#Expanded Explosives
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Custom TM-62 Landmine that will be Throwable!
What is currently included:
Tm-62 Demolition Block
O-832 Demolition Block
Planned:
American Mine and Mortar round
RPG and Law warhead Demolition Blocks
PKM, M249, UK-59L Box Magazine Demolition Blocks
Throwable Tm-62 Landmine (American version Not planned)
And more!
thoughts on throwable Mortar rounds? (like reskinned grenades kinda)
possible. would require a custom model and if it were to come it would be at a point further in time
Progress on the TM-62 anti everything grenade
Theres a couple of WWII models you may be able to use to replace throwable landmines with real anti tank grenades'! Models like the
https://sketchfab.com/3d-models/german-anti-tank-grenade-33417d1afd004ace84f7da474220cb24
https://sketchfab.com/3d-models/no82-gammon-bomb-hand-grenade-1c7f5ecaaa364ebfae9f61cd44098ff5
I know sketch fabs not the best source but these are just examples, there is a ton of free models like this that you could use to make these AT mines that are throwable or even Morters that are throwable do damage to tanks and allows for the first infantry anti tanke weapon thats not a launcher nore placed on the ground!
This is my recreation of a german anti-tank grenade which was used during the second world war.
This model was created with the PBR workflow and can be used for cinematics and video games. - German Anti-Tank Grenade - Download Free 3D model by Montydog9
The No.82 Grenade consisted of an elasticised stockinette cloth bag and an “all ways” fuze that was also used with the No. 69 grenade and No. 73 grenade.
The grenade was an improvised hand-thrown bomb used by the SAS and airborne troops, and was especially suitable for the destruction of parked aircraft or vehicles. An explosive charge was ...
double the fun
I do plan on doing a German anti tank grenade however it will be apart of another mod. I want to use mainly vanilla assets and if not possible my own custom made for this project. Do suggest more though as I will eventually run out of ideas
Alright heres my list of suggestions:
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tellermines 35 - 44
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American, German and English Antitank grenades from WWII
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Trip Wire: So I think these would be possible and easy to make. All you have to do is what arma 3 did, they had trip wires use a trigger that was just elongated instead of being on the circle of the mine. so this would allow for trip wires to also be made in reforger. Now the list of mines would be great:
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Flare Trip Wire
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Grenade trip wire
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Sound Traps
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Morter shell tripwire
useing how poly lines work you may be able to have it even allow people to make an unjuatable string useing a poly line system
Updated!
Added:
3 different Soviet Mortar IED Versions!
is this mod on workshop?
yes! however there is a bug with the mortar shells. their name and description havent applied and the second shell doesnt appear, i believe i know why though so its an easy fix.
Progress Update!
Double, and triple stacked mines will not work until i get my own custom model for them. so in the mean time they have been scrapped off of my list and i will resume with them once i have gotten everything vanilla related out of the way.
Updated!
Added 5 new ieds!
Updated!
Made a new mod as previous one was bugged. added a few new ieds https://reforger.armaplatform.com/workshop/654B2B842947032C-ExpandedExplosives
Update!
Through the help of a few other modders by tommorow all explosives should have their correct damage values. Next step will be correct volume so you cant have 50 of them!
Current list of completed Explosives:
25x137mm Triple Stack ✅
M249 Mag✅
M60 Mag✅
MRE✅
NSV Mag✅
O-832DU Shell✅
PG-7VM ✅
PKM Mag✅
Soviet Medical Pouch✅
American Small Pouch✅
TM-62M Landmine✅
UK-59L✅
After Volume is complete work will begin on new IEDs. Any suggestions leave them below!
Update
All IEDs have their correct explosive damages!
Good stuff! I've played around with this in SP a little bit, I'm going to add it to my server and get some feedback from the guys on their thoughts. I'll let you know if we discover anything odd.
Keep it up!
Updated
Forgot to update it earlier. current mod version and above will have correct damage!
75.15 latest version!
updated their damage values just let me know how they feel for you guys!
@karmic shuttle Cand you defuse them
You should be able to, let me know if you can't. Should be the same as disabling normal explosives
I will
Update
All explosives now have their correct Volumes and weights. no more carrying 50 mini nukes!
Possible to make the fuel can into an IED?
What is currently included:
Tm-62 Demolition Block
O-832 Demolition Block
Machine Gun Box Magazine IEDs
Pigeon ied found in the civilian box
Pouch IEDs
Planned:
American Mine and Mortar round
Throwable Tm-62 Landmine (American version Not planned)
Jerry Can IED
Placeable Foliage
smaller 30 round Magazine IEDs
Script wise im wanting to create in the future ieds where they explode when you pick them up. meaning you can leave traps behind for pesky looting enemies.
Are they on zeus or on arsenal? Can't seem to find any on either
FIA arsenal and Civilian Arsenal
Copy, should have checked those beforehand, sorry
civilian arsenal is where all test items are at fia is where all finished items are at, no worries. will be making a custom arsenal for 1.0 release
any bugs or errors please send em my way!
Will do 🙂
if you ever need help with getting a custom arsenal to show in GM, I can help, it can be a little confusing ngl
Update!
Added Satchel Charges. Backpacks filled to the brim with TNT ready to be thrown. Currently has a soviet medical backpack with 10kg of tnt and a veshmok with 30kg of tnt.
Please let me know what you think of them and any suggestions you have!
Mick that you can Boby traps the vehicle
boby traps
you can probably use a mine as a base to do that
Any progress on the trip wires?
Nothing on tripwires. Don't want to add any dependencies so may have to wait until vanilla Ap mines
How about a tripwire Claymore?
I can respect that. What about increasing the smoke output and duration for smoke grenades?
doable and yeah i agree they fizzle out really quick ill see if i can do it whithin the next few updates
one thing i would love to do yet doubt ill be able to is making grenade fizes random
That would actually be really cool!
Could you reduce the range that you can throw that red TNT nade?
Because it has the same range as regular grenade and I think it should be like atleast 20% lower
will be included in the next update. preparing for a 1.0 release which will feature all items in the hands being held in the best positions i can make them
will also include the throwable tm-62 Anti tank mine
I am planning on adding placeables and have been able to do it for the 3 currently in the mod. would you guys prefer they not be in the mod and be included seperatly or would you guys like it all bundled?