#WW2 Bicycle
1 messages Β· Page 1 of 1 (latest)
Thanks to everyone for the feedback so far. I am currently working on a update as below
- Remove the hideloadout from the animation as this is not needed
- Bike wheels will blow out a bit easier then before
- Added a component to flip the bike over if a player has been ejected from a collision
- Reduced the sound on damage wheels - that was far too loud
- Add in a bit of engine breaking torque to stop the bike rolling for days in an event where a collision does not cause a flip
https://imgur.com/a/OIavV8h
https://imgur.com/iDx7lJW
I am working on the foot and pedal animation sync solution over the weekend
Also a shout out to the guys over at Wastelands, @zealous needle wrote a deployment script almost hours after the bike was out on stable. This can be found here for anyone to use
https://reforger.armaplatform.com/workshop/64F841CAD0832625-DeployableBike
I have been given the green light to include this into the base mod also and it would be rude not to, I love it.
Any further suggestions bugs let me know
Dude this is so neat
Do you plan on making a more modern bike?
He said he was going to probably do a couple more at some point. I'm also going to try to learn how to use it to make my own bikes from external models. I will make a video tutorial when I figure it out.
ABDOLUTELY the best two-wheeled mod that exists... π―
We want more of your vehicles @languid knot! π²π΅ποΈπ¦Ό
it's fire
Haha really fun
Would it be possible to use this mod as a dependency to spawn prefabs?
Yeah sure can
Thanks I have something from WW1 that needs depolying π
Sweet, what do you have in mind
Sick
These Maxim are eternal...
https://x.com/i/status/1632454588782505988
naur
not ukraine i dont fw that conflict, is for vietnam
as you can see, it is still present today... so it is a multifunctional mod.
where do i get one
It's so criminal how you crash your bike, it reminds me of when I learned to ride as a kid. π
Wait until the update. Its so much more natural yet brutal
How the bike reacts and gets its own mind after you fall is hilarious hahaha
Oh thats now been resolved. Its funny but fucking leathal
Haha very nice much more natural
Oh I loved it hahahaha
Its my favourite place to crash, the rag dolling never gets old
Damn, now I have to make some bike trails! Awesome stuff.
This moment, I can't stop laughing at the sight of it. ππ
record scratch
freeze frame
Yep.. thats me
I am currently trying to Add bunny hopping and wheelies, I am stuck with trying to get the button bindings to the player, I am doing something stupid I am sure, if anyone think they can help DM me π
Bike Wankers
you have to put this video in the #enf_showroom it's brutal... π
I should get back to trying to fix some code for the bunny hops and wheelies but I needed a break and to take my fustration out on something
You have a great product... π»
So far everyone in the wasteland loves the bikes, to bad people like this ruin the experience π https://www.youtube.com/watch?v=WSoqyLA3pyQ
Breaks are critical and this is amazing haha
That AI on the bikes?
Yeah it was
I can finally live out my dream of running down cyclists for blocking the roadway when im late for work /j
I've managed to get wheelie on my bike through a procanim but it should work in anim editor too
I am going to try and do it through script. I am going to move the centre of mass, well in my head that's what I am thinking. How did it look with procanim
Presentation video of my motorbike mod for Arma Reforger based on Big Chungu's Motorbike. I try to get a little bit more realistic handling thus it make it more dangerous .
π΅Rage Against The Machine - Guerilla Radioπ΅
scripting a CoM displace to control the bike is how I though it at first but I didn't manage to get it working
Love the parachute ending π It does not look too bad in a wheelie animation to be fair, what keybind did you use to pull the wheelie
thx ^^ I used an action on the handlebar to activate or deactivate the wheelie, I don't master keybind association
Welllll. Aint that something
Okay finally done the bunny hop. Looks perfect to me, next
let them step on a mine in order to make that jump...
Skateboarding confirmed...
Damn awesome
Ejecting Users
When we get the bunny hop update?
Easter
Haha
Soon, I had to re do the animations of steering and get in and out so I can do the wheelie animation. Rather then do a lot of small updates I would rather do one big one and get all of it done so I can move onto my next project
I sure hope people know this was meant to be the Vince Mcmahon bird flip
Most animations are done, wheelies and bunny hops are key binds. I just need to shift the character on the bunny hop so it looks a bit more natural
Should have a chance of falling when doing wheelies and bunny hops at weird angles