#MLRS

1 messages · Page 1 of 1 (latest)

fierce compass
wicked jolt
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Thats cool

tepid palm
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Awsome

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Btw I used and tested it before that rockets shot out super far that I had to chase them in GM

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If I set the right elevation and azimuth will the rocket go higher and father than projected

fierce compass
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If you tested on version 1.2, then there are problems in everything there))
I removed that version of the mod from the Workshop.
In 1.3, I hope the current ballistics are enough, I haven't checked it myself yet. I think I'll have time to make it +-adequate or leave it current (updated with the patch)

lavish gale
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whats the mod link

fierce compass
tepid palm
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No one knows when the patch date is right?

fierce compass
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I think it's spring

tepid palm
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Ahhh

lavish gale
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dope

fierce compass
tepid palm
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This is nice

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Were you ever gonna put chart to assist players to do the math or is there already one

grizzled lintel
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150m looks better to me. doesn't seem too accurate but still low enough dispersion to be effective

fierce compass
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If I don't change the ballistics (I'll probably leave it as it is)

fierce compass
molten crystal
fierce compass
molten crystal
tepid palm
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You think it’s a possible development for a stationary and portable missile system to lock on direct coordinates given according to map

half stirrup
tepid palm
fierce compass
tepid palm
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Oh Sorry. I just didn’t know if it was possible

fierce compass
tepid palm
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Yeah I heard from a YouTuber that there roadmap on the website isn’t all they are gonna do. They also have some tricks up their sleeves

fierce compass
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I uploaded the EXP version, you can test it.

tepid palm
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Uhhh wait I’m on console I dont think BI updated 1.3 to console

fierce compass
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only PC

tepid palm
grizzled lintel
tepid palm
fierce compass
# grizzled lintel nice view

We would like to add more speed to the missiles, without changing the ballistics... It would be More Beautiful. And also the randomization of arrivals

fierce compass
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Changed the damage and the area from the arrival of the rocket. See how it affects the GMC and if someone is using it on the test Server. There too.
The difficulty is that if we take the real values in KG for explosives, then full hell happens for FPS after the explosion.
I'm looking for the perfect balance. the TM62 has 8100g of explosives, the Grad Rocket (9m22) 20000g, after such fps dies)

I set up 5500g of explosives, it seems to be fine.

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and how much FPS will you lose overall?

small acorn
fierce compass
small acorn
fierce compass
nocturne wigeon
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I saw that you were planning on making the PG-1M's crosshair, you wouldn't mind if I helped make it for you, right?))) I have to still add a couple stuff to it though before I make other variants that you may need

fierce compass
nocturne wigeon
fierce compass
nocturne wigeon
fierce compass
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Next step in optic creation will be making of a reticle texture. Create a new texture in graphic editor of your choice and start painting the texture. In case of Sample Optic, TGA texture with Alpha channel was used. In Alpha channel section, which is supposed to be transparent was painted in black.

Vanilla reticles also tends to use PNGs with transparency in the background although creation of such might be troublesome if software that you are using doesn't allow preservation of RGB values when alpha is set to 0.

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And make the grid itself white.

nocturne wigeon
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I noticed a glaring issue with that original Alpha, it had a weird edge on it, it is fixed

fierce compass
fierce compass
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Iam fix it

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The short divisions should probably be moved a little further away from the center.

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It probably won't even be critical in the game.blobdoggoshruggoogly
Ty!

small acorn
fierce compass
raw totem
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In my excitement of learning about this mod I've discovered that you can download mods made for 1.3 even if you're on an older version.

With this mod, it's ammunition doesn't exist so can't shoot it. But you can still drive it around and aim it. Again I know it's not supposed to work on 1.2.1 but it's interesting that it does.

fierce compass
fierce compass
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Changed the projectile's flight speed (increased).
The ballistic chart has changed (slightly)
It will be possible to charge the BM-21 from a large Heavy Transport station (It also works from a rocket depot for helicopters, I don't understand how to remove it)

opaque marlin
fierce compass
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Arsenal Ural works the same way.

opaque marlin
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Sweet

fierce compass
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I will not update on Exp, I will wait for the patch release tomorrow.

lavish gale
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i cant wait for this

fierce compass
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🫡

fierce compass
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UP

quasi grotto
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bro very nice mod but can you explain how to use it? is the minimum range to fire 3000m ? i cant figure it out im trying to use the same logic in aiming as the mortars guide on youtube but it does not seem to work

fierce compass
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Or I just didn't understand your question)

untold shale
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Hello, when will you add cluster munitions?

fierce compass
dull schooner
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Love the mod! Just wanted to ask is the explosion effects final, or are you going to make it a bit larger?

fierce compass
dull schooner
fierce compass
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🫡

ebon cypress
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Heyo! I’ve been having a lot of fun with this mod, it’s really good. I’m wondering tho, do you think it’d be possible for AI to be able to aim and fire it with the artillery fire command?

fierce compass
quasi grotto
fierce compass
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fix sight HUD
Added a ballistic scale in the scope

fierce compass
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Add Balistic Table

wide sentinel
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Can you explain the table?

small acorn
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the same as this

fierce compass
wide sentinel
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Thank you very much ❤️

fierce compass
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add Missile 9М43 Smoke

fierce compass
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In short, there is a problem, for the adequate implementation of Smoke and Cluster rockets, it is necessary that the Rocket be detonated at a certain height from the ground and then the sub-ammunition was already flying. For this purpose, a component is suitable that is responsible for Fuze Time and simultaneously adjusts it manually or automatically.
So I need a constant automatic calculation of this detonation time.
This can be observed on lighting projectiles from a mortar.

Anyone who can figure this out will be grateful! The secret lies in the interaction of the projectile with the mortar. I still couldn't make it out.

fierce compass
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fix Asset Weapon
Hollow guides

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I've been thinking about how to do this for a year and a half, considering that I'm a full 0 in Blender blobdoggoshruggoogly

opaque marlin
fierce compass
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It needs to be set up in a good way

lavish turtle
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Sorry if this been asked before but can the AI fire accurately on their own ?

fierce compass
lavish turtle
fierce compass
lavish turtle
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Definitely will I’ll always come to check here

long mulch
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Hey just a question but I’ve been having problems downloading it(I play on Xbox) it might be a local issue just checking

fierce compass
long mulch
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Ty I’ll try it ltr

queen ember
long mulch
fierce compass
lavish turtle
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Hey so idk if I’m doing something wrong but seems like the rockets don’t register or disappear after firing because Im not seeing any impacts after I shoot.

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On Xbox btw* forgot to add that

tepid palm
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Same thing happens to me

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This isn’t an issue I believe that vehicle is farther distant targets

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Liked I can shoot half way across Everon with those so I believe you’ll have to somehow figure out a mathematical solution of where you want those rockets to hit

Hint: just move the elevation a inch up can me 500m up(not exact, but have that mindset)

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I’m on Xbox too

lavish turtle
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Ok I’ll try that ty

fierce compass
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Bm-21 is only suitable for maps from 4-5 km+

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If you want to test it, I'll use Everon, don't forget the height adjustment.

lavish turtle
stable hill
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can AI use this nice vehicle to attack player bases?

fierce compass
lusty horizon
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How I relaod the Bm 21 ?

fierce compass
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There is an action button for reloading behind the guides.

pliant root
fierce compass
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and
final aim = height angle + height correction

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Everything seems to be correct)

pliant root
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so if the MLRS is 8m and target is 152m and range is 5700 the correction would be 2.52

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higher yes?

fierce compass
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hmm
sight 0288 mils
sight correction 0313 mils

pliant root
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we just shot 3 grad 120 rockets on figari only 2 houses remain XD

fierce compass
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your angle 5700m=288 mils
correction=(152-8)*1000)/5700=25,..... mils
288+25=313mils

pliant root
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look right

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il wait until my Arty Observer is at the target and then we can see if the aim is true

fierce compass
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ok)

pliant root
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it worked 120 rockets on Levi

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gm made a video will post it in a sec

fierce compass
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Did you get to the right place?

pliant root
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yes

fierce compass
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🫡

fierce compass
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  • Levi
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Let's remember🫡

pliant root
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then take the negative number and lower the aim?

fierce compass
pliant root
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ok thx

calm dome
fierce compass
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Adjustments to the MLRS recharge will be made soon.

It was:
All actions lasted 0.5 seconds.

It will become:
Resupply HE 5 sec
Resupply Smoke 5 sec
Refound Rocket 2 sec

This was done for Balance, as well as to get closer to the real time of reloading MLRS manually (just a little bit).

A full charge of the package will take 200 seconds.

What would you understand) The real time for charging a full package manually is from 7 minutes and above

copper sapphire
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Got a question, so I’ve recently used your BM-21 on my GM milsim server and it puts the server in a crash loop. Could that be because it’s conflicting with a mod or?

fierce compass
fierce compass
# fierce compass
poll_question_text

Who is using the BM-21 in the conflict, can you tell me if your Arsenal Truck is recharging?

victor_answer_votes

5

total_votes

5

victor_answer_id

1

victor_answer_text

Yes

victor_answer_emoji_name

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Ty

copper sapphire
lusty horizon
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The AI can shoot the BM 21 like a mortar ?

fierce compass
fierce compass
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1.0.7
Increased accuracy of fire. About 15-20%
Reduced damage to buildings
Increased shrapnel damage radius
Increased shrapnel damage
Сhanged sound shot

fierce compass
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1.0.8
Reduced damage to buildings (it didn't work out perfectly, but it will be a little more lively)
Increased explosion radius

lavish turtle
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@fierce compass sorry if this has been asked before but do you think you’ll every make a more modern MRLS mod with guided munitions like the Smerch or Tornado S ?

fierce compass
# lavish turtle <@123035371519868930> sorry if this has been asked before but do you think you’l...

It's possible to use the BM-21 without computers and guided projectiles (but then the whole point of such systems is lost)
However, there is currently no need for such systems in Arma Reforger.
Large mod maps are not supported by consoles, as an example. This affects approximately 30% of players.
All maps are mostly 6x6 or 8x8 km
The BM-21 and M270 with mortars are more than sufficient.
The maximum number of TOS-1A systems that can be used in this situation is

shadow coyote
fierce compass
shadow coyote
fierce compass
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And where were you watching? Locally or on the server?

fierce compass
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Try resetting all the object filters, I've had this issue with other mods.

shadow coyote
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yes, in local if this particular mod is the only one installed then everything works. But with other mods then either mod conflicts arise or there is no idea why

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I can send you a list of mods in a private message for fun, I'll check it out if possible

fierce compass
shadow coyote
fierce compass
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And check it in the GM mod

shadow coyote
lavish turtle
fierce compass
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Let's try to make a 3M16

small acorn
cursive lodge
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I ask in regards to my conflict server keeping Nato and Ru vehicles separate

fierce compass
fierce compass
burnt ravine
fierce compass
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Simplified the whole system to simplicity.... Why didn't I think of this before..... Then I might be able to do remote mining with anti-tank mines. 9M28K missile
It probably doesn't look very visually appealing. But I don't think it's a big deal.

fierce compass
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I also changed the Smoke Shell.
All 5 submunitions will appear at different points around the missile arrival zone. Previously, there were fixed coordinates.
I will release it in 1.5v

fierce compass
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Added a mod to the EXP Branch client.
Feel free to test it.

fierce compass
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But I won't do it anymore, I've found a better solution.

raw totem
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I think s'mores would be cool too lol

fierce compass
fierce compass
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These are not zones, as in the existing Claymore mods. This is precisely the touching of the texture (its collisions)

cursive lodge
fierce compass
raw totem
fierce compass
fierce compass
fierce compass
small acorn
fierce compass
# small acorn And if you don't know Russian?

I'll translate, don't worryblobcloseenjoy I wanted to show you what I've got.
The point is, we'll be using the Mils at the base of the turret. We'll be using the wheel. And then we'll use the button to auto-aim at the specified angles.
In the cabin, there will be a Ural4320 with only a start button. The scope will be outside for alignment. I want to make the controls more realistic.

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In the video, I select the angle that the turret should face.
Then I press the button, and the turret moves to the desired angle.

fierce compass
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Waiting for 1.5 notlikemeow
1️⃣ New Guidance System. It's simpler and a little more interesting.
The Shooter and the Sight remained in the cockpit
2️⃣ New smoke projectiles. 5 smoke zones now appear randomly!!! (caution, do not shoot at people, it may cause basic damage kekwSmile )
3️⃣ Updated 3M16 Mining Zones. The self-destruction timer is enabled (the Entity Zone is removed to avoid cluttering the GameMode resources). The timer can be edited in the Zone Prefab. The base life timer for the Zone is 15-20 minutes.You can disable and enable the Min timer in Edit Scenario Properties

Soon....blobcloseenjoy
1️⃣ New Mine Model, POM-2
We will try to implement a system of sensors(strings), and the strings worked during tests in the game.
2️⃣ Try to implement the shooting button on the Ural panel (separate the functionality from the shooter)
The sight will be in the area of the angle setting buttons.
3️⃣ Make a BackBlast, try it. Because it doesn't work in the game with the current Muzzle.

raw totem
fierce compass
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In the standard state, the timer is active after the zone appears.

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I have a timer set for 10 seconds in the video

small acorn
fierce compass
# small acorn You will put thermobaric and cluster munitions

For this version of the BM-21 (if we take that era), as far as I can find information, there were no cluster and thermobaric missiles.
Only these,
M-21OF (9M22U) with a high-explosive fragmentation warhead;
MZ-21 (9M22S) with an incendiary warhead;
9M28F with a high-explosive fragmentation warhead;
9M28S with an incendiary warhead
9M28D with an agitation head part
9M519-1...7 a set of seven shells for creating radio interference;
3M16 with a cluster head part equipped with anti-personnel mines;
9M28K with a cluster head part equipped with anti-tank mines;

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I can make them, of course, but I don't see the point in using them yet. Especially cluster ones. The HE missile already has good damage and a large area of effect.
Only the TOS-1A or TOS-1 is suitable for the Thermobaric missile, as these vehicles are specialized for this type of missile.

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Uploaded on the Experimental version

raw totem
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The cluster munitions are for killing both the enemy and their computer lol.

fierce compass
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Well, if we're talking about the M270, then yes, based on the feedback from the players, it's going through hell.

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As far as I remember, Stryder's Cassette is implemented as a lot of VOG25s exploding in an area, but it needs to be done as a fragmentation effect. It's probably just a hassle to do, and I understand that.

lusty horizon
fierce compass
lusty horizon
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The joke was just that this update klamacz has already announced that it will take a while to come out for STABLE

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I have already uninstalled EXP, waiting for it to come out for stable

fierce compass
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You did everything right.😄

raw totem
fierce compass
shadow quartz
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@fierce compass Can I please know if there is a more detailed version of the table, with additional values for the flat and overhead trajectories?

Or maybe there is a formula I can use to calculate them myself?

shadow quartz
# fierce compass https://discord.com/channels/105462288051380224/1336520461399363635/137113995194...

I already use this for my calculations, but depending on the situation, I may want to use a overhead trajectory so that the shells fly over mountains, etc., when I am in a low-altitude area.

In the game, when you bring the sight to a certain value, say above 1000mils, it shows that the range drops to about 5000m, whereas at 560mils, the range is about 8000m.

This means that Grad can shoot overhead and even has approximate ready-made sights. To use the altitude correction formula, etc., you need to know how much to set initially.

Let's say I have a calculator, and using your tables, I use interpolation to calculate the exact mils for each range, then I use the altitude corrections and the corrections by the angle.

This is all based on your table, but the table only gives the flat trajectory.

How to shoot at an overhead trajectory?

fierce compass
# shadow quartz I already use this for my calculations, but depending on the situation, I may wa...

We (in the Russian Federation) call this Mortar shooting, if I understand your question correctly.
Unfortunately, due to the peculiarities of the Sky in the game (it is low), this type of shooting is difficult to implement for MLRS missiles. A rocket or other projectile simply hits the ceiling and receives an extremely high value of air resistance. For this reason, there may be problems when shooting on maps with high mountains.

burnt ravine
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Are you planning to create something for US/Nato side? I know there is M270 on workshop but it’s not ballanced and has a lot of bugs, so it’s not good idea to add for multiplayer servers.

fierce compass
opaque marlin
burnt ravine
novel sentinel
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bro if this gets added.... lets just say its going to be HELL for america i hope it does please arma gods add this we want it

lavish turtle
burnt ravine
fierce compass
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These machines have their own niches, and they can't be compared. They even have their own specific tasks.

The 9K57 or 9K58 can be used as a counterweight for the M270 or M142.
The BM-21 can only be used by its counterparts in the European countries of the former Warsaw Pact, such as Poland, Romania, and others.

fierce compass
fierce compass
fierce compass
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This way, the guys and I will get to the 2A18
In the meantime, we are making ATGM

stone fossil
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maybe one could add a tow truck of some sorts for towing vehicles with damaged tires or engine

fierce compass
fierce compass
fierce compass
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In 1.6, the ballistics of the HE missile will be changed.
Two more versions of this HE missile with large and small brake rings have been added.
In total, we will have three versions of the HE missile. Unfortunately, it was not possible to implement the standard ring system like on mortar shells.
In total, the ballistics of all HE missiles will range from 1600m to 16800m

fierce compass
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When spawning through GM or the Station, a discharged BM-21 will appear.
The time required to charge the rocket will be reduced.

fierce compass
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It's just a question.
How would you look at the M142 HIMARS?
And the vanilla fire control system (like the BM-21 and mortars), not the M270(Using a computer).
Is this applicable to the M142, or does it require satellite navigation?

lavish turtle
fierce compass
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No
here
There are plans (long-term) to add M142, so I decided to ask.

lavish turtle
fierce compass
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PTM-3
I will soon add the 9M28K missile for remote AT Mine laying.

harsh orbit
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I saw in dark side of podval POM-2, may be part KPOM-2. Will be available like a part of your addon? hmmyes

fierce compass
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And Yes, those are the mines you saw.

fierce compass
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I took a not very good (visually, in my opinion) model M270
At SpaceStrider it is, of course, better.

But in principle, it is possible to make it for the US, if someone does not use the version of SpaceStrider.

It is already animated by the bones, in fact, here it is only to assemble it in procedural animation.

In the future, it is possible to change the model inside the cabin.

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But I'm not sure if it's really necessary, or if it would be better to focus on the M142 Himars if I have the strength and desire to do so.

opaque marlin
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I reckon this is better to focus on as it’s more time period correct

pliant root
fierce compass
pliant root
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The BM-21 Grad is not hitting at range

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is the book with the ranges still correct?

fierce compass
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On which version of the game?

pliant root
fierce compass
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It's strange, they checked it out in front of me yesterday. The ballistic table is correct.
I haven't touched the 1.4 version since the summer.

I completely changed the ballistics in 1.6.

pliant root
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ok

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maybe it is the server with the mod

fierce compass
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And if I didn't change the ballistics in 1.4, you might have an edited ballistics on your rocket in some mod, and you might not have updated the ballistics table or replaced it with your own.

fierce compass
fierce compass
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I'm sorry that the interface is not in English (it's easier for me to debug)
But the point is this
1 Column
(calculates the coordinates of the world, the angles of the gun in AZ and EL)
Column 2
To enter the target coordinates, use the Calculate button
Column 3
The data obtained during the calculation, the choice of a projectile with embedded ballistics data.

The point the turret at the received data button and the close window button.

This is the Core
It is planned to implement a PIP Monitor, similar to RHS.

Most importantly, this is all for the M142 HIMARS computer (it will be basic, but I think it will be a little interesting).
The turret will still have manual control, if someone is not interested in the computer.

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All I have to do is get the M142 model. notlikemeow

opaque marlin
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Seems like pretty good i swear most m142 models are pirated

fierce compass
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Well, as far as I know, BI doesn't recommend buying models on sketchfab,
but Fab and CGTrader seem trustworthy.
I've already found a model I like.

small acorn
fierce compass
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I decided to score on the M270.
It's already in the Workshop

fierce compass
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Jesus, give me the strength and time to fit her in and do the inside work.

slate vortex
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My pacific war fantasy will soon come will we be able to target everything from the computer inside

fierce compass
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I hope I will make it before 2026 ))

slate vortex
fierce compass
#

Here they are, my Little Ones.

gaunt sluice
fierce compass
lusty horizon
fierce compass
#

MRLS

dull prairie
#

*MLRS

fierce compass
#

MLRS

opaque marlin
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Ahahah

slate vortex
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How’s the progress

peak quarry
fierce compass
fierce compass
slate vortex
fierce compass
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So far I have finished the turret(bones, colliders)
Package of rockets (colliders)
Headlights(running lights)Collides
Wheels(colliders)

Tomorrow I will start either

  1. Interior of the cabin
  2. External bones(without the cabin)
  3. Colliders
  4. Correct the textures

So far I am leaning towards the Interior or external bones

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For bones, you need a good reference, Vanilla trucks have a lot of bones, but probably the current Prefabs use 20-30% of the bones.
If anyone has an idea for a good truck reference (mod) without a huge amount of unused bones, I would appreciate a hint.

slate vortex
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Is it gonna be a computer to target things since it’s not dummy and see where we hit our targets

viral lark
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Suggestion: too much smoke causes too much lag

fierce compass
# slate vortex Is it gonna be a computer to target things since it’s not dummy and see where we...

This will be a computer
You will enter the Target Coordinates (you will need to use a ruler and a map to do this)
Select the projectile, then calculate it using the internal calculator (automatically), and click on aim
The turret will automatically set the correct angles, and the display will show the current coordinates of the vehicle and the gun angles

I already have a computer ready (there is a video above, but the interface is in Russian, but I think you can understand the mechanics logically), all that remains is to do it in PIP like RHS and have a beautiful PC

I plan to use this reference as in the photo

fierce compass
fierce compass
viral lark
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Spacestrider has an MLRS where the smoke causes a lot of lag

fierce compass
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As far as I remember, there was a problem with the Cassette missiles

lavish turtle
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I think when you get done with it u should make a short YouTube vid on how to use it especially for the putting in the coordinates in the computer part/using the ruler part.

crisp thunder
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can AI use this?

slate vortex
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Pls

small acorn
fierce compass
# opal jewel Have you released this?

Only for testing, in closed mode.
It doesn't work very well on the server, and everything jumps and jerks (from the driver's perspective)
From the observer's perspective, everything is fine except for the incorrect coupling points.

In short, it's a very rough version

fierce compass
fierce compass
# crisp thunder can AI use this?

Still not, as the AI is limited by the game engine, this is not artillery(Mortar) in the usual sense of game mechanics that can be controlled by the AI.

This is a standard weapon that is limited to about 500m of fire control from any vehicle.
And they don't even know how to control the AI from rocket pods.

crisp thunder
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Yeah I figured as much. It would be really cool if the AI could use it as a mortar, using the AI to control mortar pits is probably one of the most satisfying things to do

crisp thunder
fierce compass
# lavish turtle I think when you get done with it u should make a short YouTube vid on how to us...

I haven't decided yet. I'm leaning towards adding it.

On the other hand, why should I remove the opportunity for players to learn about the transportation system, try it out, fail, and try again? This way, they can develop their skills.
You could say they're progressing in this direction.

The calculator and auto-guidance will already perform 70% of the actions for the player.

All the player needs to do is use the ruler and map in the game.

It's probably better to leave it up to the players to explore, and let it be a fun time-pass.blobcloseenjoy

fierce compass
# crisp thunder It’s insane how much regression the AI system has compared to A3

Unfortunately, I haven't played Arma 3, but I have played Arma 2 on DayZ in its early stages.

However, everyone praises the AI in Arma 3.

Perhaps the issue will be resolved when BI releases its gun-based vehicles (which can be used as artillery, as modern tanks sometimes do) and removes the range limit or increases it for this type of vehicle.

  • also, to add the ability to control Helicopters, please note that there is a Helicopter bundle here+Rocket Pod. Then we can get the AI to shoot from such things.
lavish turtle
#

I think they’ll add artillery with AI being able to use it at some point. they have a “artillery” command in the command options and it’s not for telling the AI to fire mortars the unfortunate thing is tho it will probably take a very long time for them to implement/release it

fierce compass
inland galleon
fierce compass
crisp thunder
#

fair enough lol

fierce compass
fierce compass
#

I think this is enough for the game, I won't go into deep details.

So I don't think anyone will criticize me 😄

All that's left is to hide the door gaps, and the interior is ready.

Now comes the most difficult part, the texturing, which I don't know how to do at all notlikemeow

inland galleon
#

When are you planning on release this looks great so far

fierce compass
inland galleon
harsh orbit
fierce compass
#

😄

fierce compass
#

Stupidly uploaded unpacked textures, I used to throw a picture of M142

Now packed, looks great of course

lusty horizon
fierce compass
slate vortex
fierce compass
lusty horizon
#

Nice work dude

fierce compass
lusty horizon
fierce compass
lusty horizon
fierce compass
#

Updated to 1.6

fierce compass
#

Check the shooting on the server over 5 km range, so that another player can catch the missiles, and so that the player is not in GM.

  • On the server, when spawning hail, the Projectile missile sounds are working, even when the hail is not yet shooting and has only been spawned from GM.

This may be a specific server issue, but I would appreciate your feedback.

fierce compass
#

Well, we're back when Rockets don't show up and effects over 5 km don't work.
I don't recommend using the Mod until BI is fixed.

#

Alternatively, you can only charge Small Ring Rockets (up to 5 km)

digital trout
#

Hello guys WCS_Armaments is working for 1.6 version?

fierce compass
#

🤷‍♂️

burnt ravine
#

If it’s not updated then no

frigid drift
#

It was updated today so should be good now

molten verge
# fierce compass 🤷‍♂️

Народ жалуется что прилетов нет. Если Град стоит дальше рендера сети, хотя до обновы с этим было все нормально.

fierce compass
#

also another mini-mod on the 2B9(still in progress) Thanks to the owner of this model from A3
The video shows more work on procedural animation of various details.
Plans:
animation of shaking after shots(like vanilla mortars)
Also in plans animation of charging the cassette
Replace some of the textures of the Cassette
Paint the wheels normally(currently installed other wheels :D)
Sighting grids
Try to implement separate aiming.
An animated transition cycle between the marching and combat positions.
One day, implement a towable system that works well on servers (it works perfectly in single-player games)

crisp thunder
#

Where does this TOW mod come from?

#

It’s been in reforger for a while but you’ve never been able to reload the tows except for the Bradley tows

fierce compass
crisp thunder
#

Ik I was just curious were the TOW mod comes from lol

fierce compass
crisp thunder
#

Yeah, the peaceable tow can’t be reloaded

fierce compass
#

🙁

shadow coyote
#

And where does the cornet fit in?

fierce compass
shadow coyote
# fierce compass ?

I found it. Is it possible to reload it in the game or is it only possible to re-swap it at this stage?

fierce compass
#

Reload only from the arsenal or simply spawn a new ATGM through GM

shadow coyote
fierce compass
#

There are tandem and Thermobaric
in GM they are highlighted with icons(not quite correct)
In the arsenal, there is a visual description and icons for rockets

molten verge
#

А вот это вот, это что?

fierce compass
#

?

molten verge
# fierce compass ?

Ну ящик который стоит рядом с птуром
Типа это просто текстурка, или функциональное что то

fierce compass
#

It's just a model, but in reality, it's a control unit and a lithium battery.

molten verge
#

Понял

harsh orbit
#

CORNET tripod have the ability to adjust the height or it will be in updates?

fierce compass
tiny shuttle
molten verge
slate vortex
stone fossil
fierce compass
fierce compass
#

I can't just find where the suspension is adjusted.
and then the wheels don't touch the ground (no collision), but it's as if they're invisible and spinning.🤡

fierce compass
stone fossil
fierce compass
ancient gazelle
#

What's it look like when you back up?

fierce compass
#

That video has this

azure otter
#

the great filter of all towing mods is making them work on dedicated server - looks great!

fierce compass
hot gazelle
#

Progress?

fierce compass
#

We are waiting for the fixed rockets from BI

#

And I still haven't found someone to paint Himars insidenotlikemeow

deep owl
#

What about that tow system and arty piece from your videos?hmmyes

hot gazelle
fierce compass
devout zephyr
devout zephyr
fierce compass
devout zephyr
fierce compass
#

We also found out by chance when new types of missiles were being tested.

fierce compass
#

But it doesn't depend on me anymore, but on the team.

lavish gale
stone fossil
# lavish gale um bi is slav is it not

does that mean anything though? bi is czech, not russian, and the rules of this server clearly state that it is english language only, unless specified otherwise

opaque marlin
lavish gale
burnt ravine
stone fossil
stone fossil
fierce compass
coarse wasp
# fierce compass

Zbs🔥
I wish US MLRS had the same launching system to have them both and balanced

fierce compass
fierce compass
#

Then it's only the M270 from SpaceStryder that I can recommend.
We're unlikely to make our own version of the M270

coarse wasp
#

M270 and BM-21 have different systems, so it's harder to balance them

ashen oasis
#

Is the BM 21 still in the workshop?

fierce compass
molten verge
fierce compass
fierce compass
#

All missiles are displayed correctly again over a 5 km range.Thanks to the guys from BI for the fix. Have a nice game!

dull prairie
chilly furnace
#

@fierce compass any idea to make a version for US? so both factions can use it? (wanna add it to my server but seems unbalanced)

fierce compass
hot gazelle
#

In future could we get howitzers?

fierce compass
# hot gazelle In future could we get howitzers?

Only after the correct operation of the towing on the servers.
At the moment, it does not work correctly and most likely requires the API to be improved by BI or to sit and think about the problem.

hot gazelle
#

Will they be cold war howitzers or modern?

fierce compass
hot gazelle
fierce compass
#

The mod is above.
We collected them there.

fierce compass
#

Add Missile AT Mine

fierce compass
#

The towing didn't work
Work on 2B9 has been suspended for now

hazy ice
#

i guess the M270 MLRS is just a prop, it fires but they never land

fierce compass
molten verge
fierce compass
#

⚠️ An important statement!🔥
The planned integration of BM-21 into the Tactical Flava mod is taking place
After a certain amount of time, BM-21 will be fully integrated into TF

For those familiar with the Laser Code test mod, integration with TF will also occur there

I will leave the branch for now, as there will be a connection between the mods

lilac garnet
#

Fuck..

hot gazelle
#

Aw

frosty ridge
#

Be smart, don't tie your wonderful mod to a mod that weighs 2.26 GB.

fierce compass
frosty ridge
#

RIP

lime coyote
lime coyote
#

Oooooo

slate vortex
#

Rip

#

I’m still waiting on the btr they said they were releasing two years ago

cold sleet
#

POV: BM21 users after it was moved to TF, and they can’t delete D-tier mods that weigh as much as S-tier mod

fierce compass
dull prairie
slate vortex
fierce compass
slate vortex
fierce compass
#

if you're talking about TF, then not anymore.
They've taken me on board.
We've already increased the frequency of mod updates.
We've started actively fixing issues.
We've added our own versions of ATGM, which are much better (due to the vanilla mechanics) than what's currently available in AR.
We're also working on Laser Code in parallel.
These guys have created a lot of high-quality assets, both externally and internally (the machines), compared to the 80-90% of existing assets in the Workshop.

#

<@&105621371547045888> Please block the correspondence in this thread.The mod integrates into another mod.