#Hamland Terrain

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smoky holly
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https://reforger.armaplatform.com/workshop/64490BCD737CA192-Hamland

Starting to have a look at terrain development for the first time since the Arma 2 days - still lots to learn but really looking forward to the new possibilities Enfusion will bring.

First major release achieved - both islands have had a detail pass and game modes have been added.
Still some work to do but for now we're in a comfortable position πŸ™‚

Arma Reforger

16km2 terrain loosely based off Hamilton Island, QLD Australia.

harsh flicker
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Oh, heck yeah. Aussie related map mod aussie

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Always good to see Arma veterans moving across to AR.

smoky holly
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Trying to decide on what I'd like the western island to be - turns out a golf course leads to super boring infantry gameplay lol

prisma kelp
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Love seeing the Aussies represent πŸ€™

smoky holly
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Rare to see authentic Australian terrains as 90% of assets available are European - and this one is no exception πŸ˜‰ haven't had the time to get around to making any myself yet but some gum or eucalyptus forests would be a sight to behold in an Arma game, might need to get some money together for a commission

smoky holly
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still bashing my head against the workshop publish button, but in the meantime we detail

abstract carbon
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Looks good πŸ‘ I made a newsitem for this map @ arma4base.com

harsh flicker
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Looking good

smoky holly
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Workshop finally back in action and so am I, big update just dropped, still some rough edges that need ironing out but we're in a good spot

harsh flicker
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Awesome, keen to take a look.

wet patrol
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πŸ‘

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can you add a pve scenario with more AI and drivin AI like in remixedvanillapve2.0 ?

smoky holly
smoky holly
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New update pushed mainly focused on gameplay improvements and bugfixes - expanded many coastal areas and improved cover around capture points to make gameplay more fair and interesting. Revving your engine for 20 minutes to get up a hill should now be far less common.

Huge thanks to TPM for hosting this terrain in a community game night - the feedback I've received from the players has been a big help.

harsh flicker
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Update images look good.

abstract carbon
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Yes looking good!

covert jetty
smoky holly
smoky holly
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Long overdue large update just pushed, primarily gameplay focused to try and improve the map for conflict as well as a few areas getting overhauled and a few new locations added.

Changelog below:

Scenario developers please look at the location of your capture points, this update modifies many CP locations!
If using a custom in-game map please update to ensure new road connections are visible.

- Updated to make use of new assets in Wolf's Building Pack.
- Increased empty space around all capture points to allow for easier base building.
- Added new town SE of main island.
- Added additional structures on airfield to make attacking easier for south spawning team.
- Added connections to swamp on airfield to make attacking easier for south spawning team.
- Added new hospital POI near cathedral point.
- Added new road connection to north team spawn location.
- Added additional cover around the UpperFields point to make holding easier for defending team.
- Added additional military structures around northern military base.
- Reduced gradient on many roads to make traversal in heavy vehicles easier.
harsh flicker
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Nice πŸ‘

fossil arch
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Have you tried hovering over the school in gm? It crashes my game every time

smoky holly