#Type 63 MLRS

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steady summit
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https://steamcommunity.com/sharedfiles/filedetails/?id=3382728502

The Type 63 multiple rocket launcher is a towed, 12-tube, 107mm rocket launcher produced by the People's Republic of China in the early 1960s and later exported and manufactured globally. Although no longer serving with active infantry units, the Type 63 is still in People's Liberation Army service with specialized formations such as mountain infantry units and special forces detachments. The Type 63 was widely used in the PLA until the late 1980s. It was adopted as the successor of the Type 50-5 of 102mm.

This mod contains two units based on which dependencies you are running.

If you are only running CBA, then you will only have access to the "Basic" version, that does not require ACE. This version is basically useless, I donΒ΄t know why do people request it.
If you are running TBD Mortars + ACE then you will also have access to the "Advanced" version.

The advanced version:

Has to be reloaded manually from 107mm ammo boxes. It only uses HE rockets.
Is compatible with the default ACE ArtilleryTable.

TLDR: IT'S COOL!

copper perch
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Damn another ilbinek hit πŸ‘

steady summit
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I would like to point out that it is not only me, but @random folio too.
He does the hard work of modelling it, I just make the annoying scripts everyone hates

copper perch
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Thank you @random folio <3

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Also I see towing is possible, any chance for some of the vanilla trucks to be made compatible?
I'm running an AAF campaign at the moment and this might be a neat addition to the player roster

steady summit
copper perch
steady summit
# copper perch Throw me your way of determining the offsets and I'll have a look at getting the...

Uf. Well dogeKek
Name the object you want to tow how in the editor
name the vehicle you want to use for towing veh (or just assign them in game with veh = cursorObject - we do this when doing larger number of vehicles)
play with offsets here

_arty = how;
_veh = VEH;
_s = [[0.02, -3.3, -1.66], -0.48];

_offX = _s#0#0;
_offY = _s#0#1;
_offZ = _s#0#2;
_offRot = _s#1;

private _offset = _arty selectionPosition "towing_point";
private _offset = [_offset#0 + _offX, _offset#1 + _offY, _offZ];
_arty attachTo [_veh, _offset];
_arty setDir -180;    
_arty animateSource ["rest_rotation_source", _offRot];
_arty setPosWorld getPosWorld _arty;

I would recommend to call detach how for the finest adjustments, as it does shift a bit if you don't (especially the rotation)

copper perch
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πŸ‘ Gotcha, will have a look after work

copper perch
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NATO:
HEMTT Transport: [[0.03, -4.55, -2.19], -0.52]
Prowler: [[0.355, -2.02, -2.1], -0.37]
Quadbike: [[-0.01, -1.01, -1.43], -0.17]
Hunter: [[0.01, -4.18, -2.05], -0.5]
Marshall: [[0, -3.98, -2.43], -0.34]

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(yes I really want to attach an MLRS to a quadbike πŸ˜„ )

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FIA:
Offroad: [[0, -2.92, -1.58], -0.32]
Truck: [[-0.01, -3.2, -1.86], -0.45]
Van(Cargo): [[-0.1, -3.37, -1.71], -0.249]
(note the offroad and van dont have tow points, however these are the main FIA vehicles so it'd be quite good for them to have the towing capability imo. so I improvised a little bit)

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CSAT:
Ifrit: [[-0.0, -4.43, -2.3], -0.48]
Quilin: [[0.35, -2.4, -1.58], -0.30]
Tempest: [[-0.0, -4.99, -2.02], -0.49]
Kamaz: [[0.035, -3.91, -2.28], -0.51]
Marid: [[0.6, -4.19, -2.38], -0.28]

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AAF:
Strider: [[-0.42, -2.93, -1.58], -0.45]
Kamaz: [[0.035, -3.90, -2.28], -0.51]
Gorgon: [[1.23, -4.12, -2.53], -0.42]

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And here's the Nyx (Recon) too since I think it both looks neat and is really funny in terms of size: [[-0.25, -2.06, -1.94], -0.42]

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There you go πŸ˜„ @steady summit

steady summit
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Ah shit. Damn.
I'll put it in and it will be in there with the next update then blobcloseenjoy

copper perch
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Also fyi the I think closest (above full detail) LOD level has some shadow issues, will add a picture if I can replicate them again but its pretty much just a shadow triangle going into the ground

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and the LOD also has a rather noticeable color and model change on the top part of the rocket mount

steady summit
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@random folio seems like you're not done after all blobcloseenjoy

copper perch
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Oh also also not sure if this is just because I didnt have ace+tbd mortars loaded, but there was a CfgPatches error when loading up zeus initially

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as well as the mod not having an icon

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But ye cant wait for the quadbike rocket support company πŸ‘

random folio
steady summit
random folio
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The visual issues should be fixed in the afternoon (CET)

copper perch
copper perch
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So uh, is towing even possible at the moment? there of course isnt an action to fold it and I also dont get an action to actually connect it

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Oh nvm got it now

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Offset issues:
HEMTT
FIA Truck
Tempest
Opfor Kamaz (doesnt show tow action)
Strider (doesnt show tow action)
AAF Kamaz
Gorgon
Nyx(Recon) (Doesnt show tow action)

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Looks like some of the offsets got pushed back a bit further, I'll re-check them

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The tempest is pushed into the vehicle a good metre or so

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Hm not sure why they're broken, re-checked some of them using the script and they seem fine

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Also as a sidenote there's another bug, the bounding box of the MLRS gets flipped incorrectly when moving it in Zeus

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Also the 107mm HE rocket boxes (name should propably be rocket instead of rockets) are rotated incorrectly by 180 degrees when spawned in via 3den I think

random folio
steady summit
copper perch
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fastwave Helloh question, is there a way to get the arty computer working on the ace version of the type 63?

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Or alternatively is there a good ingame/online arty calculator you can recommend using?

steady summit
copper perch
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I'll have a go with the ingame arty rangetable

steady summit
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If you give them the plotting board, there's no excuse

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Plotting board -> super simple azimuth and distance
Look into tables, find close distance, fire.

If there's elevation deviation, just add/substract a bit, but the mlrs has such a spread that it won't matter

copper perch
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Ye true

steady summit
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Same goes for distance. Doesn't matter if you shoot at 3500 or 3550