#MR.REX'S Workbench Tools

1 messages · Page 1 of 1 (latest)

bold kayak
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All my plugins for Arma Reforger Tools (Workbench) are published here, which can simplify the process of creating your map.

If you have any problems working with these tools, you can report it here and I will try to fix it as soon as possible.

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Outside Terrain Tool

Description

Outside Terrain Tool is a tool for the World Editor that allows you to generate an outside terrain for your map in a couple of clicks.

Features

  • Multiple types of outside terrain generation.
  • Generating an outside terrain based on heightmap of the world (main) terrain.
  • Ability to adjust size and quality of generated outside terrain.
  • Ability to customize some physical properties of the outside terrain (Range & Layer Preset).
  • Possibility of using intermediate modifiers for the outside terrain heightmap (Noise & Smoothing Modifiers).
  • Outside terrain can be generated both based on the Ocean Level and with a manual selection of cardinal directions.

Links

  1. Arma Reforger Workshop:
    https://reforger.armaplatform.com/workshop/61F2B96F0D3F27D4-OutsideTerrainTool
  2. GitHub Repository:
    https://github.com/MR-REX/outside-terrain-tool
torpid kernel
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Should be a vanilla feature like in Arma 3
Good work man

bold kayak
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Object Set Tool

Description

This small tool for the World Editor allows you to set the position offset, adjust rotation, or randomize scale for selected objects on the map. This tool can be very useful for map developers because it allows you to manipulate bundles of objects.

Features

  • The ability to set the offset of the position and rotation of selected objects.
  • The ability to change the scale of selected objects.
  • The possibility of randomizing the scale parameters.

Links

  1. Arma Reforger Workshop:
    https://reforger.armaplatform.com/workshop/64C2C2F94FB8C341-ObjectSetTool
  2. GitHub Repository:
    https://github.com/MR-REX/object-set-tool
inner hamlet
frigid compass
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just a tip btw, you shouldnt upload the .rdb files, add those to a gitignore and then delete them from the repo because each user is supposed to generate their own rdb files.

sour pelican
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Great!! ps:I also have mirrored your files.

bold kayak
prime loom
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Just drop the scripts in profile folder, no need to download any mods

faint apex
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@bold kayak hey, I have a small problem getting my CSV to import, can you take a look at this line from my file and say whats wrong:
"{B06A2E966157FE64}Prefabs/Rocks/Granite/GraniteCliff_01_Fucus.et" 12653.0 -20.0 8547.0 0.0 0.0 0.0 1.0

bold kayak
faint apex
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wow, thanks that's a relief!

bold kayak
faint apex
bold kayak