I saw that a ways back you changed the post title to just Rochov. Are you still working on Jurva?
Nope i abandoned it like two days after i made the post. I guess i shouldn't have made that post so quick
but its okay because i have a much better idea
Yeah it goes that way sometimes. I'm looking forward to it!
Rochov - Island
Changelog Version 2.0.222
[Added] More details to the main island
[Fixed] Floating prefabs
[Fixed] The Vracov location was movable in game master
[Changed] Workshop summery
[Removed] bollards blocking the ramp at the harbor
[General] Updated River map
[General] Updated Shore map
[General] Updated Navmeshes
[General] Updated 2D map```
A small island i made to test instant terra. both pictures are at relatively same positions
its on the exp workshop named kova island
Instant Terra is a lot of fun to use once you get the hang of it
Ya it really is, i fell like i still got to practice a bit more with it but im happy with how to test turned out.
Looks great dude how big is it?
This is what one of my graphs looks like though parts of it aren't used
Thank you, and Its only 1x1km smaller then Rochov i think
That’s crazy, is that just for masks?
Oh wow 😮 that’s really small hmmm when it comes out I might make a short story with it 🤔
Let me know when it comes out 😊
Its on the exp workshop right now if you have that
Masks, elevation changes, and object placement
Rochov - Island
Changelog Version 2.1.21
[Added] Post Process Night Noise
[Added] GameMaster system config to mission header
[Added] Custom shore mask
[Improved] Satmap to work better with the new blending options
[Fixed] Grass clipping through the workshop at the harbor
[Fixed] Floating prefabs
[Fixed] 2D Raster map was in the wrong color space
[Changed] Workshop description
[Removed] DefaultScenarios Override
[Removed] MANW tags
[General] Updated River map
[General] Updated Shore map
[General] Updated Navmeshes
Have you checked your navmesh? Lots of modded maps need them regenerated .