#How would you go about rescripting ammo

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regal garden
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for best results, find an ammo in config that is explosive on contact, and look how the config props of the explosive ammo differ from the non explosive, then copy over the ones you think work, compile, test, rinse, repeat.

scripting you could do (prob w mines? or spawning a different explosive bullet?) but it would be harder than just adding a config prop imo

copper peak
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So I would be making the arrow identify as explosive round by giving the properties of said round to the arrow?

regal garden