#Hi, how can i prevent sounds from the

1 messages · Page 1 of 1 (latest)

fathom sapphire
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Short answer: There's no proper/straight-forward way.

Long answer:
You could mod the occlusion signals so that their lowpass cutoff becomes 0 when the player is inside the bunker, but you'd have to do the "bunker detection" and additional occlusion handling yourself. This would also mean you'd have to completely override the single point where occlusion happens which might be a bit much for a single bunker/building :P

lost quail
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Ok, it's too complicated for me 😄 Then I'll leave it like this

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For vehicles, you can set "Covered." It might also be a nice option for buildings.

fathom sapphire
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It's not that straight-forward, unfortunately - In vehicles, you know what kind of vehicle you're in and the coverage values are set manually for each compartment (which is an... interesting system, btw), but building interior detection works with portals/room sizes, there's no data about what sort of building or room you're in.