#AUGH

1 messages · Page 1 of 1 (latest)

astral venture
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@hexed bridge you should have no issues with sleep in this context. the onPlayerRespawn property is suspendable

hexed bridge
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hmm, starting to think that it is my script with moving spawnpoint that makes respawn disabled... could it be so?

astral venture
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it could be, but you might have to add a spawnpoint using BIS_fnc_addRespawnPosition if you dont have a respawn marker named "respawn_west" set up in the Eden Editor for the mission

hexed bridge
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I have one of these:

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and this is in the respawnmkr.sqf

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so I have named a halftrack to "med" which is the spawnpoint