#Midnight’s Mod’s

1 messages · Page 1 of 1 (latest)

lone basalt
lone basalt
crisp notch
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Anyone got pics of the Humvees?

lone basalt
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Working on some camo retextures for the base game 5.56 suppressor.

fiery bough
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Beautiful Mod works keep up the good work @lone basalt

lone basalt
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will be adding wear and tear to the mask as well so the camo doesnt look brand new

fiery bough
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The size of this mod is very good considering 10,000 downloads

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How did you do it🎤

lone basalt
fiery bough
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I post pictures of your stuff and people ask which mod is that

lone basalt
lone basalt
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Moving forward, anything gun-related (for the most part) will be a part of my clothes and gun mod. Once I get the masks done and find or make some good camo patterns I'll look into making these compatible with BLE where you can swap parts.

fiery bough
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Awesome I would be suggesting but I really have none every update from your mods feels like having an update of RHS but minus bugs and I did recognize that you had trouble over the past weekend getting that radio to fit on to the vest radio pouch

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PRC163 was it

lone basalt
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Yeah, I still have some clipping with the 163 going on the pouch…i need to fix that at some point. Also there's a incompatibility with raptics mods and my equipment mod that I need to fix

fiery bough
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75th or Bundeswedr

lone basalt
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I believe both, but ill have to check. It has something to do with our MPU5’s

fiery bough
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Oooh I see. You’ll get there👍

fiery bough
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I did find an issue with the clothing and weapons mod

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It’s very small issue doesn’t really need to be priority wise

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Suppressor floats off m18

lone basalt
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Working on a MG preset.

I’ll try and post more updates here

lone basalt
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Crye loft in MC, Black, Ranger Green is now in my clothes and guns mod. I’am aware of a clipping issue with the back when running, still trying to figure out a fix.

Deflated model should fit the AVS and JPC from RHS almost perfectly

vague obsidian
lone basalt
crimson flame
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Always wondered why RHS battle belts don't have holsters, great mod!

fiery bough
lone basalt
lone basalt
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UPDATE

Midnights Equipment V1.1.13

-Added AVS MG/SAW pouch preset in multicam
-Added detachable pouch panel for the JPC in MC and Coyote
-Replaced base game TQ model with a CAT Gen 7
-Started to add LOD's to certain models
-Replaced IFAK's on some of the current setups with new models (NAR Eagle, Blowout)
-Updated JPC SL1 - Coyote
-Updated JPC JTAC
-Updated JTAC backpack
-Updated Medic backpack
-Updated MPU5 antenna configuration

probably did some more, but alas i cannot remember.

Expect further updates over the new couple days.

big thanks to chingus and crane for their assistance with this update.

fiery bough
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Was the missing mpu5 issue ever fixed?

lone basalt
lone basalt
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Pushing a small update to clothes and guns, as well as equipment. The Haley chest rig should no longer clip with the crye loft jacket, I also added LODs to the chest rig. I will be tweaking the normal inflated model for the loft jacket sometime soon.

fiery bough
# lone basalt Not yet

Then I believe it has some to do with Phoenix Studio or what ever British mod you have as dependency it’s alright tbh. Hopefully when RHS adds their ATAK System they Are using Persistent System then you probably can use their MPU5 as well as the RDC but that will be a sometime from now

fiery bough
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Nice and I see you got a different model mpu5

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It would be nice to the Shirt in the AOR1

lone basalt
fiery bough
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May I ask do you know of any brands that support the MPU5 with different Antenna Variations or do you at least know the model antenna you’ve installed so I can look up the company?

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From the looks of it the center antenna looks like it’s still from persistent systems.

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But I don’t have any information on the antenna variations

fiery bough
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I don’t see the mpu5. I’m assuming raptic64’s mods hinder that

lone basalt
fiery bough
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Tbh it’s good imo but other players might say something

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The vest set ups and clothing are really nice though

supple laurel
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is there no m81 crye pants or am i tripping?

lone basalt
river gorge
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Does the custom clothes and guns replace or add?

weak dock
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Are you missing some of your rhs gear as well?

lone basalt
weak dock
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Are you bringing the M81 g3 pants?

lone basalt
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Probably not

lone basalt
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Update

Midnights Equipment V1.1.31

-Modified AVS (6x9) [MG] - MC
-Modified JPC [3] - MC
-Overrode JPC [1] - Coyote
-Added AVS (6x9) [MG] - Coyote
-Changed JPC [CRANE] to TV119 [CRANE]
-Changed Coyote Safariland Holster Texture
-Changed LBT Blowout IFAK Ranger Green texture
-Added LBT Blowout IFAK Coyote variant
-Added Ranger Green TV-119 to USAF Arsenal
-Fixed the Combat applications tourniquet (hooray it works now)
-Fixed the MPU5 not showing up on the JTAC setup

fiery bough
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Hey a short request

If you’re willing to, can you develop more helmet related items like scrims, illumination/signal devices or at least new prefab of current assets

lone basalt
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PSA

Expect an update to both Equipment, and Guns n Clothes in the next 48 hours, I have just found out this morning that all of my textures are borked (missing important data such as ambient occlusion and roughness). The software I’ve been using to repack my textures with that important data seems to have not been working properly, I have found a new software that works as intended and I’m currently working the problem right now.

On the flip side, expect texture quality to have a decent bump as that data makes a big difference.

Also in better news, after I fix all that, expect a new backpack to land in my equipment mod. Hint: medics will enjoy it🙂.

lone basalt
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Ignore any jank placement with the holsters or pistols, that is being worked on. Expect some modularity to come to my equipment mod (being able to choose a holster for a Glock or a Sig, MC vs Coyote, High vs Mid rise or completely remove it…etc)

Next update to the equipment mod will include this, as well as removing a dependency. The update will take a little while as I need to go through all my pouch presets and configure them for the updated holsters and pistol mag pouches. The medic bag will mostly like be added in that update as well.

Shout out to gl1tch for his assistance with this.

fiery bough
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🥹

devout nebula
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Any chance on peltor comtac iv hybrid ?

lone basalt
lone basalt
lone basalt
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working on a little something. Foxtrot 2 light and Romeo M17 optic for the RHS M17/M18. will try and get this out to my clothes n guns mod soon

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(ignore the rear iron sight plate still showing up, forgot to disable it)

lone basalt
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Update

Midnight's Clothes and Guns V1.0.141

-Added RM17 reflex sight for the RHS M17 and M18 (has built in irons)
-Added Foxtrot 2 weapon light for the RHS M17 and M18
-Removed a dependency

lone basalt
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Update

Midnights Equipment V1.1.40

-Removed Phoenix studios equipment as a dependency
-Added deployable SATCOM antenna
-Added two variants of the RHS PRC152A, one for squad leads and one for the average joe
-Small fixes

(Model credit for the SATCOM antenna: whiskey2shots)

lone basalt
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Update

Midnights Patches V1.0.46

-Replaced all the callsign patches to better reflect US Army Rangers
-Replaced the black JTAC patch with a multicam version
-Added multicam JFO patch
-Added multicam RTO patch
-Added multicam MED patch
-Added ranger diamond to the arsenal

lone basalt
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Been working on an enhanced armor upgrade kit for the humvees. Still have a lot of work to do (scale, textures, colliders, setting up the LVOSS etc..).

lone basalt
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My HMMWV mod

faint rapids
lone basalt
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What?

faint rapids
lone basalt
lone basalt
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still working on the frag kit and turret in blender, currently re-baking the last couple textures for some of the meshes from UDIM's to a single UV, then back to lowering the poly count, setting up colliders, and finally LOD's. once all that's done ill setup prefabs in enfusion.

and yes the LVOSS will be functional, still gaming out how I'm going to configure them (they all fire at the same time, or being able to chose between front, sides, back) I'm hoping the latter option is possible with WCS armaments, I haven't looked too much into that mod's smoke system yet and what its limitations are.

besides all that, I will most likely make some extra bits that didn't come with the model I bought (armor for the firewall, and undercarriage armor for IED protection).

if anyone has documentation on the armor thickness/values for the Frag Kit 7 and the windows, please share (only if it is approved for public release).

lone basalt
kindred finch
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Hi guys, what is required to deploy the satcom?

faint rapids
lone basalt
faint rapids
kindred finch
lone basalt
oblique pawn
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Hey do y’all know if your mods works since 1.6

drifting current
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His NVGs broke but other then that it seems okay

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And helmet covers missing

clever dust
lone basalt
clever dust
faint rapids
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If so where may I find them? Trying to get good stuff for things like this

lone basalt
drifting current
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Everything else is perfect

robust turtle
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Humvees broke for anyone else?

exotic oracle
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I dont know if it's just me but I cant seem to see anything form the clothing equipment and patches mods

lone basalt
exotic oracle
summer trail
robust turtle
lone basalt
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Possibly, I did get some armor for that mod #1314007413036421121 message it’s just a big project for me plus I took a break from it and still need to do colliders, finish LOD’s, lower the overall poly count of some more pieces, and some texture stuff then set it all up in enfusion.

@robust turtle