#MMH's MODS
1 messages · Page 1 of 1 (latest)
Fair enough! Looks good though, keep up the great work
Thank you!
Im definitely going to use this! Thank you
Do you have a preferred / best way of placing these underground and covering them up?
Well as Ive mentioned a lot of assets are still missing that I never finished. I planned to make different terrain covers/blankets or whatever you wanna call them, to cover the structure. So sadly you can try to mask your terrain with rocks or something. And for placing walls etc its the best to place one wall, press E, then CTRL + D, then hold CTRL and move them to align them perfectly
I MIGHT make some covers, but cant promise when...
if you have any other questions, feel free to ask
Just for you brother... I updated the mod.
Made in a rush, so its far from perfect but it should do the job
Sweet thank you so much!
I never knew about that tip. Im going to try it out right now!
First little bunker infrastructure done
Great job! I should really add some more walls for staricase area. Also different wall for entrance and also missing LOD material on pillars should be fixed. But again, not sure when...
You can also add volume probes or not sure how they are called exactly. But you can find them on vanilla maps, like in caves. They create fake darkness if this makes sense
Also a prefab of like a pre made bunker would be pretty sick too. But I also like the ability to have modularity
Yeah I agree, it would be nice. A lot of things were planned to be added, but then I stopped working on it. I might add few more assets, but don't expect nothing crazy. At least for now...
No rush!
Also do you have other building packs out or is this your first?
I dont have any other building packs, for that I would suggest you to look at Wolfs stuff.
just found this mod, can't wait to use it for my map. Thank you !
Looks super cool, it gives Stargate Area 52 vibes
Im glad you like it 🤘
Oh man your mod is gonna be gold for Map makers, holy moly!!!
So sick. are you gonna make this a prefab?
Yes, was about to update the mod in a min
should be up
ill check it out rn thank you
@tawdry herald Have you seen this?
Could be cool on the server 👀
This is so cool
New Mod Live now🤘 :
https://reforger.armaplatform.com/workshop/648CF8730EC64A5E-MMHs_Cliffs
Great job. If you are looking for a new project / asset to make maybe a new rock pack based around the granite rocks could be cool! I feel like the cliff faces are so boring sometimes & it would be cool to have like rock arches with grass / land on the top of it and stuff but obviously it is creatable base game with a bit of work.
Omg, that perfect for my DC map
You are the quality of life we needed
Appreciate it🙏
Rock arches with grass, for example, can be a bit tricky. In Enfusion/Reforger, the material that allows grass or other surfaces on assets pulls data from beneath them, removing any grass directly under the object. For things like bunker covers or cliffs, this isn’t an issue since you can’t see below the asset. But for something like a rock arch, it’s different—you’d place the arch with grass on top, but there wouldn’t be any grass underneath due to how this system works. There might be a way, but I haven’t figured it out yet.
Just made it, far from perfect but hey... It does look a bit funny from the air tho 😂 😳
👀
I mean theoretically if the texture under it was grass wouldnt it be okay since you want grass on top as well?
And if its not possible, new rocks in general would be great and im sure a lot of people would be interested in them
Not sure if I understand exactly what you mean. Here is what I mean. grass "texture" is still under it yes, but no physical grass blades
I might do Rock pack, who knows when tho🤷♂️
Sounds good haha, just an idea
MMH's Modular Structures
A versatile set of modular building assets made for modders and terrain creators who want to craft maps that feel fresh, unique, and truly custom. With MMH's Modular Structures, you can bring life to your terrain — whether it’s a rural village, industrial site, or a one-of-a-kind compound.
The assets are built to be as flexible as possible, with a growing library of materials including brick, plaster, and (WIP) wood. You can freely design your own buildings from scratch or drop in a selection of prefabs to speed things up.
Every piece is designed with creative freedom in mind — enabling you to shape Points of Interest players won’t forget.
Key Features:
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Highly modular building system for endless combinations
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Multiple material types: brick, plaster, wood (WIP), and more coming
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Includes handcrafted prefab buildings to get started quickly
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Build anything from houses to barns to industrial blocks
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Perfect for making your terrain stand out from the crowd
With modular assets come many advantages — flexibility, uniqueness, and variety.
But there’s one more bonus: modular destruction.
Because structures are built from individual components, the majority of them are fully destructible (with a few exceptions). Instead of entire buildings vanishing or sinking, walls and elements break apart dynamically — piece by piece.
Experience a true battlefield vibe as cover crumbles, walls collapse, and firefights reshape the environment around you. Modular destruction doesn’t just look good — it also opens up new tactical opportunities for both attackers and defenders.
Note:
Destruction performance is still being tested in heavy scenarios (e.g., mortar fire in dense villages). A ton of content is already included, with more coming. Feedback is appreciated!
#makearmanotwar
bro, this is fire
Im glad you like it🤘
Hi! I just wanted to thank you for your work. I’ve already included your modular bunkers and craters mod in my map’s dependency list, and I’ll gladly add this modular structures mod as well! Really looking forward to getting access to the assets so I can test them out and see how everything works.
Just one question — does local destruction currently put a heavy load on the server, or what are the results of preliminary tests so far?
Either way — huge thanks for all your effort!
To be honest it hasn't been tested enough for me to say, might do more testing with the help of Klean and WCS🤞. Either way there will also be a non destructible version for each asset.
Really nice
Does it use a similar system as the trees? With the remnants disappearing after a bit?
Yes broken off pieces disappear
Mmmm
Hi, when will the mod be available in the workshop?
hard to tell exactly but will try to publish the early version before 1. August
- Please DONT USE MMHs Modular Structures MANW version, because it will not be updated! "Live" version will be uploaded soon!
- Few Pre-Build Prefab images...
I assume you won't be able but I'll ask anyway.
Any possibility of you overriding the vanilla buildings and making it so they have the same features?
I assume not since you would have to chop up the 3d model, but just in case you found a workaround
You are correct, it is not possible since we cant chop up vanilla assets...
So are you assigning bsm to every room? And how does light and sound propogate
Like when a wall is destroyed
Awesome work M.M.H, these look great!
Really looking forward to this! What i was thinking about is, what happens when you destroy enough parts of the first floor of a building, will the second floor collapse? I mean, is there some kind of physics like this possible?
There was some experimenting done with custom scripts to make that happen, but I ended up going with the more simplistic way. By making some corner "pillars" not destructible, so that it "prevents" floating parts. Might look more into it when all of the assets are finished...
Thank you fellow modder🙏🫡
Didn't figure out a way to make "sound change" inside buildings work yet, since it is not possible to simply add a bounding box of some sort in the workbench. Will try to look more into it when the asset pack is finished. If anyone knows a solution, please let me know...
RPL errors nooo 😭
Yeah, keeping it as simple as possible is the best approach! This way you will get some nice ruins, which still can be used to a certain degree and no bad looking floating objects.
Would love to use these whenever the live version is ready
Wdym?
Just in my experience the RPL components cause a lot of client crashes, flooding server with a lot of data checks for damage and such
Not sure🤷🏻♂️ Will have to test out, hope I dont get many issues
So I have a question. How are you going to do light Portals and BSP with this Modular Pack? Since both are essential for sounds and Lighting to work correctly? 
this is crazy 💯
Stupid question,could you make the trench compositions/mortar bunkers/Bunkers from SOG Prairie Fire?
would be nice to have actual trenches and mortar bunkers instead of makeshift sandbag forts
@loud delta
Bob the Builders… assemble!
https://reforger.armaplatform.com/workshop/6604B16C850F0BAB-MMHsModularStructuresLive
Dont have time for another project atm. Even finishing this one will be a task
Hey i keep getting this script error while Having Modular Structures as a dependency
Update your mod
Has anyone used the Modular Structure Live mod for making a map?
MMHs FPP Camera
Arma Reforger's default first-person camera is positioned at eye level, which is realistic, but results in your weapon sitting lower and more to the side of the screen compared to most shooters.
This mod adjusts the camera offset to bring the weapon more toward the center of the screen — closer to what you'd find in EFT or similar games. Less realistic, but more familiar if you're coming from other FPS titles.
This mod does not change the position of the camera inside vehicles
hey i want to erase my doubt, you loaded tactical animation overhaul when you took the vanilla picture ?
it modify the camera fpp as well and it's the same, at the eye level, vanilla put it at the nose level
You are right I forgot about that mod, will fix the comparison 🙏🏻
@errant sun