#Interrupting Radio Broadcast

1 messages · Page 1 of 1 (latest)

modern marsh
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Heyaaaa
I'm afraid it's not that easy, as the RadioBroadcastManager is steered from the server/host and syncs with the clients. As you've guessed, it'd require a complete rewrite of how the manager works. You could try playing back "your" sounds through other means and mod the RadioBroadcast acp so that the radio gets muted when you want, maybe?
Audio Variables might prove useful here: https://community.bistudio.com/wiki/Arma_Reforger:Audio_Editor:_Audio_Variables

terse crater
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Cool! Will check it out! Right now I am testing if I can do it by creating a BroadcastManagerComponent attached to the gamemode only doing updates on the server and a component with each object acting as synch system for sound restarts, JIP etc. Definitely going to modify the ACP to include at least 1 more Sound event or using Signals and Terminate/PlaySound to switch Soundbanks.

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Would be great if it would be possible to get the length of a sound resource and the content of sound banks, but hey, I can also fill an array with a bunch of numbers manually 😄

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Thanks for answering, and I love the sound system. Discovered a lot while playing with it! Awesome!