#Hydr0_5kunk's Mods and Scenarios

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fickle shuttle
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I will be showcasing all my mods and scenarios in this post from here on out. If you have questions or feedback let me know here or in a DM.

lost fiber
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Any pics of the Vietnam everon (evernam as I call it)?

neat rover
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Wicked

fickle shuttle
neat rover
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How's it been

sturdy oracle
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I’ve been spending hours trying to figure out an artillery strike method for TFG Universal PvE scenarios and I’m excited to try it out πŸ™‚

fickle shuttle
fickle shuttle
sturdy oracle
sturdy oracle
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TFG wants to use this, but we don't want random mortars dropping when no one is around. If there was a way to make a trigger radius option, that would be amazing. That way when someone enters the zone, then it enables the strike based on the inital delay. I know this can be difficult to use outside of Scenario Framework, but it's a suggestion πŸ™‚

neat rover
fickle shuttle
sturdy oracle
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Thanks, I found a way to use Areas that works well, but its extra steps I feel could be simplified πŸ™‚

Otherwise, it's a great toolset. Love it's simplisity πŸ™‚

sturdy oracle
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Additionally, and probably the last suggestion -

Adding a RANDOMIZER would be cool too attached to a TRIGGER RADIUS. That way when people enter the area, there is a chance it will launch mortars, but its not always a guarantee πŸ™‚

Keep up the great work though, I really appreciate the contribution to tool sets!

neat rover
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does snake eater work or is it broke?

fickle shuttle
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the version I uploaded causes crashes. you would need the version uploaded by KillJoy32

neat rover
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copy that

neat phoenix
fickle shuttle
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you are missing something

neat phoenix
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awesome thanks for your very informative information πŸ‘

fickle shuttle
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if a player goes uncon from both water and food fully depleting you can give them water to wake them up. but you need to have a canteen on you. if it doesnt work then you have a mod conflicting with the player controller

frail pine
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Hello

frail pine
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if (!invManComp) invManComp = EPF_GlobalInventoryStorageManagerComponent.GetInstance();
if (weap)
{

fickle shuttle
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Garage System now has a working UI

frail pine
fickle shuttle
shrewd sierra
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My cars aren't despawning when I save them in garage. They are saving, but just piling up vehicles lol. Any tips?

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Oh maybe its becaues I had 2 vehicles per player.

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Nope that wasn't it

fickle shuttle
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Will look into it

frail pine
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Hey Hydr0 is there any way that inventar is saving with a car?

fickle shuttle
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Will look into it more later today

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It’s been driving me crazy

frail pine