Super early WIP but the whole map is complete (No blank areas) lots of changes to come in the future tho. This is a Caribbean island, loosely based on Sint Eustatius, featuring two cities, a rugged quarry, a volcanic fortress, airports, a key port, and the remote "Little Rock Island" WIP ALPHA
#Sint Eustine
1 messages · Page 1 of 1 (latest)
Nice work! Looking good!
appreciate you!
Looks interesting, good luck with your project 👍
Thank you for the content on youtube, couldn't have done it without you and your guides!
Thanks, unsure how my videos helped with Terrain making though. I have no idea how to make terrains... yet .
Specifically the conflict scenario attached to the map lol!
Haha, fair enough.
Gg
1.3 lets goooo, dropped a new update for the map fixed the terrain leading up to Mt. Eustine, added more beaches, a combat ops style mission, and a new city "Bevlin"!!!! check out update 1.1.1 
et
wym?
sorry this was not intended !!
Nice work 👍
Version 1.2.0
-Removed ArmaTerrainCore dependency
-Complete Remodel of Little Rock Village
-Change of texture in some areas (Due to removing ArmaTerrainCore)
Thank you for continued support and interest in Sint Eustine!
Planning a big update for 1.5
-Removing another dependency
-Plan to merger all 3 of the cities in the center of the map for one large urban area
-MAJOR REDESIGNS
Is this finished? Playable?
Sint Eustine is still up (But its current state is a little tore up do to mod updates overtime) the update ill be showcasing over the next week or so is planned for 1.5
Oh okay
I cant wait. Im still on this map
Very appreciated!!
I wanted to ask, what dependency will be removed in the update? Is it gulfcoast buildings?
Yes!
When do you think is the estimated time for the update to drop?
Honestly, i have no clue if they have dropped a release date for 1.5, but i really aim to have it done in the next 1-2 weeks, so possibly before 1.5
OH SNAP
Whats the mod size going to be at after Gulf Coast drops?
pretty heard to say until i get the final product done, as its only gonna grow as i continue to add more areas around the map.
Ive been having crazy cartel operations on this map
I Understand, just curious, weve wanted to use your map in our server for awhile, the turn off has been the mod size is only why i ask
No biggie, my aimed size is 2GB for the map and dependencies, Definitely gonna be a tight squeeze but trimming the 1.5GB from gulfcoast should help!
That is better than the almost 3gbs its at now! cant wait to see te finsihed product and play on it! gonna be following close!
Hell yeah! Ill have to hop in one sometime!
Beautiful!
are the apartments enterable?
Yessir
Is the update still planned for 1 more week? Also may i ask whats the size of the map km wise
SINT EUSTINE VERSION 2.0.0 IS OUT
Overall map size is close to 1 GB now
Map is 7.17 km × 7.17 km (if my math is correct lmao)
-Merged the three main cities into one urban area
-Added "Havenrock"
-Added "Oranjestad Village"
-Added new parks around map
-Added "Havenrock Military Base"
-Updated sand texture to look more natural
-Added Shoothouse, obstacle course, and firing range to Little Rock Island Military Base
-New Giant Statue
-Major changes to Camp Carter
-Reworked entrance to Concordia Airport
-Small Redesign to Mt. Eustine
-Added new ponds
-Continued adding rocks around edges of island
-New buildings in Boven Village
-Replaced Building above Oranjestad Port with new buildings
-More work coming in future
lmfao
Hmm definitely strange, been running ops all night on two different servers and not run into this. I’ll see if I can duplicate it tho!
Haven’t got a clue what it was updated to newest version which I think came out today not the one above ^ restarted the server and it did this, reverted back to old version and it fixed however it is arma so could just be a me issue haha.
PVE scenario?
Gm
Copy, I’ll investigate tomorrow! New update was just minor texture changes in some areas so definitely strange!
Yeah it could have been a me issue which is probs was the map has been amazing so far we are loving it thus far, the revert and restart seem to fix it just thought I’d give you a bell incase it’s something .
Much appreciated brother!!
Small update, for some reason its not just generally not working at for us, ive checked out mod list and cannot exaclty find what is causing it, also happens with no mods to.
Super strange i cannot for the life of me replicate the issue..
Honest to god I fixed it just by changing the maps around and the file location, we are getting some stupid saturation issue games way to bright but thats a mod just trying to figure out which 1.
Thanks for the help sorry for the scare seems to be working ,
One question I did have , are you planning on having more docks or naval bases in the future ?
I plan to incorporate another island in the future with another city, which will have a dock/large port area, haven't thought about any more on the main Island, maybe, any suggestions?
New update to Sint Eustine, adding a new island to the map "Isle Redoubt"
Releasing a Invade & Annex for the map aswell which is in EARLY testing to use at your own discretion
Hey man, love the map - got some great areas on there. Had a go running I&A on my server and we found that AI, once spawned, didn't move around. I appreciate it's in an early testing phase, and it may be something you're aware of but wanted to mention it, just in case.
Really like the objectives locations so far tho, great mixture of the different islands 🔥
I’ll take a look on my server and see if they are moving fine!
@dire gull They seem to be fine on our server, could be mod load issue, or something conflicting?
Ahh ok - that's good to know. Thanks for checking 🫡
I'll have a play around with it tomorrow and see if I can get to the bottom of it on my end 👍🏻
Awesome lmk if it persists!
Loving the map so far and the PVE v2.!! Tried the I&A and had the same thing with AI not moving but probably a mod conflict. However same mods with other I&A maps and no issues?
sweet do we have an updated map size as I am going to run #1367778477134057523 along side PVE for some FIA interaction!!!
The invade and annex AI not moving was a silly on my end lmao
Its updated with fix now
7168 x 7168 is that map size
Thank you and going to try this again with Cartel!!!
New POI being worked on!
How big is this map mate ?
Scroll up 4 posts
i briefly read through and missed that 😆
2.0.3
-Added Boven Military Base
-Added The City Of Rio
-Complete Redesign Of Boven Village
Tracking known issue with system failure crash with new map update..
No clue what or how to fix this so bear with me
Issue has been resolved, I think lmao
any idea what was causing it?