#more FPV Drone test
1 messages · Page 1 of 1 (latest)
Love the work so far but I have to warn you, have you been testing this in multiplayer? I have attempted the same and the possession/control aspects were very hard to work with, not to mention things like VON
Example #1110586149740748890 message
You can try using Peertool first
what is peertool ?
It will help simulate multiplayer, it's a plugin in World Editor you can start it from the play button click the lil arrow, here's example config #enfusion_generic message
how accurate is the replication on peertool to what will be on the final server ?
I would say 95%
Some differences like Sound Component and GUI does not exist on dedicated server
Because dedicated server is headless
yeah makes sense
am assuming also rendering components also
also, can you tell me more about possession
cause i was wondering what is the proper way to handel it
I did it similar way to how game master possesses AI characters
with SetPossessedEntity or whatever it was
is that replicated ?
It's called on the server and it should be, but you need to handle activation of camera and input on your end probably
hmm, i just found class called pawnEntity
so i wonder hmm
complexity inflates rapidly when replication gets involved
also if it's not a character, you can't listen to radio chat
lol
i was thiking maybe avoid possession
and just pass inputs from character to drone
if the character is holding controller
I dont know for sure but the character might disappear from the game when the camera moves out of replication range, wtf happens then I have no clue
as in it will be streamed out
I hope not since its technically controlled, but replication range is based on camera position not controlled entity position
ahh true, the server probably only streams a raduis around the player
easy fix
make drone range same as replication range XD
if you go out
disconnect
probably yeah
absolutely
I would just suggest to focus on the harder things first in case you hit a roadblock
well its kinda all hard for me since am new to enfusion
but probably replication is the hardest
Yes the whole synchronization of it being controlled or not, activating/deactivating the camera when the operator dies, stuff like that
RplComponent should handle this but it is choppy. I wrote simple movement interpolation for mine so it was smooth
hmm ok, might also do that
or do replicated inputs to avoid that
i also have to deal with collision tunnling its crazy bad right now
Yeah collision is really bad in the engine, especially if its fast moving and small
An item can indeed be many things
exactly what a drone is XD
so i have to handle it as if its a projectile
and do a trace from last position
In the past enabling CCD prevented my drone from flying through objects/terrain but in current version doesnt
what does CCD stand for ?
oh
continouse collision detection i guess
@foggy sundial am i using the peer tool correctly ?
Well you are controlling your drone as the server, peertool should start game client when you press play
Make sure its configured in plugins menu in world editor like my earlier link
@foggy sundial can we get on a call so u help me ?
With the configuration? I posted a link to a message with working config
no the peertool is starting anoter editor
but its just a workbench
how do i join from there ?
I mean it’s a drone lol
Did you know that the drone operator can listen to radio comms while they operate a drone using a remote controller?
Nope
oi
nice thing you got there
do you have an asset to go with it?
if not i could solve it, i'm somewhat capable 3d artist looking for some small projects(small due to rather limited free time) so shoot a dm to me if you are interested
we can talk
What happened to the old drone mod?
i got so many offers lol XD, but models are not important until i get it working without any bugs
didnt know that there is abundance of 3d guys 
but it makes sense looking for a project isnt easy
I got a little further than this and then Bohemia told me I cant make it listen to radio so I just deleted it
how does this drone system work? is it similar to bacons where it doesnt inherit off ai or is it the armed drone system where it inherits an ai
Yes I think it is an attempt at doing it properly
considering the one with ai made it to completion perhaps thats the strongest way to go
It's more valuable to do it properly, you know, assuming the game allows it
But a lot of great things were achieved with the AI approach
agreed, the way of no ai is better, but with its limitations which may change in the future, ai is better
Yes modding often is just workaround on top of workaround
for now, it works like a flying mine XD
what sort of mechanics will we see for the drone?
Battery, range system, attache any rocket/ explosive
These are main features for now

