#RealTimeSync

1 messages · Page 1 of 1 (latest)

smoky atlas
#

The RealTimeSync mod synchronizes the in-game time and optionally the date, latitude, and longitude with the real-world UTC time and system settings. This allows for a persistent, real-time environment on your server.

Features:

  • Synchronizes in-game time with real UTC time
  • Supports optional timezone offset (e.g., UTC+2)
  • Optionally synchronizes the current date
  • Optionally sets latitude and longitude based on config values

Forces 24-hour day duration for 1:1 real-time progression
Drift tolerance logic to avoid unnecessary time corrections

Upon first launch, the following config file will be created in your profile folder:

DEH_RealTimeSyncConfig.json
Example content:

{
"timezoneOffset": 2,
"syncDate": true,
"latitude": 51.2562,
"longitude": 7.1508,
"useLongLat": true
}

timezoneOffset: applies an offset to UTC (e.g., 2 = UTC+2)
syncDate: whether to sync the real-world date (true/false)
latitude / longitude: used if useLongLat is set to true
useLongLat: enables or disables manual location sync

Technical Details
Sync interval: every 60 seconds
Time corrections only apply if drift exceeds 10 seconds
The mod runs server-side only and does not affect clients directly

https://reforger.armaplatform.com/workshop/654424D13ECFE3C0-RealTimeSync

Arma Reforger

Syncs game time with real UTC every minute. Supports timezone offset, date, and location. Runs server-side only. Configuration via JSON file. Enables accurate 1:1 real-time progression.

dire wasp
#

Hmm so literally dust off at 2130 est is 2130 in real life. Never thought I'd see a mod like this. Pretty cool man

pine edge
#

Nice, that's pretty cool.

spare prairie
dense coral
spare prairie
#

thank you brother

haughty bane
#

@dense coral Its possible to get in the game only the real date and a custom hour?

dense coral
haughty bane
#

OK sorry xd

#

it is possible? @smoky atlas

uncut path