#Boot Camp #9 - Animation #2 - Animation In Workbench (March 19th, 2025)

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rough jungle
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Thread for Arma Reforger Modding Boot Camp #9 - Animation #2 - Animation In Workbench.

fathom spoke
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will stuff like procedural animation get tackled in this aswell ?

rapid sundial
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if im understanding right, everything is fullbody animations right?

if i were to make view model animations where hands floating (like in arcade fps games) how would i implement that

i have to have 1p and 2p animation layers and link them in need?

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an other question, is fpp camera is influenced by animations?

scenic mountain