#Mission

1 messages · Page 1 of 1 (latest)

neon horizon
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@delicate herald

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They have to go on patrol because Scouts report Mines nearby and they have to clear Them

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So tanks and cars can pass through to go into battle

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They arrived not long ago and just set up camp

delicate herald
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I managed to get it so I can type in here now

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@neon horizon

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Okay my next question is why? Why should they care? why them and not another force?

neon horizon
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Them because there are 3 squads one is out scouting and one needs to stay at base and they had to go out

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Because there was nothing Else to do

delicate herald
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Try to think a bit more deeply about it. My missions are different, but world building helps a ton

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I make missions for 60+ so some of the things I do might not apply to you, but world building still will

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Make up a believable reason for why they should care

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Why are they fighting the enemy they face

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What would happen if this mission failed

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What “diabolical” acts has this enemy committed

neon horizon
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Its the Vietnam war

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USA was scared communism would spread

neon horizon
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And they need those for an attack on a city that is heavily defended

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@delicate herald

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And thats it for mission 1

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Want to know mission 2

delicate herald
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Sure

neon horizon
# delicate herald Sure

The citizens of the small city gets scared and us soldiers contact their base and ask for help they decline in fear that they would be ambushed by a stronger force but they will help with a helicopter you just need to hold on for some hours but suddenly you get attacked but by a small local force but it will still be Hard since you have lost so many troops you manage to survive with No casualties thanks to the cities defenses and the helicopter arrives and you make it back the military camp is more supplied with troops and you gather alot of troops to defeat the enemies still waiting for you another group to Come you split into two and take on the enemy it is a deceisive victory and you make it back home with minimal casualties

neon horizon
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Mane

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What the freak

delicate herald
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Sorry I fell asleep it was a long day.

I tend not to control the battles like you are, instead control the larger narrative, things that the players see, but don’t directly impact them are typically the best for set pieces, having a helicopter save them can work, but give them their moment aswell. The fact you are saying how the battle will conclude before they experience it, makes me worry this will be a railroading OP, what decisions can the players make to change/alter this scenario.

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@neon horizon

neon horizon
delicate herald
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Just playing a mission where everything is predetermined makes it feel empty

delicate herald
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Why should I play, if I can’t alter anything

neon horizon
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How can i make the player alter it

delicate herald
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Is this a multiplayer mission? A single player mission?

neon horizon
delicate herald
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Ohh then this matters less, but still give them a way to “win” and a way to “lose”, but I’m one who makes missions for large multiplayer, so some of my advise isn’t really suitable

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As I do zeused missions where you can alter things when the players alter things

delicate herald
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Yeah as I said I didn’t realise this was a single player mission

delicate herald
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All of my missions are for 50+ players, so a player dying doesn’t end the mission

neon horizon
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So that when you die its not over

delicate herald
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It’s up to you; I’m less help in the single player mission regard

neon horizon
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Okay

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Ill start working on the first mission soon

delicate herald
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But just try to tell a story and give the players ways to impact it if possible, this can be as simple as give them a choice to be “good” or “bad” and have different situations occur depending on their choices

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But this scales poorly into single player unfortunately

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So maybe limit this

neon horizon
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Ok

delicate herald
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Instead just try to tell a story with things happening around the player, like the helicopter coming to save them etc

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Explosions is always an easy one in this regard

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The “ooga booga” brain likes explosions