#Boot Camp #9 - Animation #2 - Animation In Workbench (March 19th, 2025)
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will stuff like procedural animation get tackled in this aswell ?
if im understanding right, everything is fullbody animations right?
if i were to make view model animations where hands floating (like in arcade fps games) how would i implement that
i have to have 1p and 2p animation layers and link them in need?
an other question, is fpp camera is influenced by animations?
yes, everything is full body
first and third person animations are preciselly the same animation, its just the camera than changes position.
yes