#Final Biologic Help

1 messages · Page 1 of 1 (latest)

sudden pagoda
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get me the positions of these waypoints. I prefer ATL

grand heart
grand heart
sudden pagoda
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rightclick the waypoint and go to log, position to clipboard

grand heart
grand heart
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[4429.54,9567.44,0]

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is Wp1

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[4847.27,9105.22,3.05176e-05] Wp2

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i have the mission on normal

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veteran cant see the waypoint on scenario

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[5916.33,8639.08,0] Wp3 (the last wp)

sudden pagoda
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ignore this, I can change this manually irregardless of difficulty

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so what I'm going to show you is how to create the waypoints dynamically, when the first trigger is activated. then the engine takes care of advancing the waypoints until the 3 are done

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is this going to be a solo player? or is there any chance that there are going to be other players/units in his group?

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nvm i'll just filter it

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put this in the first trigger. we only need 1 trigger:

if (leader player == player) then {
    private _wpPositionsAndTypes = [
        [[4429.54,9567.44,0], "MOVE"],
        [[4847.27,9105.22,0], "MOVE"],
        [[5916.33,8639.08,0], "MOVE"]
    ];

    _wpPositionsAndTypes apply {
        _x params ["_pos", "_type"];

        private _wp = group player addWaypoint [_pos, -1];
        _wp setWaypointType _type;
        _wp showWaypoint "NEVER";
    };
};
grand heart
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so im back i was on wc

sudden pagoda
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this will build all 3 waypoints when the first trigger is activated. they will NOT show in the map, but WILL show in 3D

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as they are completed, it will auto advance

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if you wish to change the completionRadius you can add in:

_wp setWaypointCompletionRadius 30
sudden pagoda
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so they are individual groups? or just one group

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waypoints are done on a group system

grand heart
sudden pagoda
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then this should be fine

sudden pagoda
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if that is your starting trigger

grand heart
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yes

sudden pagoda
grand heart
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okey, than?

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error code

sudden pagoda
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oh opps i forgot commas

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edited it, recopy and try again

grand heart
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No problem, if that works you're a legend and I owe you something

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okey its pastet

sudden pagoda
grand heart
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its "from opfor sepctatet okey?

sudden pagoda
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that would mean that if another player entered, even if you werent in it, it would make the waypoints

grand heart
sudden pagoda
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also, there isn't anyone on the other team right?

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just opfor? and all "survivors" of your zombie thing?

grand heart
sudden pagoda
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ok then you are fine. keep it Any Player

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now each player as they enter, they will get the waypoints added

grand heart
sudden pagoda
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you can test this by turning off battleeye, and starting the game twice. then joining the first one after they select play in multiplayer from the editor

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it will show up in LAN

grand heart
sudden pagoda
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make it Present

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you want the player inside of the trigger, which would be present

grand heart
sudden pagoda
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i'll keep it in mind. I don't really play much or make scenarios much anymore. i more make things so that others can make things easier

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like Modules Enhanced

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i should add a DE translation for it

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actually, what language are you? swedish? fin?

grand heart
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so, i startet now. i dont see a waypoint, i will go now in th etrigger

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nice

sudden pagoda
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now test the other waypoints, keep going

grand heart
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if im in the trigger a waypoint shows up

sudden pagoda
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so i know i got everything you wanted

grand heart
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3,5km away

sudden pagoda
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yeah, thats the first position you gave me

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    private _wpPositionsAndTypes = [
        [[4429.54,9567.44,0], "MOVE"], <-- Thats this one
        [[4847.27,9105.22,0], "MOVE"],
        [[5916.33,8639.08,0], "MOVE"]
    ];
grand heart
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So, I run into the trigger and a waypoint appears. That's good. But how do I use a position there now? The ones I copied out, for example. The trigger could now theoretically come into the flight path of the aircraft. Then the waypoint appears for the paratroopers where they have to land. If you have landed there, how do you find the other 2 waypoints?

grand heart
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i understand

sudden pagoda
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remember to remove the editor waypoints

grand heart
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yes nice i will try it

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second

sudden pagoda
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and to find the other 2 waypoints, they have to progress through the first waypoint

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it only shows them in progression

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brb, bathroom

grand heart
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Can I add a waypoint label?

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"DROP ZONE" by the 1st (waypoint name)

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& I have a 2nd problem with triggers. I manage to open a vehicle that I have previously completed in the editor via a trigger, but if I want to close it via a 2nd trigger, the players can still get out, which annoys me

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i used this code: C_SpawnPlane setVehicleLock "UNLOCKED";

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C_SpawnPlane setVehicleLock "LOCKED"; but it dosent work after unlocked one time

grand heart
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like you need to be 100meters or 10meters or somethink like that.

sudden pagoda
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however, if you give it a smaller value than the objects precision value, then it defaults to that value.

grand heart
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like this?

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if (leader player == player) then {
private _wpPositionsAndTypes = [
[[4429.54,9567.44,0], "MOVE"],
[[4847.27,9105.22,0], "MOVE"],
[[5916.33,8639.08,0], "MOVE"]
];

_wpPositionsAndTypes apply {
    _x params ["_pos", "_type"];

    private _wp = group player addWaypoint [_pos, -1];
    _wp setWaypointType _type;
    _wp showWaypoint "NEVER";
    _wp setWaypointCompletionRadius 30
};

};

sudden pagoda
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semicolon after 30

grand heart
sudden pagoda
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_wp setWaypointCompletionRadius 30;

grand heart
sudden pagoda
grand heart
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Not directly. The aircraft acts as a spawn point. You choose a playable character (survivor) and when you die, you go to the lobby and take a new one. So if you play solo you have 60 attempts

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To escape from the island. If you're not fast enough, the plane will run out of fuel and crash and so will your changce for another life.

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outfit and military convoi

grand heart
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still not working.. (the meterscale to activate the waypoint)