#All the things A3
1 messages · Page 1 of 1 (latest)
ah yeah same process , i hope it works better in reforger than DayZ but the engine is better for a start 🙂
what is collision like can you narrow it
To be honest, its working really well in game. That screenshot was early in the process its narrowed now and seems to be okay. I was able to force rag dolls out the vehicle on tilts and collisions which helps.
thats great news , in DayZ i had to work out Viewgeo lod did physics and collision was sperate so then it was easy to narrow collion and keep stability
I think you would find latest enfusion to be a lot easier to work with then dayz hybrid engine. Hats of to you guys doing it in Dayz
yes im working on a mustang now and finding it much more simpler apart from the PRoc anims on the vehicle using agr from things like throttle as source
its a bit more pro but ill get it
Once you get it and it clicks I think your find it a lot easier then working on Dayz or Arma 3. The workflow maybe more time consuming, a lot more animations now even for a simple car but with that a lot more creativity and freedom
yeah i think i see that , however im also deciding terrains or vehicles this time as both are appelaing in this engine
well until the first animal comes then im gonna look at Dinos and shite LUL
ive ben messing with Birds but they really are just unique for that purpose
I think animals would be very hard to do without having something to go of
yeah i was thinking of using the character or chimera but iread it only allows one skeleton for these
https://www.youtube.com/watch?v=7B9ToPu6ft8 I was able to foot down on stop and wheelies, but the wheelies broke my steering animation slighty.