#DBO_MilkWood
1 messages · Page 1 of 1 (latest)
Nice work
Looks good
Has it been released or still WIP?
Wip just started few weeks ago
Object Placement will be Key feature for Helping Gameplay
Eliminating Blind spots and creating enough cover positions to keep some even ops will be paramount
testing some graffiti stuff so i can dirty the houses inside and out hopefully at some stage
Pigeon Pie will be a Staple in MilkWood
Where We Are Going We Dont Need Cleaners
HomeSick
Excited to see what you stir up and am happy you're here!
That very cool, I hope mappers use your vegetations to make dense and diversified vegetation like in a tree line or in the woods, they will be destructible with the next BI update ?
veg is all vanilla so far , yes veg in woodland will be a defo in this map i did some yesterday will update ehre soon
Testing Mission compatibility with AI and GM
https://x.com/D_B_O_D_A_Y_Z/status/1880260375079481522
Hi This is my first test of my first Terrain and Mission in #ArmaReforger , it has taken me around 6 Weeks to learn how to do this and i hope to recreate the feelings i had as a player way back in OFP my favourite game .
Enjoy or Not i love ya all :)
Painting ground commences
New Area on Coast filling in nicely
COWS
terrain is looking very well decorated and design. Love the cluttre
testing new ported obecjts and aminating (Windmill Model by Yanoix ported and animated by myself )
WE have Discovered Waters
Sounds Learned , just need to sus the destruction elements now 🙂
Sounds great! Gives life to the environment.
aye will be nice with right sounds in right place especially where a bit of tension needed 🙂
some new aeras
Fence panels ( need to rign a landscaper tho LUL)
Some Ambience for mission makers or random in terrain if i can do it
Ambient Start
Looking good