#Hydr0_5kunk's Mods and Scenarios
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Vietnam PVE Conflict on the map Gulf of Tonkin
https://reforger.armaplatform.com/workshop/6188BA5A982E246A-GOTPVE2
WW2 PVE Conflict (WIP)
I have a test server running it just look up MOC or D-Day
https://reforger.armaplatform.com/workshop/64FD6D514EAB1A2C-D-Day
Any pics of the Vietnam everon (evernam as I call it)?
Wicked
That project never got any where. Idk if I still have it
How's it been
Iβm going to cook with this! Thank you π
Iβve been spending hours trying to figure out an artillery strike method for TFG Universal PvE scenarios and Iβm excited to try it out π
It's been good
WW2 Conflict is intense
Would there be a way to create a zone trigger for this? That way it doesn't spawn in artillery unless people are within a certain distance?
TFG wants to use this, but we don't want random mortars dropping when no one is around. If there was a way to make a trigger radius option, that would be amazing. That way when someone enters the zone, then it enables the strike based on the inital delay. I know this can be difficult to use outside of Scenario Framework, but it's a suggestion π
good to hear big dog. you got some good mods. Lemon says hi btw.
yeah i can work on adding a zone for it
Thanks, I found a way to use Areas that works well, but its extra steps I feel could be simplified π
Otherwise, it's a great toolset. Love it's simplisity π
Additionally, and probably the last suggestion -
Adding a RANDOMIZER would be cool too attached to a TRIGGER RADIUS. That way when people enter the area, there is a chance it will launch mortars, but its not always a guarantee π
Keep up the great work though, I really appreciate the contribution to tool sets!
does snake eater work or is it broke?
the version I uploaded causes crashes. you would need the version uploaded by KillJoy32
copy that
so with this mod if you go uncon you dont come out of uncon to be able to replenish nor can others feed you which would be ideal like medics could vendor. or am i missing something lol as was nice idea other wise
you are missing something
awesome thanks for your very informative information π
if a player goes uncon from both water and food fully depleting you can give them water to wake them up. but you need to have a canteen on you. if it doesnt work then you have a mod conflicting with the player controller
Hello
Hydra maybe this will help u with EPF in ur Life garage mod
its from old garage script i found this block
if (!invManComp) invManComp = EPF_GlobalInventoryStorageManagerComponent.GetInstance();
if (weap)
{
Garage System now has a working UI
Hydra hi u looked for EPF comp.?
if (!invManComp) invManComp = EPF_GlobalInventoryStorageManagerComponent.GetInstance();
if (weap)
{
i'm trying to do it without EPF
My cars aren't despawning when I save them in garage. They are saving, but just piling up vehicles lol. Any tips?
Oh maybe its becaues I had 2 vehicles per player.
Nope that wasn't it
Will look into it
Hey Hydr0 is there any way that inventar is saving with a car?
i try to fix it no luck still inventar not save