#WW2 Bicycle

1 messages Β· Page 1 of 1 (latest)

languid knot
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Thanks to everyone for the feedback so far. I am currently working on a update as below

  • Remove the hideloadout from the animation as this is not needed
  • Bike wheels will blow out a bit easier then before
  • Added a component to flip the bike over if a player has been ejected from a collision
  • Reduced the sound on damage wheels - that was far too loud
  • Add in a bit of engine breaking torque to stop the bike rolling for days in an event where a collision does not cause a flip

https://imgur.com/a/OIavV8h
https://imgur.com/iDx7lJW

I am working on the foot and pedal animation sync solution over the weekend

Also a shout out to the guys over at Wastelands, @zealous needle wrote a deployment script almost hours after the bike was out on stable. This can be found here for anyone to use

https://reforger.armaplatform.com/workshop/64F841CAD0832625-DeployableBike

I have been given the green light to include this into the base mod also and it would be rude not to, I love it.

Any further suggestions bugs let me know

Arma Reforger

A deployable version of the WW2 Bicycle by Modest23

left crescent
#

Dude this is so neat

woven plinth
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Do you plan on making a more modern bike?

neat jay
rancid ibex
#

ABDOLUTELY the best two-wheeled mod that exists... πŸ’―
We want more of your vehicles @languid knot! πŸš²πŸ›΅πŸοΈπŸ¦Ό

regal tiger
#

it's fire

mighty geyser
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Haha really fun

amber bronze
amber bronze
languid knot
amber bronze
languid knot
rancid ibex
amber bronze
#

not ukraine i dont fw that conflict, is for vietnam

rancid ibex
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as you can see, it is still present today... so it is a multifunctional mod.

frail trail
neat jay
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I'll try to set up a new bicycle model with it soon maybe tonight

rancid ibex
languid knot
spare gulch
#

How the bike reacts and gets its own mind after you fall is hilarious hahaha

neat jay
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Haha very nice much more natural

spare gulch
#

Oh I loved it hahahaha

languid knot
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Its my favourite place to crash, the rag dolling never gets old

worldly crown
#

Damn, now I have to make some bike trails! Awesome stuff.

rancid ibex
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This moment, I can't stop laughing at the sight of it. πŸ˜‚πŸ˜…

left crescent
languid knot
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I am currently trying to Add bunny hopping and wheelies, I am stuck with trying to get the button bindings to the player, I am doing something stupid I am sure, if anyone think they can help DM me πŸ™‚

languid knot
rancid ibex
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you have to put this video in the #enf_showroom it's brutal... 😈

languid knot
#

I should get back to trying to fix some code for the bunny hops and wheelies but I needed a break and to take my fustration out on something

rancid ibex
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You have a great product... 🍻

zealous needle
neat jay
#

That AI on the bikes?

languid knot
#

Yeah it was

left crescent
regal tiger
languid knot
regal tiger
#

scripting a CoM displace to control the bike is how I though it at first but I didn't manage to get it working

languid knot
regal tiger
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thx ^^ I used an action on the handlebar to activate or deactivate the wheelie, I don't master keybind association

languid knot
rancid ibex
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let them step on a mine in order to make that jump...

neat jay
regal tiger
woven plinth
neat jay
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When we get the bunny hop update?

amber bronze
neat jay
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Haha

languid knot
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Soon, I had to re do the animations of steering and get in and out so I can do the wheelie animation. Rather then do a lot of small updates I would rather do one big one and get all of it done so I can move onto my next project

languid knot
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I sure hope people know this was meant to be the Vince Mcmahon bird flip

languid knot
languid knot
woven plinth
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Should have a chance of falling when doing wheelies and bunny hops at weird angles