Hello everyone! My name is RebornSaga, and I am showcasing my generic PvE Conflict game modes.
I'm working on several maps to be built as a simple PvE Conflict mode. There are more maps I'm working on at the moment, and I will go back and update previous maps as needed to keep them with the current version of the game so people can have a large selection of PvE Conflicts. With these maps, I like to enhance the experience with adding some fine tuned details (such as world edits, design enhancements, and visual fixes as needed) to build a more dynamic gameplay experience. Their built with a level of quality in mind to help bring the best. I give credit where credit is due, and a big shout out to Gramps for his framework, super helpful in making this process go smoothly!
🎖️**The features these maps include are -**🎖️
- Basic Conflict PvE.
- Minimal Dependences for a streamline download experience.
- No Core Packs or other mods needed to run.
- Game design that caters to a steady pace gameplay.
- No surprise spawning AI. The AI spawned in the area and any QRF element will already be spawned in and protect the CP's.
- Once dead always dead AI. No AI will respawn as to allow squads to move through objectives with a sense of completion.
- Dynamic Capture Points based on their strategic location and value to taking control of the map.
- Optimized for smaller player pool (32 players primarily).
- Optimized for better server stability and gameplay experience.
- Added world design and touch-up elements to further enhance the experience (especially true on maps that haven't had recent updates).
🪖Future Features🪖
- Dynamic Vehicles patrols (still working on this).
- Artillery Strikes (waiting for 1.3 for this feature).
- Sabotage Points with some interesting... booms.
🖥️Publishing and Updates🖥️
I will post details on each workshop page along with what changed in the changelog as well. Understand when a map is 0.5.X, this means it will be updated frequently as to address issues until a 1.0.0 stable version comes out.
💬**Feedback!**💬
Please feel free to leave feedback or map requests on this post. There is playtesting happening on these maps, and updates are made as major issues are resolved.
🖥️Links to Maps🖥️
https://reforger.armaplatform.com/workshop/64DC335352FB1A0E-WorthyIslandPvE
https://reforger.armaplatform.com/workshop/64E364C95336D5B7-ZARICHNEPVE
https://reforger.armaplatform.com/workshop/64E6F35B74B0F4B9-RiverValleyPvE
A full 31 capture point PvE Conflict gamemode set on the islands of Worthy Island! Come and partake in a struggle to fight and take down the FIA in order to secure the island.
A 21 point Conflict PvE scenario origionally designed for TFG servers designed for the masses!



