#Salami's HUD Framework

1 messages · Page 1 of 1 (latest)

lost grotto
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Summary
Adds a framework for HUDs from equipable items, like a helmet.

Workshop Pages
Main Mod:
https://reforger.armaplatform.com/workshop/62E904C5C053111E-SalamisHUDFramework

Documentation
https://docs.google.com/document/d/14OoA7VOCZspE58zWE9zERIefS9URa74pVP3quledM6c/edit?usp=sharing

Features

  • HUD Framework for activating UI when an item is equipped.
  • Allows custom update scripts to run when HUD is equipped for moving widgets.
Arma Reforger
  • Adds a HUD framework to the game.
solemn imp
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Lmao

lost grotto
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Update 1.0.1

  • Added a check box for if the HUD should be seen in third person
  • Added the HUDItem to the update member
  • Added support for multiple HUDs
thick nest
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Great stuff!

mild cave
lost grotto
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Did you add the ammo layout to the HUDWeaponcomponent

mild cave
lost grotto
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In the weapon you should see SAL_Hudweaponcomponent

mild cave
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thank you ill take a look again

mild cave
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this is the hud its giving me for the gun

lost grotto
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Do HUDReach

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And then look into the HUD mod and you should see in the UI folder, ReachHUD, look in that data folder for reticles, weapon icon and ammo layout

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Only have the MA37 in it

mild cave
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So i broke my mad and had to redo it do i use the same setup for the helmet as the gun??

warm compass
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and what is even more stupid, layout wont show up when i upload the mod on the server...

sonic bloom
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the M15 Gas mask mod that uses this is broken (the one mask has the hud overlay stuck on and the other doesn't come up at all), does anyone know the creator and if they plan on fixing it after 1.6?

Edit, found them #1387486645317537884

sonic bloom