#[Gamemode] Uprising

1 messages · Page 1 of 1 (latest)

lucid flume
#

I'm currently working on a mod I'm calling Uprising. Those familiar with other modes such as Anti-stasi for arma 3 or Overthrow for reforger will be delighted to see a new addition to the catalogue. I've included a few screen shots and will be sharing dev progress here.

I hope to have a beta out sooner than later, but there in no hardset timeline.


Planned features for beta:
[80%] Capturable towns, cities and military bases (that act as VP's)
[30%] A responsive and cunning enemy commander AI that is dynamic and reacts to the battlefield (implemented using GOAP)
[00%] Civilians and non-combatants
[50%] A replenishable arsenal via scavenging, caches and arms dealing.
[50%] Suspicion meter and incognito mode
and a couple other things that I'm forgetting

I eventually hope to expand to a version 1.0, and later add features reminiscent of Vindicata, such as a strategic intel layer.


The screenshots below show a few features so far: map with VPs, the arsenal screen, and the suspicion meter.

hot forge
#

Exciting! Wish you the best of luck!

vivid kite
#

Cant wait for this

coarse canopy
#

🫡

lucid flume
#

Doing some MP tests and ironing out some bugs with the MP logic I have going so far. The capturable towns and map markers are working on the client now 👍

#

As well, heres a shot of the garrisons in town, rather small when theres only a few players but ill play with this logic to make it more dynamic as we go on.

vagrant arch
#

Sounds good, looking forward to it!

agile lily
#

Yeah agreed sounds great! ⭐️