#Rochov ~

1 messages · Page 1 of 1 (latest)

pine pulsar
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Rochov is a small fictional island located in the Adriatic Sea housing Czech fisherman. The Terrain is covered in pine forests and rocky slopes.

drowsy harness
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looks good so far, how big is the map going to be and will it have Conflict/GM modes?

pine pulsar
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Its 2 x 2km, i made it for “QA” for future projects. And yes it will have gm but way to small for conflict

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And il publish it when the workshop starts working again.

pine pulsar
heady knot
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Looks great!

pine pulsar
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Thanks man

prime python
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beautiful!

raven oar
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Oh nice, looks like a great map for some small OPS

sinful raptor
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Wait… a new map that actually looks good?

pine pulsar
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Server stuff 

 "modId": "65481C1CF6C09D63"
 "scenarioId": "{4D745CFCE5201AB2}Missions/27_GM_Rochov.conf"

known issues as of 0.9.68 of the mod 

vanilla power line bug 
clouds are scaled a bit wrong
day and night cycle is a bit off```
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Il fix the issues soon and of course if you find any bugs you can report them here.

raven oar
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Has a NAVMESH been added? I am at work, so can't check myself atm.

Keen to run a PvE OP on this map

pine pulsar
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yep

pine pulsar
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Changelog Version 1.0.0

[Fixed] cloud scale 
[Fixed] Day Night cycle
[General] Changed workshop image
[General] Changed workshop description
[General] Reduced file size```
pine pulsar
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Rochov ~ Jurva

pine pulsar
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A new 4x4 terrain I'm working on.

pine pulsar
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Rochov - Island
Changelog Version 1.1.22/1.1.23

[Added] Mission path
m_sPath "Missions/27_GM_Rochov.conf"
[Improved] Added more details to the northern island
[Improved] Satellite map
[Improved] Paper map 
[Fixed] Floating prefabs
[General] Updated River map 
[General] Updated Shore map
[General] Updated Navmeshes```
pine pulsar
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Rochov - Island
Changelog Version 1.2.28

[Added] MANW tags 
[Improved] Workshop page
[Improved] Added more details around the main island
[Improved] Forests 
[Changed] Ocean color
[Fixed] Floating prefabs
[General] Updated River map 
[General] Updated Shore map
[General] Updated Navmeshes```
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Rochov ~

pine pulsar
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Rochov - Island 
Changelog Version 1.2.226

[Improved] Grass color near the power station
[Fixed] Power station was not linked to power lines
[General] Updated River map 
[General] Updated Shore map
[General] Updated Navmeshes
[General] Updated 2D map
[General] Reduced file size```
pine pulsar
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Rochov - Island 
Changelog Version 2.0.0

[Added] New starting locations to the game master scenario
[Improved] Seabed landscape
[Improved] Added more details to Rochov
[Improved] Recreated the western islands
[Improved] Satellite map
[Improved] Workshop images with the updated terrain
[Changed] Settings with satellite map blending 
[Changed] Environmental probe settings
[Changed] Starting data 
[Changed] Workshop summery and description
[Changed] Some terrain entities to prefabs
[Changed] Ocean color
[Changed] AI world to an inherited version 
[Removed] Inner sea bollard from the harbor
[General] Updated River map 
[General] Updated Shore map
[General] Updated Navmeshes
[General] Updated 2D map```
heady knot
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Hey man! I was taking a look at the terrain yesterday. Really nice work! I would say BI quality work in fact. There was one small issue that I noticed which was that the river goes up hill slightly from the lake. I also had a question about your use of the ProbeExteriorWater. What do those do? I haven't seen those on any terrains other than Arland and Everon.

pine pulsar
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Thanks a lot, il try to fix that and i think the water probes are for lighting?

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i think i saw something about it awhile back in Tils's faq

heady knot
heady knot
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If you don't mind me asking, what non-World Editor terrain tools did you use for this (if any)?

pine pulsar
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I used the Qgis gtt tool and lots of manual sculpting

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real island for reference

heady knot
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All the surface painting was done by hand then?

pine pulsar
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yep

heady knot
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Nice work! It looks very natural. I kind of assumed you had used Instant Terra or one of the other procedural surface map generators and then touched it up. Very nice

pine pulsar
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Thank you

pine pulsar
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Rochov - Island 
Changelog Version 2.0.156

[Added] More vegetation around lakes
[Added] More decals on the main roads
[Fixed] River was going up from the lake
[Fixed] Floating prefabs
[General] Updated River map 
[General] Updated Shore map
[General] Updated Navmeshes
[General] Updated 2D map```
heady knot
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I saw that a ways back you changed the post title to just Rochov. Are you still working on Jurva?

pine pulsar
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Nope i abandoned it like two days after i made the post. I guess i shouldn't have made that post so quick

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but its okay because i have a much better idea

heady knot
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Yeah it goes that way sometimes. I'm looking forward to it!

pine pulsar
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Rochov - Island 
Changelog Version 2.0.222

[Added] More details to the main island
[Fixed] Floating prefabs
[Fixed] The Vracov location was movable in game master
[Changed] Workshop summery
[Removed] bollards blocking the ramp at the harbor
[General] Updated River map 
[General] Updated Shore map
[General] Updated Navmeshes
[General] Updated 2D map```
pine pulsar
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A small island i made to test instant terra. both pictures are at relatively same positions

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its on the exp workshop named kova island

heady knot
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Instant Terra is a lot of fun to use once you get the hang of it

pine pulsar
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Ya it really is, i fell like i still got to practice a bit more with it but im happy with how to test turned out.

analog charm
heady knot
pine pulsar
pine pulsar
analog charm
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Let me know when it comes out 😊

pine pulsar
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Its on the exp workshop right now if you have that

heady knot
pine pulsar
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Rochov - Island 
Changelog Version 2.1.21

[Added] Post Process Night Noise 
[Added] GameMaster system config to mission header 
[Added] Custom shore mask
[Improved] Satmap to work better with the new blending options 
[Fixed] Grass clipping through the workshop at the harbor
[Fixed] Floating prefabs 
[Fixed] 2D Raster map was in the wrong color space
[Changed] Workshop description
[Removed] DefaultScenarios Override
[Removed] MANW tags 
[General] Updated River map 
[General] Updated Shore map
[General] Updated Navmeshes

raven oar
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Have you checked your navmesh? Lots of modded maps need them regenerated .