#Fortune's Sweep

1 messages · Page 1 of 1 (latest)

vast kestrel
jagged beacon
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Cool was thinking about something like this. Curious tho how is the front line moved? By amount of players in one area or something like more smaller capture point like steel division? or just ordinary one team attacks and the other has to defend?

mental valley
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That sounds interesting. Looking forward to hearing more.

pure sundial
mental valley
uneven hamlet
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Interesting

vast kestrel
pure sundial
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Are you able to place FOB and bases to extend radio connection, for players to be able to hear each other?

vast kestrel
pure sundial
vast kestrel
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2km if you build antenna in main I guess

severe forge
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Would it be possible to make it so you can place multiple Command Trucks on map? Im trying to run only this scenario without Conflict gamemode and this is the only problem I have with it. If you manage to do this it would be revolutionary, but BI is planning to do something like this in the future so I don't know if it is worth it

vast kestrel
severe forge
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IMO only problem would be that you can't build with MCU until Sergant rank and since there is no AI and such it's not easy to get it. So maybe drop that to corporal or even private.

vast kestrel
severe forge
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Another thing I have found is it would be great if you increased build radius around MCU a bit, to make it closer to regular base build radius

vast kestrel
severe forge
dusty burrow
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will you be making a GM versions?

vast kestrel
loud lintel
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Hi. You have done a great Great job with this mod. We have a small Finnish arma community and we were wondering if it would be difficult to make a mod that would work in normal conflict so that points are calculated normally, but you can make multiple mobile command trucks and use them to build bases?

fluid flume
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@echo pelican Creator is @vast kestrel

echo pelican
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Thanks

fluid flume
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And fyi, showroom is not a channel for asking. I expect it would get removed.

echo pelican
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already deleted

echo pelican
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Steve, can you tell me where the mod settings are in Armoury Tools?

vast kestrel
echo pelican
echo pelican
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Sorry for asking so many questions, but I still couldn't find where the radii are changed. Is there any documentation for this mod at all?

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And I also noticed what might be a bug, or maybe not, but when the infantry is in the centre of the map without capturing the rest of the map, the victory report begins.

vast kestrel
echo pelican
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What about the fact that one person entered the centre of the map and the victory timer started?

echo pelican
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.

vast kestrel
echo pelican
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Yes, the man was the only one, and what is version 1.5?

vast kestrel
vast kestrel
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victory timer starts wen one side has like 2/3 of map

echo pelican
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Am I correct in understanding that the mod is designed for version 1.5?

stark rover
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Interesting concept, but yeah would probably work better if there is an outer border defined around the island.

fleet nacelle
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@vast kestrel Hi there)
Hope you are fine) Found your mode that is really cool! however I see, that it is not optimized for new version of Arma. Now it has problem with compilation. May I take you scripts and create Frontline mode for our community? I can attach you as original creator or I don't know how it have to be correctly)

vernal edge
fleet nacelle
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The problem is that i've never played Arma3)

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but looks like what i want)

fleet nacelle
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@vast kestrel Dude, hope you're alive)

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Do someone knows can I take mode files and use them in mine, if original mode creator do not answering. Don't wanna recieve ban because of this case)

vernal edge
fleet nacelle
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I can't use it as dependency because it is broken for current 1.6 version 🙁

vast kestrel
fleet nacelle
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You're alive) really pleaser to hear from you)

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So the question will you allow to use files from your mode without dependences? Or only with it?