#Experimental Playtest - March 13, 2025

1 messages · Page 1 of 1 (latest)

rose lantern
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Hello, everyone! Your input and feedback are invaluable to us as we continue to improve and refine the game.

During and after the playtest, we kindly request that you take a moment to share your feedback and report any issues you encounter. Your observations can help us identify areas for improvement and make necessary adjustments.

Feedback to Report:

  • Issues you encounter.
  • General thoughts and opinions on the features in experimental.
  • Suggestions for improvement on features in experimental.

Bug Reports ⬇️

https://reforger.armaplatform.com/feedback

lavish sorrel
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The servers FPS: was been like 10-20fps, and end of the game, it crashed?. but mostly it was quite good fun

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after hard shit, we won!

stray zodiac
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Barely any ai and they were at very random locations. None at the bases. Made the game too fast and people didnt have time to try the new features as it super fast, ranking was slower since there was more players and also no ai.

stray zodiac
slow condor
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The server got to a minimum of 11 fps. At the start there isn't enough supply or vehicles to have that many players going. Also communication becomes a mess since everyone can speak on platoon channel It gave me an headache. To have this many players we really need 9 player fixed squads and leave the platoon channel for the squad leaders and platoon HQ. Its harder to rank up and the game mode can end before most players rank up, so there's a initial race for the caps leaving all the logisctic stuff behind. Mass disconnections as seen, but not sure if they were crashes or not. Its more fun will less players.

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I found a bunch of people with bi before their name so I assume they were bi-sexuals.

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Also I spent some time building up defenses in Chotain coastal base but it was never attacked, then joined the ppl retaking hospital and it was over very quickly.

trail nest
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RIP server

slow condor
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3 fps, but it recovered.

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I think the helicopters and mortars were killing the server. The unreliability of this sucks, you do everything to stop the cap just for a bullet proof dude to drop you 😠 .

silent ermine
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  • The usual issues of bad hitreg, the weapon stopping bullets, and having to mag dump players to kill them with 556.

  • I never made it above sergeant, so I didn't experience some aspect of the update like the mortar and the lav.

  • I dislike the rank lock items in the arsenal. Even at the start of the match, I kept running into soviet soldiers armed with grenade launchers and rpg. It feels to me like unneeded mechanic. I have no idea what it tries to accomplish.

  • I spent both matches defending provins and attacking montignac.
    One supply truck can spawn 75 defenders (which is good, I like that trucks can carry more supplies) who have spawn protection (which is not good, spawn protection si awful outside of main base)

  • Attacking bases is just like in stable, is not about better positioning or better points of attack, or about out playing, out gunning the defenders.
    It's about sneaking and rushing the base to stop the spawn, because if the enemies start spawning to defend, the gunfights are one of the worst experiences you will have in this game. Mainly because of spawn protection.

  • Players can spawn a car, drive to a base in the back, start capping so no one can spawn then delete all the services with all the supplies in those services within two minutes, before anyone can respond.
    Logistic players can lose all their work in two minutes.

  • The new ambient sound of leaves moving in the wind is amazing.
    That being said gameplay wise it makes it hard to hear players in bushes, we already can't see them, not we can't hear them properly too.

silent ermine
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  • one grenade can set a truck on fire.
  • vehicles in general are too combustible, they explode when hitting walls, trees, other vehicles. They shouldn't act this way.
earnest snow
# slow condor The server got to a minimum of 11 fps. At the start there isn't enough supply or...

Please PLEASE BI don’t do nine man squads. Leading 8 others who you know and have trained with is fine. Leading 8 others who you’ve never met before, that have no training, and you don’t have any FTLs to help manage them, is just a daunting and unfun task. If you do, please give us the option to change the max limit of the squads we create. I don’t need 8 others to run logi, but if 1 or 2 want to jump in my logi squad, they are more than welcome.

visual monolith
slow condor
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More testing gave me the impression that 100 players was the sweet spot before the server dropped bellow 20 fps.

slow condor
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Without a.i. the game relies only on good defenders to hold the caps. Being a defender means you will die a lot to spam weapons like rockets and mortar fire so its not fun and nobody likes doing it. The MG emplacements are not good enough to defend against experienced pilots.

stray zodiac
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Definetly need a AA mount of the kpvt or nsv

slow condor
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Why we need 9 man squads? Simple the platoon leader will give each squad an objective, and each squad will have the firepower to both attack and defend. Instead of asking random "people" to go and stop the enemy from taking Military Hospital, which they might or not do, a squad will be given this task. You won't have to respawn with the default loadout anymore. The platoon has the HQ element, 3 rifle squads and the support squad which is ideal for the 5 caps. The coms will be clean, you won't need Rambo loadouts if elements of your squad have different squad gear, like GL, AR, MG, AT. This type of platoon structure would improve the experience significantly. We need a way to better coordinate the mess that comes from having so many people in the game.

lofty swallow
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atm server run on 10fps hit detection 0 👋

earnest snow
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Great in theory. In practice. No one wants to squad lead. It’s a massive chore trying to herd cats. Leading 8 trained individuals, WITH the help of atleast one fire team lead, is manageable.

You cannot expect that when 8 random people join my squad, one of them is going to be willing and be competent to be a fire team lead.

You can’t look at real life, which is a completely different scenario and set of circumstances, see what works there and say “we need to do that”

It just doesn’t work.

80 to 100 players is good for current server performance.

slow condor
silent ermine
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In games like squad and hll most players become squad leaders because no one would. at the start of each match there is almost a minute of players just waitin for someone to bite the bullet and become the squad leader so they join
Of course in those games, the squad leader is limited to certain weapons due to their role unlike in conflict where you can be a squad leader and have whatever weapon you want

earnest snow
# slow condor Incorrect. I'd love to squad lead, and even more to platoon lead. If the players...

You can squad lead right now. You can just walk around a base and talk to random team mates and say “im going to go attack this base do you want in” and they will often join you. Take a radio backpack, get them in your squad and start moving together.

I literally only play reforger if I’ve got a group. If I hop in and can’t find any randoms who will join me I close the game.

Admittedly this process could be easier. A squad leader should be able to assign objectives for his whole squad, and there should be more incentives to be in a squad, etc etc.

My point is that i have done a lot of leading randoms, and i can tell you that 8 is just too many. It turns it from a fun challenge into a mental slog. I will log off Squad sometimes completely mentally exhausted. I have never once logged off reforger mentally exhausted.

slow condor
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The experiences from other games don't apply here.

earnest snow
# slow condor The experiences from other games don't apply here.

What? They 100% do. Why would leading 8 strangers in a Milsim environment be any different across the two games. Wait I can think of one reason, one game has a massive population of console players which, sorry to be mean, are significantly less competent and harder to work with than PC players.

I can also tell you that project reality, squad 44 (post scriptum when I played it), hell let loose and Arma 3 (tho to a lesser extent) all play very similarly when squad leading in a public environment.

I went from squad to HLL, who have 6 man squads, and started leading there and realised “omg this is so much easier and less stressful”

I then took that experience and locked my squad in Squad at 6 players, and found the game way more fun.

It’s not just the leader, the players in the squad coerce better, talk more, learn each others names faster and work together better as a team overall.

It’s probably why competitive games like CSGO, VAL, league, and even almost all coop PVE games hover around the 5 player mark.

It’s just a better environment for teamwork with randoms

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I don’t have experience in a real gunfight, but from my mates in the Australian and New Zealand defense forces, they always seem to operate in two 4 or 5 man teams even inside their squad.

silent ermine
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Interesting, I never attributed the easier squad leading in hll to the smaller squad.

earnest snow
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It’s just easier to keep people focused on the goal. When there’s so many people, there’s more people to transport, more people to tell to get in the goddamn car because the rest of the squad is moving, more people who want to say things and backseat squad lead, more people who get left behind.

I did briefly (for like two matches) play squad with a buddy who I gave fire team lead and 3 people in his fire team then explained “this guy is your fire team lead, just follow him he knows what to do” which worked quite well. He was always flanking, my group was always attacking. I’d be really keen to do that again, but for the average public match in any game, you can’t expect that.

silent ermine
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also in hll the squad leader job is much simpler. his entire job is to place a beacon so his squad can spawn on which he can do alone. meanwhile in squad you need supplies and two of your squad mates near you to drop a rally poin so your squad can spawn on it. You also in sqiad as the squad leader need to make sure you have supplies and weapon crates because soldier don't auto regen their ammo after spawning.

earnest snow
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While the job is definitely harder in squad, it still becomes much easier if you lock your squad at 5 or 6. Driving a truck and pressing t to place a radio isn’t difficult, just a chore that comes with squad leading (squad 44 did it much better by having dedicated logi troops)

If you can, I really implore you to try it and see for yourself. Play a few match leading a smaller squad. Then play a few with a full nine man and see the difference.

Your combat effectiveness does go down because you usually come up against nine man squads, but if everyone in the match was a smaller squad size it wouldn’t be an issue.

It makes the experience much much more bearable, and you won’t find yourself becoming overwhelmed and stressed out nearly as much.

That’s all I really have to say on this topic. I’ve done it, I’ve tried, across several different games. You can also try it yourself, assuming you know how to lead a squad in these games. If you don’t, then you probably shouldn’t be talking about this topic.

silent ermine
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I do it almost in every match of squad and hll. I never had a problem with the number of squadmates. it's just takes a bit more brain bandwidth and social skills, which some players don't have and so unable to deal with their squad members.

earnest snow
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I think your the exception and not the rule. I know many good squad leaders who will often just say “I can’t be bothered squad leading this match”

Also to point out the long standing problem of not enough willing squad leaders in the game. Yknow, no squads being made for 30 seconds until someone sighs and takes the role.

That probably signifies that there is a problem with the system.

If you can, try and experience leading a 4 to 6 man team. Make a squad a bit after the others are made and focus on finding and destroying FOBS, or other important but under completed tasks. I think you’ll find squad cohesion shoots way up and your small team moves through the map.

hushed trail
slow condor
soft marten
earnest snow
# soft marten Its because too much of the game is based around shitty chores to unlock stuff i...

If you don’t have incentives to do these “shitty chores”, who is going to do them? You run into the squad problem, where in an entire 64 man team, not a single person has bothered to run logi after the initial FOBS were put up. Why would they? They want to shoot people.

I don’t remember who it was, but I remember one of the devs saying “there is a reason that logi running is the fastest way to rank up”

Obviously this isn’t true in 1.3, which I think is a bug or massive oversight. But the point stands

soft marten
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Too much of the game is not designed around getting people into squads and platoons, and having those squads and platoons fight together over objectives

trail nest
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I haven't ran logi since 1.3 released and I still reach lieutenant in <1 hour. frankly I don't wtf you guys are on about when it comes to ranking up

silent ermine
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Supplies should be run by AI like it was planned when the game first launched. There should be a build order for AI to help build a base. In a perfect world, the AI will be advance enough to do all the mundane tasks.

visual monolith
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Hopefully in the future when AI driving is better, otherwise it would be quite frustrating imo

soft marten
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The AI hasn't ereally been better in 20 years lmao

visual monolith
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Yeah but maybe they'll start using chatgpt openai or some shit like that, idk
Feels like it can definitely get better

silent ermine
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The AI running supplies was removed from the roadmap when they added the supply generation in bases. they basically found a more convenient way to do it. then later they nerfed the supply gen so much that it became almost useless.

soft marten
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There's too much crap and not enough platoon vs platoon firefights

soft marten
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And 6 man squad limit is very silly
It should be at least 8

earnest snow
# soft marten You can only unlock cool, combined arms firefights after you drive a truck miser...

You act like that’s the ONLY way to rank up. It’s not. In stable it’s arguably the fastest, but that’s the tradeoff for it being kinda boring. Right now we don’t have working supply AI. Maybe in the future some kind of commander or something could designate AI to do these tasks. But for right now, you either
A: remove the logi system entirely and replace it with something else. Say like classes where you can’t change weapons, and vehicles that are on a respawn timer, and then, oh wait, you’ve just made squad with terrible NetCode and 2 barebones factions.

Or B: reward players who are willing to be a team player and deliver supplies.

soft marten
visual monolith
silent ermine
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that is the best thing about this update. forget the mortar or the helicopter. BIG trucks will have the most effect on gameplay.

slow condor
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As the game grows the whole conflict design needs to be improved. The commander role will only be used well if you only have to command a small number of squads (4), not a bunch of 6 men groups.. 9 is what it should be. 1 radio per squad for the spawns. Platoon HQ assigns the objectives to each squad instead of each player assigning it themselves (what even is the point of this?). Its so easy, so logical and so obvious that it hurts.

silent ermine
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I see one problem with this. six men squads mean ten squads on each team so you can split them between the ten available bases. four squads you will have to split the same squad to defend the large number of bases.

slow condor
# silent ermine I see one problem with this. six men squads mean ten squads on each team so you ...

There is no problem. With 3 rifle squads they can be sent to the east, west and center of the map while the support can cap the back purple base. Depending on the location of the enemy you can send the weapons squad to reinforce the base that will get the most attacks. A player who joins a game will know which squad he belongs to and where this squad is assigned to instead of not knowing what to do or where to go. Say you start North of Entre Deux and assign 1 squad to Coastal Chotain, one to Military Hospital and one to Montignac, with the idea of pushing south. Now depending on how it goes you have the support squad to help if one squad gets stuck defending. This is the structure that Conflict is missing.

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TOE for the BTR platoon.

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So squad leader with 6 infantry, driver/mechanic and turret gunner. Perfect.

earnest snow
slow condor
neon oxide
earnest snow
# slow condor Leave the fire teams and all that to the milsims. I'd be happy to have 9 people ...

My general point is that as squad count goes up, cohesion goes down. If you have a very good squad leader, they can herd the cats well, but it requires a very high level of effort.

Alternatively, a lower squad count makes the job of an SL significantly easier, and they are not at all prevented from collaborating with other nearby squads, to form a faux 12 man squad.

This stands as an objective truth. It is easier to lead a small group than a large group.

FTL isn’t about “mah realism” it’s about creating a better environment for teamwork.

I like being a part of a team. Not a part of a Zerg.

neon oxide
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i mean i would like squad sizes to be 4-10 and settable by the sqaud leader
but you can get squad cohension in a ten man squad IF you all know eaech other

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but if you really want to make squads have more cohension they NEED to add some pinging with a icon for squad members

  • look here
  • throw frag here
  • suppress here
  • move here
  • stay here
  • contacts here
    brother in arms hell highway did a great job of it with the pinging for suppression
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and then maybe some basic squad commands as emotes that

  • hold fire
  • stay quite
  • render assistance
  • defend this area
  • sweep this area
neon oxide
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like dont make it a on point ping, just a general area ping with a bit of randomizing of the centre, with the area ping being larger the farther away you are from the pinger

raw remnant
slow condor