More to come later, this is what I have published right now
https://reforger.armaplatform.com/workshop/62E2F6D732666275-MIDNIGHTSHMMWVPACK
https://reforger.armaplatform.com/workshop/629929B931C6E4C8-GFO-GroupFlagOverhaul
1 messages · Page 1 of 1 (latest)
More to come later, this is what I have published right now
https://reforger.armaplatform.com/workshop/62E2F6D732666275-MIDNIGHTSHMMWVPACK
https://reforger.armaplatform.com/workshop/629929B931C6E4C8-GFO-GroupFlagOverhaul
Anyone got pics of the Humvees?
Optic/Light/Suppressor support added to the RHS pistols. Now apart of this mod.
Working on some camo retextures for the base game 5.56 suppressor.
Beautiful Mod works keep up the good work @lone basalt
Yeah, I’m honestly surprised with the number of downloads, it was just last week that I broke 10K for all my mods combined, and now just one of my mods is at that amount. It's very gratifying that people enjoy it!
I post pictures of your stuff and people ask which mod is that
Broken sleep schedule and ADHD are a hell of a combination man😅
Moving forward, anything gun-related (for the most part) will be a part of my clothes and gun mod. Once I get the masks done and find or make some good camo patterns I'll look into making these compatible with BLE where you can swap parts.
Awesome I would be suggesting but I really have none every update from your mods feels like having an update of RHS but minus bugs and I did recognize that you had trouble over the past weekend getting that radio to fit on to the vest radio pouch
PRC163 was it
Yeah, I still have some clipping with the 163 going on the pouch…i need to fix that at some point. Also there's a incompatibility with raptics mods and my equipment mod that I need to fix
75th or Bundeswedr
I believe both, but ill have to check. It has something to do with our MPU5’s
Oooh I see. You’ll get there👍
I did find an issue with the clothing and weapons mod
It’s very small issue doesn’t really need to be priority wise
Suppressor floats off m18
Working on a MG preset.
I’ll try and post more updates here
Crye loft in MC, Black, Ranger Green is now in my clothes and guns mod. I’am aware of a clipping issue with the back when running, still trying to figure out a fix.
Deflated model should fit the AVS and JPC from RHS almost perfectly
What mod is that JPC preset in?? 👀
My equipment mod, the link is pinned here if you want to find it easily
Always wondered why RHS battle belts don't have holsters, great mod!
They’ll soon make one it’s in one of their issues
-Added AVS MG/SAW pouch preset in multicam
-Added detachable pouch panel for the JPC in MC and Coyote
-Replaced base game TQ model with a CAT Gen 7
-Started to add LOD's to certain models
-Replaced IFAK's on some of the current setups with new models (NAR Eagle, Blowout)
-Updated JPC SL1 - Coyote
-Updated JPC JTAC
-Updated JTAC backpack
-Updated Medic backpack
-Updated MPU5 antenna configuration
probably did some more, but alas i cannot remember.
Expect further updates over the new couple days.
big thanks to chingus and crane for their assistance with this update.
Was the missing mpu5 issue ever fixed?
Not yet
Pushing a small update to clothes and guns, as well as equipment. The Haley chest rig should no longer clip with the crye loft jacket, I also added LODs to the chest rig. I will be tweaking the normal inflated model for the loft jacket sometime soon.
Then I believe it has some to do with Phoenix Studio or what ever British mod you have as dependency it’s alright tbh. Hopefully when RHS adds their ATAK System they Are using Persistent System then you probably can use their MPU5 as well as the RDC but that will be a sometime from now
Nice and I see you got a different model mpu5
It would be nice to the Shirt in the AOR1
Same model, just changed up the antenna configuration to make it more unique
May I ask do you know of any brands that support the MPU5 with different Antenna Variations or do you at least know the model antenna you’ve installed so I can look up the company?
From the looks of it the center antenna looks like it’s still from persistent systems.
But I don’t have any information on the antenna variations
I don’t see the mpu5. I’m assuming raptic64’s mods hinder that
Yeah, I haven’t gotten around to fixing that yet. Been busy with other projects, plus my goldfish memory forgot 
Tbh it’s good imo but other players might say something
The vest set ups and clothing are really nice though
is there no m81 crye pants or am i tripping?
Your not tripping, that’s intended
Does the custom clothes and guns replace or add?
Are you missing some of your rhs gear as well?
Both, adds some modified gun configurations, replaces uniforms in the arsenal, some emat changes, adds some other items
Are you bringing the M81 g3 pants?
Probably not
-Modified AVS (6x9) [MG] - MC
-Modified JPC [3] - MC
-Overrode JPC [1] - Coyote
-Added AVS (6x9) [MG] - Coyote
-Changed JPC [CRANE] to TV119 [CRANE]
-Changed Coyote Safariland Holster Texture
-Changed LBT Blowout IFAK Ranger Green texture
-Added LBT Blowout IFAK Coyote variant
-Added Ranger Green TV-119 to USAF Arsenal
-Fixed the Combat applications tourniquet (hooray it works now)
-Fixed the MPU5 not showing up on the JTAC setup
Hey a short request
If you’re willing to, can you develop more helmet related items like scrims, illumination/signal devices or at least new prefab of current assets
Expect an update to both Equipment, and Guns n Clothes in the next 48 hours, I have just found out this morning that all of my textures are borked (missing important data such as ambient occlusion and roughness). The software I’ve been using to repack my textures with that important data seems to have not been working properly, I have found a new software that works as intended and I’m currently working the problem right now.
On the flip side, expect texture quality to have a decent bump as that data makes a big difference.
Also in better news, after I fix all that, expect a new backpack to land in my equipment mod. Hint: medics will enjoy it🙂.
Ignore any jank placement with the holsters or pistols, that is being worked on. Expect some modularity to come to my equipment mod (being able to choose a holster for a Glock or a Sig, MC vs Coyote, High vs Mid rise or completely remove it…etc)
Next update to the equipment mod will include this, as well as removing a dependency. The update will take a little while as I need to go through all my pouch presets and configure them for the updated holsters and pistol mag pouches. The medic bag will mostly like be added in that update as well.
Shout out to gl1tch for his assistance with this.
🥹
Any chance on peltor comtac iv hybrid ?
Probably not
This update will take longer than expected as I am redoing all my pouch presets from scratch as to not duplicate or override any of the RHS ones.
working on a little something. Foxtrot 2 light and Romeo M17 optic for the RHS M17/M18. will try and get this out to my clothes n guns mod soon
(ignore the rear iron sight plate still showing up, forgot to disable it)
-Added RM17 reflex sight for the RHS M17 and M18 (has built in irons)
-Added Foxtrot 2 weapon light for the RHS M17 and M18
-Removed a dependency
-Removed Phoenix studios equipment as a dependency
-Added deployable SATCOM antenna
-Added two variants of the RHS PRC152A, one for squad leads and one for the average joe
-Small fixes
(Model credit for the SATCOM antenna: whiskey2shots)
-Replaced all the callsign patches to better reflect US Army Rangers
-Replaced the black JTAC patch with a multicam version
-Added multicam JFO patch
-Added multicam RTO patch
-Added multicam MED patch
-Added ranger diamond to the arsenal
Been working on an enhanced armor upgrade kit for the humvees. Still have a lot of work to do (scale, textures, colliders, setting up the LVOSS etc..).
For what mod?
My HMMWV mod
Will it humvees with rear open and things of that nature
What?
Open back like SF
Maybe
still working on the frag kit and turret in blender, currently re-baking the last couple textures for some of the meshes from UDIM's to a single UV, then back to lowering the poly count, setting up colliders, and finally LOD's. once all that's done ill setup prefabs in enfusion.
and yes the LVOSS will be functional, still gaming out how I'm going to configure them (they all fire at the same time, or being able to chose between front, sides, back) I'm hoping the latter option is possible with WCS armaments, I haven't looked too much into that mod's smoke system yet and what its limitations are.
besides all that, I will most likely make some extra bits that didn't come with the model I bought (armor for the firewall, and undercarriage armor for IED protection).
if anyone has documentation on the armor thickness/values for the Frag Kit 7 and the windows, please share (only if it is approved for public release).
Hi guys, what is required to deploy the satcom?
Can’t wait
double check you have "enable deployable radios" set to enabled in the scenario properties. other then that, i have no clue why that would happen.
When will the humvees be ready?
Should I use a specific faction?
Whenever they are ready I guess, I don’t have a timeline for that project. It’s more of a long-term thing for me to work on.
Hey do y’all know if your mods works since 1.6
Hey man I was just wondering how this went?
Never finished it, moved onto other projects and now I’m taking a break from Arma for a while
Completely understandable man🫡🤝🏼
These still exist?
If so where may I find them? Trying to get good stuff for things like this
They should, I just don’t know what’s broken or working in my mods. Haven’t opened the tools in weeks
Only broken thing ATM is your NVGs exposure
Everything else is perfect
Humvees broke for anyone else?
I dont know if it's just me but I cant seem to see anything form the clothing equipment and patches mods
What arsenal are you using?
Most likely, that mod has been deprecated for a while. I lost access to it a very long time ago and never got around to republishing it
Ok
I tried using the rhs ones the default US ones unless theres another I somehow missed cause im a spastic
Midnights mods all use the TFG arsenal, it has Tan netting over it, spawn it in GM
Do you know if you ever will?
Possibly, I did get some armor for that mod #1314007413036421121 message it’s just a big project for me plus I took a break from it and still need to do colliders, finish LOD’s, lower the overall poly count of some more pieces, and some texture stuff then set it all up in enfusion.
@robust turtle