#Audio Boot Camp - Questions and Requests
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- Changes in sound over distance similar to sound shaders in Arma 3
- 3D audio and spatialization
- Multiple sounds from a set of sounds (like 3 types of explosion sounds for a grenade for example)
- Attaching sounds so that they follow the parent object
- Pitch/timing modification
- Looping series of sounds (example: an electrical sound has a start, a loop segment, and an end; all separate files but work together)
- Audio occlusion and obstruction
- Modifying footstep sounds
- Event trigggered sounds
- Seemless transitions
- Environmental sounds in world building
- Voice lines
I had to work during this. Did you guys touch on any of this?