Figured I'd throw up a VERY EARLY WIP thread—partly for motivation, but also to get feedback and chat about anything tied to this terrain.
I chose The Isle of Barra as an alternative to creating a bleak, moody, and rugged landscape akin to the Falklands (and similar environments). Barra is the southernmost inhabited island in the Outer Hebrides, Scotland, UK, and has some unique features that could make for some interesting gameplay:
- A circular main road looping around the island
- A beach runway
- Natural choke points / constraints
- Smaller islands scattered around the main one
- Plenty of rugged hills and yomping opportunities
- Not much in the way of trees (so maybe good on performance too)
- The terrain is mostly open, with small villages and industrial areas dotted about, which helps speed up development. Right now, I’ve just finished my main mask process, so all surfaces are mostly working and aligned with the satellite image. Now, it’s all about hand-placing micro details, settlements, and objects—still a long way to go, but hoping to get a big chunk of it playable in Reforger (maybe for an A4 release).
I've also been working on a mission (with @dapper wave ) to support the island’s release called The Conflict Isles—a COOP/CTI campaign set around a NATO operation to reclaim a overseas territory, launching from a carrier base. For now, the mission is using Everon as a placeholder, but the plan is to transition it fully at some point. https://discord.gg/theconflictisles
Thanks for checking it out!
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