Chernarussian Factions 1.1 is released, officially making the mod compatible with GM.
Currently adds CDF, ChDKZ, and CDF vehicles.
Roadmap is in mod description, but is currently as follows:
- fix bugs associated with release of update 1.1
- add balaclavas and other needed Chdkz headgear
- add more roles and groups for both factions
- add CDF variants of 1.3 vehicles
- add TAZ83 gear for chdkz
- add a 6b5 with no front pockets that an ALICE rig can fit over
- add ChDKZ vehicles
- add NAPA
i have plans for submods as well, but later down the line:
- modern cdf, utilizing RHS status quo
- CF fluffs picks, utilizing a variety of mods to get the most accurate A2 factions
These wont be incorporated into the base mod because it will remain dependency free.
Working plan is to slowly complete most of the roadmap objectives then release a 2.0 update. I might do everything except for NAPA for 2.0 and save that for later. But now that the mod is playable, I'm not feeling much of a rush and I'm very busy IRL, so no ETAs any time soon...
Feel free to report any bugs you find here.
- im aware of the chedakis having cdf preview images, not sure why but ill get around to fixing it
- aware of no preview images for mi8
If you want to use this mod as a dependency or to edit it, please read the mod description for info on the license.
Big thanks to TraceSnowOwl and KERNOV of the TF team
love yall ❤️
https://reforger.armaplatform.com/workshop/61FB0DFAF8EA5CCA-ChernarussianFactions


